A "GMTK Game Jam 2023" entry, made in 2 days!

You play as construction worker, who helps poor souls meet their true love via most blatant anime cliché: bumping into each other at the corner of the street while being late for school.

Controls: Mouse

Your goal is to make students bump at the corner (by placing construction works). They need to pass it at the same time! Students always choose shortest path to the school (they are late). PRO TIP: if two paths are equal, they tend to run straight for as long as possible.

***

What counts as "crash at the corner":

What does NOT count as crash:

Bad timingOn a straight road. They can see each other before crossing over!

If you are stuck, you can check this playthrough.

***

P.S. runs with problems on MacOS, sorry!

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.6 out of 5 stars
(15 total ratings)
AuthorsNozomu Games, Eva
GenrePuzzle
Made withGodot
TagsAnime, Cute, Game Maker's Toolkit Jam, Hand-drawn, Short, watercolor
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

Download
Toast windows (jam version)(try web first).zip 76 MB

Comments

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(4 edits) ( 1)

adorable and cute! very much liked it! handdrawn intro was a plus point! You must develop it further!!! I will change its title to "Love Path" or "path love" or "corner love" or Crush love or..... whatever except toast love!

( 2)

Very adorable and cute 🌸

( 2)

so cute! I loved it

( 2)

Very cute game. Thanks for making it.

Came up with a one stop sign solution for the final level, but I suppose it only counts if they actually run into each other on a corner/intersection? What I have they pass on the street and it counts as a fail.

Yes, the whole idea revolves around bumping at the corner, because they don’t see each other until the very crash. When running down the same street while passing by they already see each other, so no crash.

I wanted to make a special tiny overlay-cutscene with them just passing each other, but did not have time. So instead I opted to a tutorial-esque level 2, where they by default pass each other on a straight road.

And also a helper info button with information about bumping at the corners.

With gamejam so short, I had to cut the corners (pun intended)!

( 1)

On Day 3, on Windows 10 Firefox, I can't see the lines where the two students will travel?

(1 edit) ( 3)

Sorry to mislead, but this was intentional! These lines act as a soft tutorial in first two levels, but then the part of the fun was planned to be trying to predict yourself where students would go.


Did not have enough time to make this more clear, sorry!

( 1)

Thanks! Good to know! I need to use more of my brain then! Heh!

stuck in the last level, how to solve it

( 1)

I've recorded a playthrough

(There are actually 2 solutions in the last level)

( 4)

Love the hand-drawn art direction and opening animation!

( 1)

Thanks a lot, this was definetely the main goal of this experiment!

Agreed!