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[ Source: gamemode  ]

Package: gamemode-daemon (1.8.2-1)

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Optimise Linux system performance on demand (daemon)

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS.

The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is intended to be expanded beyond just CPU governor states, as there are a wealth of automation tasks one might want to apply.

This package provides the daemon and helper files.

Tags: Games and Amusement: Need an extra tag, Implemented in: C, User Interface: Daemon, Role: role::program, use::gameplaying

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Download gamemode-daemon

Download for all available architectures
Architecture Package Size Installed Size Files
amd64 69.8 kB257.0 kB [list of files]
arm64 62.4 kB377.0 kB [list of files]
armel 63.2 kB222.0 kB [list of files]
armhf 63.4 kB182.0 kB [list of files]
i386 68.3 kB254.0 kB [list of files]
mips64el 60.3 kB385.0 kB [list of files]
ppc64el 69.4 kB377.0 kB [list of files]
riscv64 67.2 kB205.0 kB [list of files]
s390x 63.2 kB229.0 kB [list of files]