Hop (Masters)

Hop
ホップ Hop
Spr Masters Hop.png
Hop's model
No. 141
English voice actor Vargus Mason[1]
Japanese voice actor Yuko Sanpei[2]
Description This Trainer from the town of Postwick is Leon's little brother. His experience in the Gym Challenge inspired him to chase a new dream of becoming a Pokémon Professor.

Hop (Japanese: ホップ Hop) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Zamazenta. This sync pair was first made available on August 12, 2021. The pair's potential can be upgraded to Masters EX star.png 6★ EX beginning on July 14, 2023, which unlocks Hop's EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits—only Custom Legendary Spirits from the villain event Lamenting a Millennium can be used.

Hop in his Neo Champion attire forms a sync pair with his Galarian Zapdos. This pair could be obtained through a limited Master Fair sync pair scout beginning on March 2, 2023. This pair could be raised to Masters EX star.png 6★ EX since it first released.

Hop also forms a sync pair with Rillaboom, which is capable of Dynamaxing. This pair can be obtained through a Variety sync pair scout beginning on December 10, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

Hop also forms a sync pair with Pincurchin. This pair can be obtained by exchaging 300 Training Tickets beginning on January 1, 2025. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Hop has experienced similar events to his core series counterpart.

Zamazenta (Crowned Shield)

Raising this sync pair to 6★ EX will unlock Song Key 08010, which allows "Battle! (Hop) (Pokémon Masters EX Version)" to be played in the Jukebox.

Masters0889.png Masters025W.png Type SteelIC Masters.png Steel
Move type SteelIC Masters.png Steel
Role Masters Support.png Support
Base Potential ★★★★★☆EX
Zamazenta Weakness FireIC Masters.png Fire
Its ability to deflect any attack led to it being known as the Fighting Master's Shield. It was feared and respected by all.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 863 284 246 194 218 280
Lv. 140, Max Potential 694 324 286 234 258 320
Mega Zamazenta
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Hop could be teamed up with during the legendary event Howling Shield of Eternity. Starting February 4, 2022, he can be teamed up with during the Legendary Adventures of the same name.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Metal Claw Steel
SteelIC Masters.png
Physical 1 21 25 95% An opponent Has a chance (10%) of raising the user's Attack by one stat rank.
Potion None Status 0
(2 uses)
An ally Restores an ally's HP by approximately 40% of its maximum HP
Behemoth Bash Steel
SteelIC Masters.png
Physical 4 144 172 100% An opponent This move's power increases 50% when the target has a sync buff.
Hop to It! None Status 0
(2 uses)
All allies Raises the Attack of all allied sync pairs by two stat ranks. Raises the Defense and critical-hit rate of all allied sync pairs by one stat rank.
Sync moves
Big Dreams Behemoth Bash Steel
SteelIC Masters.png
Physical 200 240 An opponent This move's power increases when the target has a sync buff.
(6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Sentry Entry 2 Raises the user's Defense by two stat ranks when it enters a battle.
Healthy Benefits 5 Reduces damage when the user is by an attack move or sync move when its HP is full.
Freevenge 4 Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Theme Skills
Theme skill icon type.png Steel Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Galar Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Rival Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon other.png Galar Adventurer Support Raises the maximum HP of all allied sync pairs by 6.
Theme skill icon other.png Researcher Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Fiery Crystal icon.pngFiery ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

Hop & Zamazenta's sync grid is an expanded grid, made available since the pair first released. On July 31, 2023, Hop & Zamazenta's sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the villain event Hear the Cheers!. The tiles that require the Power Boost are denoted with an asterisk (*).

