Project Feline (Prototype)
A downloadable game for Windows
ANIME CATGIRL PARKOUR!
Project Feline™ is an anime style parkour adventure starring Gabi, an animal-human hybrid endowed with feline abilities. Players build momentum by running on walls, grinding on rails and sliding down hills to traverse complex environments as fast as possible.
Ride any surface!
Run on walls, grind rails & slide down hills at high speed to traverse complex and challenging environments.
Combo parkour moves to build insane momentum!
Gabi's advanced physics allows players to build momentum in any situation. Performing consecutive wall runs, grinds, and slides yields more speed. Master Gabi's feline abilities to maintain momentum and parkour through an anime adventure!
Uncover alternate routes and shortcuts!
Momentum is key. Master Gabi's momentum to reach alternate paths and shave vital seconds off your best time!
Explore gorgeous 3D anime environments!
Project Feline™ uses advanced techniques to faithfully emulate the hand-drawn anime look in full 3D. Lose yourself in vibrant anime cityscapes powered by Unreal® Engine!
Project Feline™ is in development and content presented is subject to change. Follow the devlogs, livestreams and development roadmap to stay updated!
Copyright © Raymond Cripps. All rights reserved. Project Feline™ and the Project Feline™ logo are trademarks of Raymond Cripps.
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (165 total ratings) |
Author | Raymond Cripps |
Genre | Action |
Made with | Blender, Adobe Photoshop, Adobe After Effects, Logic Pro, Unreal Engine |
Tags | 3D, 3D Platformer, Action-Adventure, Anime, Female Protagonist, Parkour, Sci-fi, Singleplayer, Third Person, Unreal Engine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
Accessibility | Configurable controls |
Links | Steam, Homepage, Devlog Series, Patreon, Reddit, Discord, Instagram, Twitter/X, Facebook |
Download
Install instructions
System requirements
Specification | Minimum | Recommended |
---|---|---|
Operating System | Windows® 7 64-bit | Windows® 10 64-bit |
Processor | Dual-core processor, 2.4 GHz | Quad-core processor, 2.5 GHz or faster |
Graphics | DirectX® 11-compatible device | DirectX® 11-compatible device or higher |
Video Memory | 1.9 GB VRAM | 2 GB VRAM or higher |
Memory | 4 GB RAM | 8 GB RAM or higher |
Sound | Integrated audio | DirectX® 11-compatible device or higher, 16-bit |
Storage | 3.34 GB available space | 3.34 GB available space |
Requirements are subject to change.
Set-up
- Extract the contents of this folder to your preferred location
- Run the executable to launch the game
Default input
Action | Primary mapping | Gamepad mapping |
---|---|---|
Move character forward | W | Left Stick Y |
Move character backward | S | Left Stick Y- |
Move character left | A | Left Stick X- |
Move character right | D | Left Stick X |
Rotate camera up | Mouse Y | Right Stick Y |
Rotate camera down | Mouse Y- | Right Stick Y- |
Rotate camera left | Mouse X- | Right Stick X- |
Rotate camera right | Mouse X | Right Stick X |
Jump | Space Bar | A |
Crouch | Left Ctrl | B |
Boost/Evade | Left Shift | X |
FOR HOME USE ONLY. All unauthorized access, use or transfer of the product or its underlying copyright and trademark works is prohibited. To the fullest extent permitted by law, you must not reverse engineer, decompile, disassemble or copy any portion of the Software, or create any derivative works, or otherwise attempt to create source code from Software object code.
This software is provided 'as-is' without any express or implied warranty of any kind. In no event will the author be held liable for any damages arising from the use of this software.
Development log
- How a Project Feline Devlog Is Made64 days ago
- Designing Characters With Soul | Project Feline DevlogJun 28, 2024
- Conversation with Project Feline developer Raymond CrippsApr 24, 2024
- Designing Enemies | Project Feline DevlogApr 13, 2024
- Now on Discord!Mar 03, 2024
- 100K Subscriber Special Q&A!Dec 20, 2023
- Thank you for 100K subscribers on YouTube!Nov 29, 2023
- "Your Combat Sucks" | Devlog #38Nov 17, 2023