Update ;)
Path of Martial Arts (IF) » Devlog
So, a big update (kind of) is finally here.
1) Version 0.1, word count: 134k.
- Free Roam has been entirely removed. It complicated the game too much and since the feature wasn’t that popular to begin with, I’ve decided to make the game a more traditional CoG experience. There are still some free roam elements (like library, arena challenges, stores etc), but all events will happen regardless.
- New Ai Event.
- New Jing Guo Event.
- Restaurant Management (just the beginning, so kind of raw) (Disabled temporarily, won’t get any money from it)
- Stone Gambling
- Meeting with He Jun.
2) Version 0.1a, bunch of bug fixes/new mechanics.
- Introducing Alchemy: from now on, you’ll encounter many various pills/elixirs that would either give you exp directly or be available for use in the Training Grounds. However, alchemy is not a quick-way-to-become-OP. Every time you consume an alchemical product, your Alchemical Impurities will rise (depending on the quality of the stuff you absorbed). Impurities make it harder to increase your stats: for example, 10% of Impurities would mean 10% less stats from the same amount of EXP. Impurities below 80% can be ‘cleansed’, for a price, and after that… Well, let’s just say you should be very, very careful to never, ever reach a 100%.
- A new trait: ‘Pristine Body’, the most expensive trait so far that completely nihilates all effects of impurities.
- Injuries now will heal automatically for a certain Points price (you can go into debt). So no more bleeding for months
- A new way to use supportive skills / artifacts / talismans. You’ll be able to access them multiple times during fights to use to your advantage (those of you with the ‘regeneration’ trait rejoice - you can now actively heal yourself during battles at the cost of Exhaustion).
- Recoded how difficulties for stat-checks are made. Now the stats you see with ‘Aura Perception’ will be 100% reflected in the stat-checks and can be considered a reliable way to plan your battle.
- Change to Skill-Storing ring: it can now store up to 4 different Skills (or multiple charges of the same one)
- Change to Bracelet of Triplication: now it gives you 66% chance of passing an Agility check (by confusing an enemy) when active.
- Talismans are finally here as well. Only basic ones for now: they are consumables that can be used at the same time as items/skills and grant various temporary effects (for now - only 20 buffs to STR, AGI, CON).
- A new trait: ‘Blessed’. Allows you to automatically succeed in all random rolls / have them maximized (for example, maximum amount of EXP gained for training every time).
- Restored supportive skills/fixed artifacts. They should now be fully functional.
- Skills are now comprehended by spending EXP (also in meditation). Thoughtful Incense has been changed to make it 20% less expensive, ‘Martially Gifted’ trait now ensures that you don’t fail in the process.
- Added an option to skip prologue (after you create your character / setup attributes). Very experimental, something might break - I’m not responsible, aight?
- Added 6 new achievements (additional 4 for the Patreon Version).
Files
itch io.zip Play in browser
Feb 14, 2023
Get Path of Martial Arts (IF)
Path of Martial Arts (IF)
Status | In development |
Author | NickyDicky |
Genre | Interactive Fiction |
Tags | Character Customization, Dark Fantasy, Meaningful Choices, Text based, xianxia |
More posts
- 0.18 updateJul 01, 2024
- Update 5th feb 2024Feb 05, 2024
- Save FixJan 18, 2024
- Update 16 dec 2024Jan 16, 2024
- Pronoun FixesJan 07, 2024
- Update January 2 2024Jan 01, 2024
- Save to DiskDec 24, 2023
- Update 23 december 2023Dec 23, 2023
- Massive updateNov 19, 2023
- New Update!Apr 17, 2023
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