Update ;)


So, a big update (kind of) is finally here.

1) Version 0.1, word count: 134k.

    • Free Roam has been entirely removed. It complicated the game too much and since the feature wasn’t that popular to begin with, I’ve decided to make the game a more traditional CoG experience. There are still some free roam elements (like library, arena challenges, stores etc), but all events will happen regardless.
  • New Ai Event.
  • New Jing Guo Event.
  • Restaurant Management (just the beginning, so kind of raw) (Disabled temporarily, won’t get any money from it)
  • Stone Gambling
  • Meeting with He Jun.

2) Version 0.1a, bunch of bug fixes/new mechanics.

  • Introducing Alchemy: from now on, you’ll encounter many various pills/elixirs that would either give you exp directly or be available for use in the Training Grounds. However, alchemy is not a quick-way-to-become-OP. Every time you consume an alchemical product, your Alchemical Impurities will rise (depending on the quality of the stuff you absorbed). Impurities make it harder to increase your stats: for example, 10% of Impurities would mean 10% less stats from the same amount of EXP. Impurities below 80% can be ‘cleansed’, for a price, and after that… Well, let’s just say you should be very, very careful to never, ever reach a 100%.
  • A new trait: ‘Pristine Body’, the most expensive trait so far that completely nihilates all effects of impurities.
  • Injuries now will heal automatically for a certain Points price (you can go into debt). So no more bleeding for months :grin:
  • A new way to use supportive skills / artifacts / talismans. You’ll be able to access them multiple times during fights to use to your advantage (those of you with the ‘regeneration’ trait rejoice - you can now actively heal yourself during battles at the cost of Exhaustion).
  • Recoded how difficulties for stat-checks are made. Now the stats you see with ‘Aura Perception’ will be 100% reflected in the stat-checks and can be considered a reliable way to plan your battle.
  • Change to Skill-Storing ring: it can now store up to 4 different Skills (or multiple charges of the same one)
  • Change to Bracelet of Triplication: now it gives you 66% chance of passing an Agility check (by confusing an enemy) when active.
  • Talismans are finally here as well. Only basic ones for now: they are consumables that can be used at the same time as items/skills and grant various temporary effects (for now - only 20 buffs to STR, AGI, CON).
  • A new trait: ‘Blessed’. Allows you to automatically succeed in all random rolls / have them maximized (for example, maximum amount of EXP gained for training every time).
  • Restored supportive skills/fixed artifacts. They should now be fully functional.
  • Skills are now comprehended by spending EXP (also in meditation). Thoughtful Incense has been changed to make it 20% less expensive, ‘Martially Gifted’ trait now ensures that you don’t fail in the process.
  • Added an option to skip prologue (after you create your character / setup attributes). Very experimental, something might break - I’m not responsible, aight?
  • Added 6 new achievements (additional 4 for the Patreon Version).

Files

itch io.zip Play in browser
Feb 14, 2023

Get Path of Martial Arts (IF)

Leave a comment

Log in with itch.io to leave a comment.