Name Effect Energy required Sync orb required Move level required
HP 10 HP 10 0 5 1
HP 10 HP 10 2 24 1
HP 10 HP 10 2 24 1
HP 10 HP 10 2 24 2
Attack 5 Attack 5 0 5 1
Attack 5 Attack 5 0 5 1
Attack 5 Attack 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 0 5 1
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
Defense 10 Defense 10 4 48 1
Defense 20* Defense 20 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 2
Sp. Def 10 Sp. Def 10 4 48 1
Sp. Def 20* Sp. Def 20 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Speed 5 Speed 5 2 24 1
Speed 5 Speed 5 2 24 2
Speed 10 Speed 10 4 48 1
Metal Claw: Power 4 Metal Claw: Power ↑ 4 4 48 1
Metal Claw: Power 4 Metal Claw: Power ↑ 4 4 48 1
Metal Claw: Power 4 Metal Claw: Power ↑ 4 4 48 1
Metal Claw: Power 4 Metal Claw: Power ↑ 4 4 48 2
Metal Claw: Power 4 Metal Claw: Power ↑ 4 4 48 2
Metal Claw: Accuracy 5 Metal Claw: Accuracy ↑ 5 4 48 1
Metal Claw: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
Metal Claw: Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. 8 96 2
Metal Claw: Stoic 3 Has a chance (40%) of raising the user's Defense by one stat rank after its Pokémon uses a move. 10 120 3
Behemoth Bash: Power 2 Behemoth Bash: Power ↑ 2 4 48 1
Behemoth Bash: Power 2 Behemoth Bash: Power ↑ 2 4 48 1
Behemoth Bash: Power 2 Behemoth Bash: Power ↑ 2 4 48 1
Behemoth Bash: Power 2 Behemoth Bash: Power ↑ 2 4 48 2
Behemoth Bash: Power 2 Behemoth Bash: Power ↑ 2 4 48 2
Behemoth Bash: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 2
Potion: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Potion: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 2
Potion: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Hop to It!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Unbending Defense cannot be lowered. 7 84 2
Quick Cure* Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 3 36 2
Take Hit: Supereffective ↑ Next 4* Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. 3 36 2
Emergency Huddle 1 Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle. 8 96 3
Wise Entry 1 Raises the user's Sp. Def by one stat rank when it enters a battle. 8 96 3
Adrenaline 1 Reduces the sync move countdown by one the first time the user's sync move is used each battle. 8 96 3
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 8 96 3
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 10 120 3
First Aid 4* Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 5 60 3
Natural Remedy* Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 5 60 3
Big Dreams Behemoth Bash: Power 25 Big Dreams Behemoth Bash: Power ↑ 25 5 60 3
Big Dreams Behemoth Bash: Power 25 Big Dreams Behemoth Bash: Power ↑ 25 5 60 3

Rillaboom

Masters0812.png Masters025W.png Type GrassIC Masters.png Grass
Move type GrassIC Masters.png Grass
Role Masters Field.png Field
EX Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Rillaboom Weakness FireIC Masters.png Fire
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 645 336 185 200 174 294
Lv. 140, Max Potential 805 416 225 280 214 334
Mega Rillaboom
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Hop & Rillaboom are exclusive to Variety scouts. Their offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Triple Feature Variety Scout December 10 to 24, 2024 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Drum Beating Grass
GrassIC Masters.png
Physical 4 160 192 100% An opponent Lowers the target's Speed by one stat rank.
Grassy Terrain Grass
GrassIC Masters.png
Status 2
(2 uses)
Entire field Turns the field of play's terrain into Grassy Terrain.
Scattershot Drum Beating Grass
GrassIC Masters.png
Physical 4 300 360 100% All opponents Activation Condition: When your team's sync pair uses a max move one time. Deactivation Condition: When this move is used.
The power of this move is not lowered even if there are multiple targets. Lowers the target's Speed by one stat rank.
Show What We Know! None Status 0
(1 use)
An ally Reduces the sync move countdown of an allied sync pair by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.
Sync moves
Valuing Team Harmony Grass Impact Grass
GrassIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
• Grassy Terrain)

(EX role effect: Sync moves will target all opposing sync pairs.)
Max moves
Max Overgrowth* Grass
GrassIC Masters.png
Physical 0
(1 use)
400 480 An opponent Turns the field of play's terrain into Grassy Terrain.
Max Guard Normal
GroundIC Masters.png
Physical 0
(1 use)
400 480 An ally Applies the Damage Guard Next effect to an ally.
Max Overgrowth* Grass
GrassIC Masters.png
Physical 0
(1 use)
400 480 An opponent Turns the field of play's terrain into Grassy Terrain.

