To Teach Their Own
A downloadable game
To Teach Their Own is a game about a small group of grown-up witches teaching student witches valuable lessons about magic. It pulls from things like The Magic Schoolbus, The Wizard of Earthsea, Little Witch Academia, Strixhaven, and more, to tell classroom-adventure stories from a new point of view.
Instead of retelling the same stories of plucky students in a boarding school with the world on their shoulders, this game invites you to witness and play from a different point of view: you'll play teachers who have come together to take a group of magically-adept students on a field trip to remember, where everyone has the opportunity to learn something new.
To Teach Their Own is a Forged in the Dark game with some significant twists. You build your instructor by writing Expertises, which stand in for stress and quirks from other Forged in the Dark games. To refill your Expertises in-play, you'll pick two triggers specific to your playbook, each of which you'll hit during the course of play, like the keys in Lady Blackbird. It's designed for a GM and 1-4 additional players, each of whom will pick a playbook for the instructor they're embodying:
- The Champion, whose past experience as a magical-sport athlete fuels their desire to be loved by an audience and their capacity to win over a crowd of students
- The Librarian, whose expansive knowledge of history and precise knowledge of formulae allows them to answer nearly any question a student might pose
- The Hedge-Witch, whose affinity for nature and the underlying weave of magic allows them to show without preaching, repair the unnatural, and befriend the unseen
- The Intercessor, whose skill at preparation and insistence on precaution gives them the strength to say "no" even when it is not easy (which is often when it is direly needed!)
Threads on the design behind the game can be found here and here.
If you're interested in playing To Teach Their Own as a one-shot on a stream or a podcast, feel free! But also please feel free to let me know so I can help promote it, or answer any questions you might have.
The game consists of twelve information-rich easy-to-read pages, with a complete ruleset and four playbooks. All you need to play is the rules, some friends, a few d6, and two hours of your time. Familiarity with systems like Blades in the Dark or Lady Blackbird can be helpful, but is absolutely not necessary. To Teach Their Own is feature-complete, with fillable character sheets here and GM screens coming Summer of 2022. Pick it up today!
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | Mousewife Games |
Tags | blades-in-the-dark, Forged in the Dark, hogwarts, Magic, magic-school, One-shot, school, Tabletop role-playing game, witch, worldbuilding |
Purchase
In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
Exclusive content
Support this game at or above a special price point to receive something exclusive.
Community Copies
Community copies of To Teach Their Own are free to those who cannot afford the game at its listed price.
If you have taken a community copy from the pool, consider — but do not feel obligated — taking a moment to leave a positive review, comment, or rating to help boost this gamebook's visibility.
QTPOC: if there are no community copies of this game and you would like a copy, send me a DM at @mousewifegames on twitter and I will get you a download key, no questions asked.
Development log
- Black & White BugfixApr 30, 2021
Comments
Log in with itch.io to leave a comment.
Hello, can this game be played in solo mode?
An interesting question! Compared to most FITD games, I do think it's possible—if you played a single teacher, you could follow the lesson plan rules and make the decisions yourself, which would set up the initial conditions for the fiction of the field trip. The social-based Expertise clearing conditions (the third one for each playbook) will be a little difficult if you're the only one playing, so I'd consider either avoiding those or being generous to yourself about when they would be triggering if other players were present. TTTO doesn't have a pre-built Solo-play mode (it's not a journaling game), but by following the mechanical rules and constructing the fictional state from them, I think you could do it!
Thank you
Hi, is there an error on the playbook The Champion? There seems to be a sentence missing from the ability "Winning Smile" .
Thanks for pointing this out! Both editions have been updated.