Phaser [MVM22]
A downloadable game for Windows and Linux
V1.1.2 is now live!
Made for the Metroidvania Month 22 jam.
Features three movement abilities, three different enemy types and one secret powerup.
Largely incomplete and doesn't come with a final boss, but it's playable from start to finish.
Check out this video by HurricaneOf87 showcasing the jam build!
Controls (mouse and keyboard / gamepad)
- Move: WASD / Left stick
- Jump: Spacebar / A
- Dash: Left shift / RB
- Phaser: Q / Left trigger
- Punch: Left mouse button / X
- Lock on enemy: Right mouse button / LB
Credits
- Game design, level design, programming, models (most of them) and animations: Remisse
- Sound design: Totsnuk (Itch.io)
- Music: MijimoGO (Itch.io, SoundCloud)
External assets
- Marble statue model: This work is based on "Low-Poly Statue" (https://sketchfab.com/3d-models/low-poly-statue-5e7b33ada6534c95a9bc3144e86daa5c) by Nikita Borovkov (https://sketchfab.com/NickBorovik) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
- Ranged enemies' rifle: from a model pack by CptDrunkBear (https://opengameart.org/content/n64-style-fantasy-guns-weapons-and-items)
- Font: Quaver by Nathan Scott
- Health bar: by Nexust (https://opengameart.org/content/heart-health-bar)
- Textures
- 3dtextures.me
- texturecan.com
- opengameart.org/content/dark-military-fantasy-textures
Status | Prototype |
Platforms | Windows, Linux |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | Remisse, MijimoGO, Totsnuk |
Genre | Platformer, Adventure |
Made with | Blender, Krita, Unreal Engine |
Tags | 3D, Metroidvania, Retro, Short, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Color-blind friendly |
Development log
- Health rebalance, accessibility settings and bug fixesJan 10, 2024
- Post-Jam update just dropped!Jan 08, 2024
Comments
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Very nice
Glad you liked it!
Here's the playthrough if you're looking for any feedback.
Hey, thanks so much for posting your full walkthrough!
Yeah, I’ve been told that whole path after you acquire the wall jump can be a tad too frustrating to get through, so I’ve got to rework it.
Man, I wanted those pipes to look like they were made of brass or something, but they really do look like onion rings lol
holy shit your speedrunning compared to how i played it jesus lol