Skills

Name Description
Passive Skills
Gentle Combo Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.
User Sets Grassy Terrain: Galar C (Phys) on Field Applies Galar Circle (Physical) to the allied field of play when the user turns the field of play's terrain into Grassy Terrain.
Grassy Terrain Hit: Free Move Next 9 Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain.
Theme Skills
Theme skill icon type.png Grass Field Raises the maximum HP of all allied sync pairs by 12.
Raises the Speed of all allied sync pairs by 12.
Theme skill icon region.png Galar Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Rival Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon other.png Galar Adventurer Field Raises the maximum HP of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Theme skill icon other.png Researcher Field Raises the maximum HP of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Wistful Crystal icon.pngWistful ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Hop & Rillaboom's sync grid is an expanded grid, made available when the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP 10 HP 10 0 5 1
HP 10 HP 10 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 0 5 1
Attack 5 Attack 5 0 5 1
Attack 5 Attack 5 2 24 1
Attack 5 Attack 5 2 24 1
Attack 20 Attack 20 7 84 3
Defense 5 Defense 5 0 5 1
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
Defense 10 Defense 10 4 48 2
Sp. Def 5 Sp. Def 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Speed 5 Speed 5 2 24 1
Speed 5 Speed 5 2 24 1
Drum Beating: Power 3 Drum Beating: Power ↑ 3 3 36 1
Drum Beating: Power 3 Drum Beating: Power ↑ 3 3 36 1
Drum Beating: Power 3 Drum Beating: Power ↑ 3 3 36 1
Drum Beating: Power 3 Drum Beating: Power ↑ 3 3 36 1
Drum Beating: Power 3 Drum Beating: Power ↑ 3 3 36 2
Drum Beating: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Grassy Terrain: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when its move is successful. 7 84 2
Scattershot Drum Beating: Power 2 Scattershot Drum Beating: Power ↑ 2 3 36 1
Scattershot Drum Beating: Power 2 Scattershot Drum Beating: Power ↑ 2 3 36 1
Scattershot Drum Beating: Power 2 Scattershot Drum Beating: Power ↑ 2 3 36 1
Scattershot Drum Beating: Power 2 Scattershot Drum Beating: Power ↑ 2 3 36 1
Scattershot Drum Beating: Power 2 Scattershot Drum Beating: Power ↑ 2 3 36 2
Show What We Know!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Show What We Know!: Move on Ally: Sync Move Boost ↑4 9 When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. 10 120 3
Unflappable Prevents the user from flinching. 5 60 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Grassy Cushion 2 Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. 7 84 2
Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. 8 96 2
Trip Wire 1 Lowers the Speed of all opposing sync pairs by one stat rank when the user enters a battle. 8 96 2
Max Move: Allied Field MG → Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. 8 96 2
Trip Up 9 Lowers the target's Speed by one stat rank when the user's attack move against it is successful. 10 120 2
Verdant Immunity Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain. 9 108 3
Super Sync 9 Applies the Supereffective ↑ Next effect to the user after using its sync move. 9 108 2
Chase Down 3 Powers up the user's moves when the target's Speed is lowered. 10 120 3
MAX Countdown 2 Reduces the user's sync move countdown by two after using its max move. 10 120 3
Grassy Terrain: S-Moves ↑ 9 Powers up the user's sync move when the terrain is Grassy Terrain. 10 120 3
Max Overgrowth: Power 100 Max Overgrowth: Power ↑ 100 8 96 3
Valuing Team Harmony Grass Impact: Power 25 Valuing Team Harmony Grass Impact: Power ↑ 25 5 60 3
Valuing Team Harmony Grass Impact: Power 25 Valuing Team Harmony Grass Impact: Power ↑ 25 5 60 3

