Laniakea
A downloadable game
Download NowName your own price
⚠️WARNING: GAMEPAD REQUIRED⚠️
DESCRIPTION:
Laniakea is an arcade/exploration game where you will have to travel across beautiful yet dangerous planets, picking the maximum exploration points in the minimum time. You will control a synthetic life being, also named Laniakea, that will have to survive several dangers while unravelling secrets and discovering the meaning of her own existence.
WHAT IS TO COME:
- Plenty of planets to explore with different biomes
- 8 Big Bosses
- 4 Different modes (Story, Time Attack, Boss Rush and Local Versus)
- Numerous Items and Upgrades
TEAM:
Miguel Blásquiz | Producer | Aleix Giménez | Game Designer/Game Dev. |
Manel Moreno | Game Developer | Javier Carreño | Lead Game Developer |
Javier F Moares | Art Dir./Graphic Designer | Paula Cabezas | Concept Art/Char. Designer |
Max González | 3D Artist/Animator | Alex Argie | Composer/Sound Designer |
MEDIA:
Twitter: @PurpleTGames
Instagram: @PurpleTGames
Press Kit here
Status | Prototype |
Author | Purple T Games |
Genre | Action |
Made with | Blender, Adobe Photoshop, Unity, Adobe Illustrator |
Tags | 3D, Aliens, Arcade, Exploration, Female Protagonist, gamepad, Low-poly, Sci-fi, Singleplayer, Time Attack |
Average session | A few minutes |
Languages | English |
Inputs | Gamepad (any) |
Accessibility | Subtitles |
Links | Homepage |
Download
Download NowName your own price
Click download now to get access to the following files:
Laniakea - Demo 96 MB
Comments
Log in with itch.io to leave a comment.
Neat idea! only comment here would be that I had quite a lot of deaths that were due to not being able to see the enemy at all. Seems some sort of warning would be cool to know that you are at least near something bad. Maybe a radar of some sort? something that pings faster/slower as an enemy is near?
Anyhow, neat game though!
Hi! I'm the Game Designer at Purple T Games. Thanks for your feedback! I like the idea of the sound radar. I'm also considering including a ring with an arrow around the character that will appear pointing to the enemy when it's close enough, turning from yellow to red depending on how close it is. As said, I will seriously consider your idea! Thank you!
Sounds cool! Good luck with the game!
Interesting proposal. The original world level idea was based in icospheres?
Thanks! The world it's based on a Goldberg Polyhedron. We wrote a thread about it on Twitter. You can read it here.
Amazing game dev :D
Wow! Thanks for recording the gameplay!