Small update, many fixes


Since it's big release, I received a lot of feedback X)

Changes:

  • no slime color heredity
  • small chance to buy purple and honey slimes
  • no more enemies climbing on walls
  • no garrison if no range attack
  • no enemy spawning near buildings
  • resizable window in window mode
  • better placement for garrisoned allies
  • no more sex with garrisoned allies
  • better Wanderer rewards over time
  • enemy portal sound issue
  • enemies stop passing through walls
  • louder enemy horn
  • cliffs clipping through dungeon
  • better dungeon navmesh
  • climbing infirmary
  • terrain bricks texture
  • better dummy description
  • camera clipping
  • garrison warning called on house
  • no respawn for candlebolds
  • faster walk animation humanoids
  • enemies don't teleport to player when spawning
  • portal spawn rate increased
  • zealot resurrects corpses properly
  • removed the illuminati hole

Files

Daggan 1.0.2 PC 57 MB
Jun 07, 2022

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Comments

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Played the game, I like it a lot, though I also found some issues (and personal issues that don't really need to be changed, but I'd like to say).

The Issues I found:

The "Ostrich method", When I was looking for some dungeons I was able to clip my Camera into the side of a mountain and see through it and saw the Dungeons, helping me navigate to it. I'm telling you this because I don't think it's intended for me to be like an ostrich and see where the cave is by sticking my head in the wall of a cliff.

AI getting Stuck, The AI would sometimes get stuck and I'd have to wait at least a full minute for them to get unstuck. (I'll try my best to explain the area where they got stuck) There was a block above the ground, no way for AI to walk to it without walking off the cliff above it [2 blocks surrounding it from the upper area and left area] and as I waited for them, I wondered why they weren't following me, I then tried a list of different commands and redoing some commands to hopefully unstuck the AI. It didn't work and I had to wait for them to get unstuck. However sometimes when I want to... "send some of my (male) Citizens away on an adventure (to the afterlife)" they get stuck and don't follow me so I have to wait a long time for them to finally arrive where I'm at just so I can ki- I mean, "send them off"... yeah...

My Personal Issues (You can read them if you want, or don't, it's cool):

The male Travelers, I like being a dude, but don't like dude on dude action (while I'm fine with a man liking a man and them doing their things I don't want to see them doing it). I'd like it if there was a way to make it so the males could be females possibly, if not I'll just keep moving my camera to have the scene not play in front of my eyes.

The feet paws, while not annoying at all, it just bugs me a tiny bit, not listening to it is fine, but I think the feet paws should be the same color as the NSFW since that's pretty much also like their skin (I have pets so I should know what paws look like since I pet the shit out of them).

AIs destroying Traveler Tents/Homes (and killing them in my book), whenever I find some NPCs I always try to box them in so when my sla- I mean, "Citizens" go out to get wood, they wouldn't end up destroying the Travelers just for some wood.

The Library Menu, I'd rather not leave a game and have to click the button to see what notes I have and don't have since I'd rather not deal with having to expand my colony again. Since I spend a lot of time building them up, which comes down to my last issue with the game (not too major, but I'd still like to note)

No Saves in Game, I didn't try out Story Mode as I watched a couple of videos about this game and immediately knew how to play, but that's not what I'm talking about, instead I'd like it if I could save my game whenever I want in the Custom Games, why? because I'd rather not lose all my hard progress that I had done on it, and if it gets a little stale, I could always boot up another, but I'd still like to visit that same world again. I'd just rather not lose all my progress and gir- "Citizens" if I could help it


I do like the game despite how many personal problems I have with the game as I still find it fun, also if it got really long, I'm sorry about that. Also I named the Personal Issues that because I don't know if you already talked about this stuff and how you said you wouldn't do any of that, that's why I separated the ones I think you'd not want in the game and things you do want in the game with personal and found issues.

I'll continue playing the game even when I get all the unlockables since I really do like the game that much. Well, that was my long post, whether you read it or not I will support you and this game as much as I can. Cheers!

Thank you for your feedback that's priceless for me! ♥

I read every post many times, especially when they contain these many notes on the issues and bugs of the game UwU I'm very happy if you had fun playing Daggan! I know it's sometimes a bit wonky but I did it with my wonky love!!!

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good to know, also I forgot to mention another bug because I forgot about it, if the game runs long enough with the computer put on rest, the X button refuses to work unless you spam the hell out of it. that is all

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Wonder if the updates will come to the steam version soon.

Both versions were updated, thanks to Steam users feedbacks actually UwU

I have a feeling there should be a breeding building where  you can have villager make new allies for you with a random chance to be stronger. also for higher leveled allies there should be more to score for even higher allies

Seems Logical

Is it normal for enemies to spawn in base? Is there any way to preevent or is thata bug?

bug

The Statue of Piett does not raise population cap above 20. I tried destroying it and rebuilding it, still no luck.

You have to keep building houses.

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I am a fool. Thanks!

( 1)

why do the suicide skeletons spawn directly inside my village. can't they just  spawn directly outside the world dungeon instead of appearing in the center of my village and nuking everything. 

Good thing enemies won't always be on top of the house like rain.

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After playing the recent update I did notice some of the fixes but I still get enemies coming into my base or a Stone Arrow Garrison while the gate is closed. Maybe its due to the grass inside the base?