Pincurchin

Masters0871.png Masters025W.png Type ElectricIC Masters.png Electric
Move type ElectricIC Masters.png Electric
Role Masters Field.png Field
Base Potential ★★★★★☆EX
Pincurchin Weakness GroundIC Masters.png Ground
It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 634 404 177 292 172 225
Lv. 140, Max Potential 734 444 217 332 212 265
Mega Pincurchin
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Hop & Pincurchin can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange beginning on January 1, 2025.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Zing Zap Electric
ElectricIC Masters.png
Physical 2 42 50 100% An opponent Has a chance (30%) of making the target flinch.
Recover Normal
NormalIC Masters.png
Status 2
(2 uses)
Self Restores the user's HP by approximately 50% of its maximum HP.
Thunder Wave Electric
ElectricIC Masters.png
Status 2 90% An opponent Leaves the target paralyzed.
Test This Out! None Status 0
(2 uses)
An ally Raises an ally's Attack and critical-hit rate by two stat ranks. Applies the Gradual Healing effect to an ally.
Sync moves
Pin It Down Electric Impact Electric
ElectricIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
• Electric Terrain)

Skills

Name Description
Passive Skills
Debut: Electric Terrain Turns the field of play's terrain into a Electric Terrain the first time the user enters a battle each battle.
Turbo Charge 3 Quickly charges the move gauge when the field is Electric Terrain.
Disheartening Shock 9 Lowers the target's Attack and Defense by one stat rank when the user's attack move is successful against a paralyzed opponent.
Theme Skills
Theme skill icon type.png Electric Field Raises the maximum HP of all allied sync pairs by 12.
Raises the Speed of all allied sync pairs by 12.
Theme skill icon region.png Galar Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Rival Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon other.png Galar Adventurer Field Raises the maximum HP of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Theme skill icon other.png Researcher Field Raises the maximum HP of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2Masters Wistful Crystal icon.pngWistful ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Hop & Pincurchin's sync grid is an expanded grid, made available since the sync pair was first released.

Zapdos (Galarian Form)

Hop (Champion)
ホップ(チャンピオン) Hop (Champion)
Spr Masters Hop Champion.png
Hop's model (Champion)
No. 141
English voice actor Vargus Mason
Japanese voice actor Yuko Sanpei
Description Hop is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He's sprinting toward the future together with his Galarian Zapdos.
Masters0145G.png Masters025W.png Type FightingIC Masters.png Fighting
Move type FightingIC Masters.png Fighting
Role Masters Tech.png Tech
EX Role Masters Support.png Support
Base Potential ★★★★★☆EX
Zapdos Weakness PsychicIC Masters.png Psychic
When its feathers rub together, they produce a crackling sound like the zapping of electricity. That's why this Pokémon is called Zapdos.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 582 356 202 333 202 317
Lv. 140, Max Potential 742 396 282 373 282 357
Mega Zapdos
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Hop (Champion) is exclusive to Master Fair scouts. He was available in the following sync pair scouts:

Banner Dates Notes
Hop Master Fair Scout March 2 to April 9, 2023 Debut
Hop Master Fair Scout August 21 to 28, 2024 EX role received
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

He was also available in the following sync pair scouts:

Banner Dates Notes
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Thunderous Kick Fighting
FightingIC Masters.png
Physical 4 140 168 100% An opponent Lowers the target's Defense by one stat rank.
Dire Hit All None Status 0
(2 uses)
All allies Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Roaring Thunderous Kick Fighting
FightingIC Masters.png
Physical 0 200 240 An opponent Activation Condition: When your team's sync move countdown is reduced by six while this move is deactivated. Deactivation Condition: When this move is used.
Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense and Speed by three stat ranks.
Triumphant Research! None Status 0
(2 uses)
Allied side Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by three stat ranks. Lowers the user's Sp. Def by one stat rank.
Sync moves
Strongest Professor Thunderous Kick Fighting
FightingIC Masters.png
Physical 200 240 An opponent The more the target's Defense is lowered, the greater the power of this attack.
(6★ EX effect: Sync move power will be multiplied by 1.5.)
(EX role effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Master Sync Pair Mark Masters.png Galar Pride Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lightning Legs Reduces the user's sync move countdown by one the first time it enters a battle each battle. Raises the user's Attack by six stat ranks the first time it enters a battle each battle.
Postwick Perseverance When an opponent's Defense is lowered by the additional effects of the user's moves, lowers the opponent's Sp. Def by the same amount.
Down for a Freebie 9 Applies the Free Move Next effect to the user when any of its stats are lowered.
Theme Skills
Theme skill icon type.png Fighting Tech Raises allies' Attack and Sp. Atk by 12 when using Fighting-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Theme skill icon region.png Galar Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon Trainer group.png Champion Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon fashion.png Cape Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Theme skill icon other.png Galar Adventurer Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 3 Masters Wistful Crystal icon.pngWistful ↓ 1 Raises the following discovery level by 3:
Masters Soothing Crystal icon.pngSoothing Crystal
Lowers the following discovery level by 1:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

