Reblium Studio 1.0.2 is launching tomorrow! If you haven't yet gotten your license, you don't want to miss this!
Hello Everyone, We're excited to announce that the latest release of Reblium Studio 1.0.2 a free update for current license owners, featuring facial tracking, is launching tomorrow! Featuring Aragorn Meulendijks in the video 😁 Becoming a Vtuber like Robin Schmidt can be challenging, but we're committed to making it simple and affordable. With just an iPhoneX ( or higher) and a Windows laptop, you're ready to go. Currently we only track the face but body tracking is something on our roadmap. At Reblium, we cater to various use cases for our avatars, including Vtubing, AI Chatbots, and game characters. We've got you covered. Besides face tracking we fixed many bugs and nr 1 request is to export avatar not only in the highly optimized atlas mode ( merged shaders) but also in 4K full resolution matching what you see in our App. ___________________________________________________________________ Reblium Studio v1.0.2 What’s new? Exporting -Separated 4k textures for Export - Uncheck ‘merge’, to get up to 4k high quality separated textures and materials exported -Fixed eye size, position and rotation now works with grooms in their correct position -Fixed head size and position now works with grooms in their correct position -Fixed grooms that did not get exported correctly DHS -.DHS Saved files are now stored locally in the \AppData\Local\Reblium directory, ensuring they are secure and remain accessible ARkit - Support for ARkit for facial live motion capture is available within Reblium Studio UI : Added AR on/off in the Scene Menu (Lower part of the screen) General UI bug fixes : Export support for non-merged textures (Separated materials and textures in export) Sculpt: -Fixed general sculpting issues -Fixed eye positioning protruding while rotating the avatar with big eyes UE5 SDK: -SDK v1.0.2 - New release of Reblium SDK for Unreal Engine to support Reblium Studio v1.0.2