This is excellent. I am definitely playing this on my travels as it all fits inside my journal. Just one question. How did you intend for the leveling system to work? How does one gain and Spend EXP?
I never thought about in depth a part of the skills natural progression. But the idea was to beast slain and works done would give you a point in xp. Whenever enough is acquired (let's say 5 or 10) you can just place a point on the attribute you see fit.
That character sheet is the part I like the least, But that is mainly by the fact that I put the game together using google slides and of course there are some roadblocks and limitations when you use something like that.
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This is excellent. I am definitely playing this on my travels as it all fits inside my journal. Just one question. How did you intend for the leveling system to work? How does one gain and Spend EXP?
I never thought about in depth a part of the skills natural progression. But the idea was to beast slain and works done would give you a point in xp. Whenever enough is acquired (let's say 5 or 10) you can just place a point on the attribute you see fit.
Excellent thanks. I had a similar approach in mind but I just had to confirm it.
Neat 1D6 / 2D10 mechanics!
Indeed it is... "Dynamic challenges".
Solid contents that sound like a lot of fun! Awesome formatting choices. I love the pocketmod single-frame character sheet, that's very cool.
That character sheet is the part I like the least, But that is mainly by the fact that I put the game together using google slides and of course there are some roadblocks and limitations when you use something like that.
The map is great =)