‘With Sam's deep understanding of game development, particularly what it takes to make a free-to-play game successful, he has been invaluable. While his coding skills are broad and versatile, his real strength lies in systems development. Even more impressively, he excels at identifying what is needed and who in the team can deliver the best results. He is candid about risks and always communicates openly with those he trusts. This has been really valuable to me in my role. Thanks to his efforts, we have achieved a uniform tech stack and streamlined our processes by removing waste. His involvement was crucial in rolling out dependency injection, structuring our systems better, and enhancing our understanding of game performance through development telemetry. We are now in a place with our tech that we couldn’t have reached without him. Sam's passion for his work is evident in everything he does. Since joining a few years ago, he has shown remarkable growth, shifting to a collaborative mindset often starting with, "How can I help?" Had he been granted more time at Paladin, he would have had the opportunity to showcase his leadership skills on a project, lead our internal tools team, or even become our next Head of Technology. His impact has been profound, and we are much stronger thanks to his contributions. Sam, your dedication and expertise are truly appreciated. It was my pleasure working with him!’
Info
Creative and technically-minded game developer with solid experience in software engineering and game programming. Demonstrated expertise in leading full software development life-cycle, including requirements gathering, analysis, planning, coding, and deployment. Skilled in overseeing technical projects from inception to completion using Agile methodology and ensuring successful delivery on-time and within budget. Proven track record in iOS and Android application development, quality assurance and control, software support and maintenance, innovative solution creation, and application testing.
Ervaring
Opleiding
Projecten
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Fabulous High School Reunion
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The game is multi-platform and can be reached in these URLs:
http://www.gamehouse.com/#/games/fabulous-angelas-high-school-reunion-platinum-edition
https://itunes.apple.com/app/fabulous-angelas-high-school-reunion/id1123984004?mt=8
https://play.google.com/store/apps/details?id=com.gamehouse.fabulous3
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EAT DRINK FIGHT REPEAT!
Game made in 48hrs for the Global Game Jam 2016 developed in Pillo, Eindhoven. The main theme was "ritual".
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Starlypse Now - Global Game Jam 2015 Madrid, Medialab Prado
Juego ganador del premio del público, y de la mención honorífica del jurado del sector en la Global Game Jam 2015 de Madrid, con sede en Medialab Prado. Es un pequeño proyecto desarrollado en tan solo 48h por un pequeño grupo de jóvenes programadores y diseñadores de videojuegos. Estudiantes todos ellos en el Máster de videojuegos de la UCM.
Andere bijdragersProject weergeven -
Papelorium
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Social game based on the Chinese whispers but with images and text. During the game you have to try to pass a message to all players, altering it as little as possible of the original.
In development for Android and iOS.Andere bijdragersProject weergeven -
Surrogate God
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God is going to the bathroom. He has diarrhea and the planet cannot be alone. Surrogate God is a game when you take the rol of being a surrogate god for a 5 minutes. You have to attend the prayers and proceed as better as possible, or not. You choose.
Andere bijdragersProject weergeven -
UnityFileDetails
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This tools allows to show file size and extension on the Project Windows in Unity
Talen
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English
Moedertaal of tweetalig
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Spanish
Moedertaal of tweetalig
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