The sync grid for Hop (Champion) & Zapdos is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP 10 HP 10 0 5 1
HP 10 HP 10 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 0 5 1
Attack 5 Attack 5 0 5 1
Attack 5 Attack 5 2 24 1
Attack 5 Attack 5 2 24 1
Attack 10 Attack 10 4 48 2
Defense 5 Defense 5 0 5 1
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Speed 5 Speed 5 2 24 1
Thunderous Kick: Power 2 Thunderous Kick: Power ↑ 2 3 36 1
Thunderous Kick: Power 2 Thunderous Kick: Power ↑ 2 3 36 1
Thunderous Kick: Power 2 Thunderous Kick: Power ↑ 2 3 36 1
Thunderous Kick: Power 2 Thunderous Kick: Power ↑ 2 3 36 2
Thunderous Kick: Power 2 Thunderous Kick: Power ↑ 2 3 36 2
Thunderous Kick: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Roaring Thunderous Kick: Power 2 Roaring Thunderous Kick: Power ↑ 2 3 36 1
Roaring Thunderous Kick: Power 2 Roaring Thunderous Kick: Power ↑ 2 3 36 1
Roaring Thunderous Kick: Power 2 Roaring Thunderous Kick: Power ↑ 2 3 36 1
Dire Hit All : MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Dire Hit All : Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 10 120 3
Triumphant Research!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Flameproof Prevents the user from getting burned. 5 60 1
Unflappable Prevents the user from flinching. 5 60 1
Trained Mind 9 When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. 6 72 2
Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. 7 84 2
Brawling Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. 8 96 2
Ready for a Brawl 2 Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. 8 96 2
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 9 108 2
Adrenaline 1 Reduces the sync move countdown by one the first time the user's sync move is used each battle. 10 120 2
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 10 120 2
Chase Down 3 Powers up the user's moves when the target's Speed is lowered. 8 96 3
Slo-pponent Sync 5 Powers up the user's sync move when the target's Speed is lowered. 9 108 3
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. 10 120 3
Smarty-Pants The more the target's Sp. Def is lowered, the more it powers up the user's sync move. 10 120 3
Inertia The more user's Speed is raised, the more it powers up the user's sync move. 10 120 3
Brawling Opening Sync Turns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) 10 120 3
Strongest Professor Thunderous Kick: Power 25 Strongest Professor Thunderous Kick: Power ↑ 25 5 60 3
Strongest Professor Thunderous Kick: Power 25 Strongest Professor Thunderous Kick: Power ↑ 25 5 60 3

Other Pokémon

On hand

During A Jolly Trio!, Hop sends out a Scorbunny to help introduce the player to the Pokémon that Professor Bellis is researching.

Masters0813.png
Scorbunny


Given away

During her challenge uniform's sync pair story, Gloria reveals that she had raised her Cinderace from an Egg given to her by Hop.

Masters Egg.png
Egg


Appearances

Battle appearances

Hop & Zamazenta can be battled against in:

Hop & Rillaboom can be battled against in:

Hop & Pincurchin can be battled against in:

Hop (Champion) & Zapdos can be battled against in:

Hop has also been shown to pair alongside the following Pokémon and can be battled against in:

Story appearances

Hop appears in his normal outfit in the following story areas:

Hop appears in his Champion outfit in the following story areas:

Sync pair stories

Hop & Zamazenta

  • A New Visitor
  • Meteor Mystery
  • A Massive Impact
  • Raihan to the Rescue
  • Bonds of Eternity
  • Strongest Siblings

