Pressure (Ability)
Pressure | プレッシャー | ||||||||||||||||||||||||||||
Pressure | |||||||||||||||||||||||||||||
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Pressure (Japanese: プレッシャー Pressure) is an Ability introduced in Generation III.
Effect
In battle
This Ability effect may be in need of research. Reason: Interaction with multi-turn moves and consecutively executed moves You can discuss this on the talk page. |
Generation III
When another Pokémon (including an ally) uses a move targeting a Pokémon that has Pressure, when PP is deducted from that move, one more PP than usual is deducted. If multiple targets have Pressure, each one results in additional PP being deducted.
Pressure deducts additional PP whenever PP would normally be deducted; this means that it still applies even if the move misses, has multiple targets, or is rendered ineffective due to a target's typing or use of Protect or Detect.
Pressure applies to moves that target the entire field, such as Rain Dance.
Pressure applies to Curse when used by non-Ghost-type Pokémon, but only when used by a wild Pokémon or in-game Trainer.
Generation IV
If a Pokémon that has Pressure is sent into battle, a message "<name> is exerting its Pressure!" is now displayed.
Generation V onward
Pressure now only affects opponents' moves.
Pressure increases the PP consumption of an opponent's Imprison and Snatch even though those are self-targeting moves; in Snatch's case the additional PP is consumed even if Snatch fails or snatches a move from a Pokémon other than the one with Pressure. It increases the PP consumption of Spikes, Stealth Rock, and Toxic Spikes, but not Sticky Web.
If a Pokémon uses Tera Blast while one of its opponents has Pressure, the additional PP will be deducted even if the Pressure Pokémon is not the move's target.
Wild Pokémon's calls for help are more likely to be answered when facing a Pokémon with Pressure. It shares this effect with Intimidate and Unnerve.
Outside of battle
This Ability effect may be in need of research. Reason: Does Pressure have any effect on the levels of fished-up wild Pokémon in Gens VI and VII? You can discuss this on the talk page. |
From Pokémon Emerald onwards, if a Pokémon with Pressure is in the first slot in the party (even if fainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with Hustle and Vital Spirit.
When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, Pokémon Brilliant Diamond and Shining Pearl, or any Generation IV game, it will trigger with its standard 50% activation rate. In the Generation V games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.
Generation VIII
In Pokémon Sword and Shield, Pressure appears to have no effect on the level range of wild Pokémon.
Generation IX
In Pokémon Scarlet and Violet, Pressure appears to have no effect on the level range of wild Pokémon.
Pokémon with Pressure
Pokéstar Studios opponents with Pressure
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In other games
Pokémon Mystery Dungeon series
When a Pokémon with Pressure is targeted by a foe's move, one additional PP is deducted upon execution.
In Pokemon Mystery Dungeon: Rescue Team DX, multiple instances of Pressure now stack on each other. (e.g: Hitting two enemies with the Ability at the same time will cause the user to lose 3 PP.)
Description
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In animation
Pokémon animated series
The Pokémon puts other Pokémon under pressure, causing them to become tense and nervous. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Entei roars at the opponent, causing them to become tense and nervous. | |||
A wild Entei | HZ078 | Debut |
- Mewtwo from Genesect and the Legend Awakened was confirmed to have Pressure as its Ability on the official Pokémon website,[citation needed] even though it was never demonstrated or mentioned on-screen.
In the manga
Pokémon Adventures
The Pokémon exerts its pressure on other Pokémon, causing them to expend more energy to use their moves. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
The opponent attacking Deoxys can only use a powerful attack once. | |||
Giovanni's Organism No. 2 | Don't Doubt Deoxys | Debut | |
Spiritomb's opponent is forced to spend more energy in battle than usual. | |||
Cynthia's Spiritomb | Shunning Spiritomb | None | |
Weavile's opponent is forced to spend more energy in battle than usual. | |||
Cyrus's Weavile | Shunning Spiritomb | None |
- In Storming the Forretress, Poli gained Pressure when Organism No. 2 used Skill Swap on him.
- In Volume 42, Silver's Weavile was revealed to have Pressure as his Ability.
- Emerald's Dusclops was revealed to have Pressure as his Ability in the PokéSPedia data-book.
- Green's Articuno, Zapdos, and Moltres, Blaine's Mewtwo, a Roughneck's Vespiquen, the Tower duo, the Legendary beasts, the Pokémon of Myth, and Zinzolin's Kyurem were revealed to have Pressure as their Ability.
Trivia
- Pressure is the most common Ability amongst Legendary Pokémon.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |