Пакет: gamemode-dev (1.6.1-1)
Ссылки для gamemode-dev
Ресурсы Debian:
- Сообщения об ошибках
- Developer Information
- Debian журнал изменений
- Файл авторских прав
- Отслеживание заплат Debian
Исходный код gamemode:
Сопровождающие:
- Debian Games Team (Страница КК, Почтовый архив)
- Jonathan Carter (Страница КК)
- Stephan Lachnit (Страница КК)
Внешние ресурсы:
- Сайт [github.com]
Подобные пакеты:
Optimise Linux system performance on demand (dev files)
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.
The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.
GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.
This package provides the development files for gamemode.
Другие пакеты, относящиеся к gamemode-dev
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- dep: libgamemodeauto0 (= 1.6.1-1)
- Optimise Linux system performance on demand (client library)
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- rec: gamemode
- Optimise Linux system performance on demand
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- rec: libgamemode0 (= 1.6.1-1)
- Optimise Linux system performance on demand (host library)
Загрузка gamemode-dev
Архитектура | Размер пакета | В установленном виде | Файлы |
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ppc64el | 11,8 Кб | 48,0 Кб | [список файлов] |