Devil that likes church organ music... What HELL OF A Nonsense, yes?

You are playing as a composer, one of the greatest priests, who become famous within the Church because of the level of virtuous playing skills on the organ.

He meets a Devil that comes into this chapel to listen to music that he is so famous about. Then the priest starts thinking: "Can I make Devil kinda become good with the strength of my music and purify all evil he keeps within?"

Here, you start your play. 

Your mission is to play organ music that the Devil would like and keep him engaged, making him a better version for the sake of the Whole World. But keep your guard up because not all of those compositions that the Devil likes are MORAL ENOUGH for other visitors... Controls: You will see the keys that you will need to tap on your keyboard in order to make the pipe blow air to raise the devil and keep it engaged. Keys: A,  S, D, F and J, K, L, ;. 

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Comments

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I played this through to the combo keys being played area. I am really digging the concept here... and the art and music is really great!

I feel I need a little bit more story here occurring in the gameplay... I didn't feel I was in danger of playing moral/immoral music at any point and wasn't sure where this dynamic was being presented. I mainly felt I was trying to keep up with the notes, and it didn't seem to matter if I played them alot or a little as there was no penalty.

I feel there's definitely a fuller game somewhere in here that would benefit from the challenge presented... whether the devil is more interactive and giving you challenges, or a congregation in the background is getting upset when pop music comes though... I also feel the gameplay should allow you room to play moral or immoral music in some way as a strategy... do I play the devil's music now to get ahead, but risk losing my congregation? Or do I go with the safe chords and then have the devil swoop down and break a key permanently, or something like that?

Very nice work overall!