Retro PSX Style Wilderness Assets
A downloadable asset pack
About:
This asset pack contains over 80 objects and 70 textures that you can use to create an amazing PSX outdoors wilderness in your own projects!
With the Retro PSX Style Wilderness Assets you'll be able to create your own biome for your retro projects.
The pack includes mesh formats FBX, OBJ & DAE. The textures are all in PNG format.
There is also included an Unreal Engine ready folder with all assets set and ready to use! including textures and materials all pre-set for you! Simply drag the "Retro_PSX_Style_Wilderness_Assets" folder into the "Content" folder of your chosen Unreal Engine project's directory and you're ready to go!
Asset List:
Trees:
. Birch Tree Regular (2 variations)
. Birch Tree Snowy (2 variations)
. Birch Tree Naked (2 variations)
. Oak Tree Regular
. Oak Tree Snowy
. Oak Tree Naked
. Palm Tree (2 variations)
. Pine Tree Regular (2 variations)
. Pine Tree Snowy (2 variations)
. Poplar Tree Regular (2 variations)
. Poplar Tree Snowy (2 variations)
. Poplar Tree Naked (2 variations)
. Tropic Tree (2 variations)
Bushes:
. Small Dead Bush (2 variations)
. Small Regular Bush (2 variations)
. Small Snowy Bush (2 variations)
. Small Tropic Bush (2 variations)
. Medium Dead Bush (2 variations)
. Medium Regular Bush (2 variations)
. Medium Snowy Bush (2 variations)
. Medium Tropic Bush (2 variations)
Boulders:
. Large Regular Boulder (2 variations)
. Large Snowy Boulder (2 variations)
. Large Mossy Boulder (2 variations)
. Large Desert Boulder (2 variations)
. Medium Regular Boulder (2 variations)
. Medium Snowy Boulder (2 variations)
. Medium Mossy Boulder (2 variations)
. Medium Desert Boulder (2 variations)
. Small Regular Boulder (2 variations)
. Small Snowy Boulder (2 variations)
. Small Mossy Boulder (2 variations)
. Small Desert Boulder (2 variations)
Skies:
. Clear Day Skybox
. Day Skybox
. Cloudy Day Skybox
. Dawn Skybox
. Night Skybox
. Clear Night Skybox
. Mountain Day Skybox Layer
. Forest Day Skybox Layer
. Desert Day Skybox Layer
. Mountain Night Skybox Layer
. Forest Night Skybox Layer
. Desert Night Skybox Layer
Various Vegetation:
. Tree Stump (2 variations)
. Fallen Dead Tree (2 variations)
. Regular Grass
. Dead Grass
. Tropic Grass
. Small Cactus
. Flower (3 variations)
. Reeds
Terrain Textures:
. Water (transparent and opaque variations)
. Dirty Water (transparent and opaque variations)
. Barren Dirt
. Dirt
. Fallen Leaves
. Grass
. Marsh
. Snow
. Sand
Misc:
. Snow Particle
. Rain Particle
LICENCE: This asset pack can be used in both free and commercial projects. You can modify it to suit your own needs. You may not redistribute or resell it. Creative Commons License: CC-BY.
If you need any support, please don't hesitate to contact me on my help email address: [email protected]
Also check out:
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | PorkBellyGames |
Tags | 3D, Asset Pack, biomes, Forest, Horror, landscape, Low-poly, PSX (PlayStation), Retro, Unreal Engine |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of £3.99 GBP. You will get access to the following files:
Comments
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I have trouble setting up the material correctly for the tress in unity. I have the material as "Standard" and dragged the tree-image onto "Albedo" and changed the rendering mode to cut-out however it doesn't look quite right. Idea? https://imgur.com/a/8A2Yu2Q
Unfortunately I don't use unity so my knowledge on it is very limited, however, upon looking at the picture you provided, it seems it could be an issue with double sided texturing. Most of my assets tend to make use of single planes that would require double sided texturing the materials. I searched YouTube and I think maybe this could be of help.
Hopefully this solves your issues, and also thanks for your interest with my assets, and hope your project goes well.How to remove the black in the trees texture?
What program are you using? It's usually to do with the alpha on the texture/material.
I’m gonna guess unity (since the same thing is happening to me) looks like the textures are imported with black where transparency should be.
Switching shaders to retro3D’s transparent one(s) worked, but I imagine there are base unity ones that would do the same
What is this PorkStation console? I think I missed out :\
XD