Magnetic Flux (move)

Magnetic Flux
じばそうさ Magnetic Field Manipulation
Magnetic Flux IX.png
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Your Party: Affects the user and all allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Magnetic Flux (Japanese: じばそうさ Magnetic Field Manipulation) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Magnetic Flux raises the Defense and Special Defense stats of allied Pokémon (including the user) with the Ability Plus or Minus by one stage each.

If powered up by an Electrium Z into Z-Magnetic Flux, the user's Special Defense is raised by one stage (in addition to the raise caused by the move, if applicable).

Description

Games Description
XYORAS
SMUSUMPE
SwShBDSPLA
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
SV The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0101 Electrode ElectricIC Big.png Mineral Mineral 1 1 1 1
0145 Zapdos ElectricIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered 92 65 65 65
0181 Ampharos ElectricIC Big.png Monster Field 1 1 1 1
0462 Magnezone ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 1 1 1 1 1
0476 Probopass RockIC Big.png
SteelIC Big.png
Mineral Mineral 1 1 1
0601 Klinklang SteelIC Big.png Mineral Mineral 1, 76 1, Evo. 1
0801 Magearna
Magearna
All forms
SteelIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 24
0849 Toxtricity
Toxtricity
Low Key Form
ElectricIC Big.png
PoisonIC Big.png
Human-Like Human-Like 52 52
0989 Sandy Shocks ElectricIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered 91
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Magnetic Flux sharply boosts the Defense and Sp. Def of Pokémon with the Plus or Minus Ability in the party in the same room.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD - - 20 40 —% - Entire room Party Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
SMD It sharply boosts the Defense and Sp. Def of Pokémon with the Plus or Minus Ability in your party in the same room. The stat returns to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 磁場操控 Chìhchèuhng Chōuhung
Mandarin 磁場操控 / 磁场操控 Cíchǎng Cāokòng
France Flag.png French Magné-Contrôle
Germany Flag.png German Magnetregler
Italy Flag.png Italian Controllo Polare
South Korea Flag.png Korean 자기장조작 Jagijang Jojak
Spain Flag.png Spanish Aura Magnética


Variations of the move Magnetic Flux
StatusIC HOME.png Magnetic FluxGear Up


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.