RAW (Rogue Artificial Warframe)
A downloadable game for Windows
RAW, or Rogue Artificial Warframe, is a 2D Top-Down Shooter. You start the game as a Basic RAW, but as you play you can unlock a variety of upgrades, from a shotgun, to more advanced RAWs, and even a nuke! (Kaboom!)
Gameplay
RAW consists of 21 stages with each stage consisting of KillBots (Bosses) that must be defeated in order to advance to the next stage. Each KillBot has an arsenal of weapons and mechanics at their disposal.
Offline Play
RAW is built to run locally on your machine without an internet connection. Once you purchase the game, it and all future updates are yours to play whenever.
Compatibility
I am currently unable to test on all machines, but feel free to try on your system (as long as it can run .exe files)
Updates
I am obsessed with playing this game and I want it to be a fun, challenging experience for anyone else that does so I am constantly updating it.
Personal Note
While most of the code is AI-Generated I have spent a few months working on this game and learning code as I go. I am constantly searching for improvements to make RAW even better each time I play it.
If you have questions or suggestions please leave a comment and I'll respond to you as soon as possible. Thanks for reading!
Purchase
In order to download this game you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:
Development log
- RAW 1.4 is now available!2 days ago
- Sneak Peek: RAW 1.4!5 days ago
- RAW 1.3 Update!6 days ago
- RAW 1.2 Available!7 days ago
- RAW 1.11 Early Release!9 days ago
- Youtube appeal and new asset preview for RAW 1.1113 days ago
- RAW 1.11 Progress16 days ago
- Upcoming RAW 1.11 Update20 days ago
Comments
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Looks pretty cool man!
Watching the trailer, speaking as a topdown shooter dev to another, I think you should remove "Damage:" and just leave the number. It gets hard to read the damage when you start hitting things multiple times!
Regardless, keep it up!
I totally appreciate it! I took a peek at the screenshots of Rust & Rage and think it's legendary already! Do you have any video links of gameplay currently? (When I read your reply I was on mobile and still learning itch.io lol)
Regarding the scrolling text, I was hoping to hear some feedback about it! Thanks to you I now have it lol. I'd like to get the text stationary and right above the player so I will definitely focus on that for the next update! Also, displaying just the numbers for damage makes a lot more sense than having Damage:.
Thanks for writing and wish you the best on your endeavors!
Thanks man! You got some good stuff going on! For you I filmed some real quick of the current build:
https://aaron2610.itch.io/rust-and-rage/devlog/849314/devlog-3-video-of-me-dying...
That's amazing! I'll have to watch it again and reply more in depth tomorrow when i get my laptop out. Thanks for making the video! Those sound effects are gold and the loot system is epic!
Following up with my previous message (regarding re-watching it and replying more in depth). The rng loot is amazing to see. I tried doing that with RAW but ended up just going with weapon builds. I'm contemplating adding rng to the damage so I can play around with crit damage. The inventory system you have leads me to ask if it auto picks up items as long as the inventory slot is open for it. Like I previously said regarding the sound effects; they are gold. All in all I really enjoyed watching your gameplay video. You've put a lot of effort into it and I think it'd be an enjoyable game to play for sure!
Wow thank you! You're the 2nd person to have actually seen my game, and the first person barely said anything 😂
I have no idea how other people do it exactly, but here's what I decided to do:
Each gun is created in a category (pistol, smg, rifle, etc) and then there's a wide variety of stats with RNG. But then the next thing is does is chooses a bullet type. And I have like 15 different bullet types, each also doing it's own thing. Then I also have extra effects like fire/acid/cold, and rarity & levels add another level of stuff like a chance of extra bullets or extra damage, etc.
Grenades are similar. I have spread, spray, and single blast grenades. Each of those types have a slew of things that happen when the fuse timer runs out.
That's awesome! The best I've done with RNG came down to designing an excel spread sheet for rng weapons and armor for D&D 5E which is why I tried to get it into RAW, but I didn't have much luck. Maybe I'll explore it down the road, but realistically what I'm exploring is unique "legendary" weapons and reducing the number of weapons the player can have on them at any one time. To add to the difficulty I'm considering NOT allowing them to get rid of a weapon they picked up in order to "get the next best thing" making item slots more important. I purposely removed ground effects from staying between stages but left loot on the ground between stages for this potential reason. So when they see the Doomwave (also called Doomblast) drop (it's the current rarest weapon in RAW) they'd either regret picking up another or be excited they left the slot open for it. Currently there's 10 weapons and 10 weapon slots so they can pick up every weapon. lol.