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I'm currently developing a Chess RPG (like Fire Emblem, but instead the gameplay is mostly Chess). It's sort of like Into the Breach also, where you have Pilots and Robots.

Right now I have a working roguelite mode (where you fight stronger and stronger armies against a basic AI).

There will be frequent updates (also depending on feedback), I plan on making a whole story mode. So follow and leave some comments if you found some bugs! Thanks.


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Click download now to get access to the following files:

FairylionGambit-alpha_21.11.2024-pc.zip 66 MB
FairylionGambit-alpha_21.11.2024-mac.zip 61 MB
FairylionGambit-alpha_13.11.2024-pc.zip 66 MB
FairylionGambit-alpha_13.11.2024-mac.zip 60 MB

Development log

Comments

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(5 edits)

Hey, I found this game to be really fun! You combine the Into the Breach and Chess gameplay really well. Special pilots having an ability to replace default pieces with new pieces is a great way to introduce them without overwhelming the player.

I wanted to give some feedback:

Bugs/Issues:

  • Pawns are able to en passant Kings.
  • You are able to click on enemy pieces and move them when it is your turn.
  • I think it needs to be mentioned in the help menu that putting pilots on row 2 automatically puts them into a Pawn.
  • Health/XP behavior seems inconsistent: Special Pilots seem to keep their Health/XP across runs while the game is open, but they completely reset when you close and reopen the game.

Suggestions:

  • A gallery to view pilots you have seen so far would be helpful to plan how to use them, like in other roguelites.
  • When you lose/draw the game, there should be a button to exit to main menu.
  • I think Health/XP system is cool but Special Pilots should not keep their Health across runs. Keeping the XP/abilities makes sense to give the player a better chance but keeping health cripples runs or makes you want to waste runs just to heal pilots up for future runs.

Hope you will continue to develop this game!

(2 edits)

Hey, thanks a lot for playing and for the feedback! I'm glad you liked the game.

Bugs:

  • Pawns can en passant Kings? Shouldn't your King be unable to be 1 diagonal away from the pawn anyway?
  • Yea you can move the enemy pieces sometimes, I used this to debug my program lol.
  • Mhh I thought that I mentionned that, but I'll try making it clearer.
  • Oh yea that's unintended, the data must be overflowing. Though maybe I should keep it? idk it could be fun that your pilots progress after each run.

Suggestions:

  • Yea I can do a gallery and add an Exit button.

Thanks again for the feedback lol.

(1 edit)

En passant: I didn't save the exact game, but what happened was that I had a king moving c2 to c3 and the pawn on d3 moved to c2 and "captured" it, resulting in a game over.

I think special pilots keeping XP/Abilities is good, but the Health should reset whenever a run is over.

Mhh i'm not sure how the en passant thing happened lol