Hop (Champion) & Zapdos

  • A Day with Hop

Quotes

Main article: Hop/Quotes → Pokémon Masters EX

Gallery

Hop

Spr Masters Hop 2.png VSHop Masters.png Spr Masters Hop EX.png VSHop EX Masters.png Hop Mindscape.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Hop's sync move mindscape
(Postwick)
Hop Emote 1 Masters.png Hop Emote 2 Masters.png Hop Emote 3 Masters.png Hop Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Howling Shield of Eternity.png Masters Medal 2-Star Howling Shield of Eternity.png Masters Medal 3-Star Howling Shield of Eternity.png Masters Medal Eternal Ties.png
Medal
1★ Howling Shield of Eternity
Medal
2★ Howling Shield of Eternity
Medal
3★ Howling Shield of Eternity
Medal
Eternal Ties

Hop (Champion)

Spr Masters Hop Champion 2.png VSHop Champion Masters.png Spr Masters Hop Champion EX.png VSHop Champion EX Masters.png Hop Champion Mindscape.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Hop's sync move mindscape
(Postwick)
Hop Champion Emote 1 Masters.png Hop Champion Emote 2 Masters.png Hop Champion Emote 3 Masters.png Hop Champion Emote 4 Masters.png Masters EX Neo Champions of Galar Artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Fight for the Future Together.png Masters Medal 2-Star Fight for the Future Together.png Masters Medal 3-Star Fight for the Future Together.png Masters Medal Neo Champion Time.png
Medal
1★ Fight for the
Future Together
Medal
2★ Fight for the
Future Together
Medal
3★ Fight for the
Future Together
Medal
Neo Champion Time!
3.5 Years Celebration artwork

Trivia

  • Hop's rival is Gloria from Pokémon Sword, based on his ownership of Zamazenta and Gloria's Zacian.
  • Hop shares his Japanese voice actress, Yuko Sanpei, with his counterpart from the Pokémon: Twilight Wings miniseries.
  • Hop & Zamazenta are the only sync pair obtained from a Legendary Adventures story that only has moves of a single type: Steel. All other sync pairs from Legendary Adventures have moves of at least two different types.
  • All versions of Hop use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Victor, Gloria, Marnie, Bede, Piers, Leon, and Sonia.
  • Hop's Champion attire resembles the outfit worn by his brother, Leon.
  • In his Champion outfit's sync pair story, Hop reveals he first met Zapdos in the Wild Area, similar to how it's encountered in Pokémon Sword and Shield.
  • In Gloria's challenge uniform sync pair story, it is implied that Hop owns a Scorbunny. Given that Gloria's first partner Pokémon was confirmed to be an Inteleon in Beachside Rivalry, this Scorbunny is likely Hop's first partner Pokémon.
    • While he is shown to own a Scorbunny during A Jolly Trio!, it is unclear if this Scorbunny is the same one he was previously implied to own or if this is a new Scorbunny that was hatched while helping Professor Bellis with her research.
  • In the solo event Three Rivals, Three Ways, Hop is shown to have been raised his Rillaboom from a Grookey that was hatched by Professor Bellis.

Origin

Hop's design is based on his appearance in Pokémon Sword and Shield. In Pokémon Sword's post-game scenario, Hop befriends Zamazenta after coming to its aid, and it joins his party. Crowned Shield Zamazenta's Dex entry comes from Pokémon Sword.

Rillaboom is Hop's signature Pokémon in the core series games if the player chooses Scorbunny as their first partner Pokémon. It is capable of Dynamaxing in his eighth battle against the player. Rillaboom's Dex entry comes from Pokémon Sword.

Hop uses a Pincurchin on his team beginning with his seventh battle against the player in Pokémon Sword and Shield. Pincurchin's Dex entry comes from Pokémon Sword.

Hop is not seen owning a Galarian Zapdos outside this game. Zapdos's Dex entry comes from Pokémon Sword.

In other languages

Hop to It!

Language Title
Japan Flag.png Japanese さすがだぞ! Sasugadazo!
Mandarin Chinese 果然厲害! Guǒrán Lìhài!
France Flag.png French Je le savais !
Germany Flag.png German Wie erwartet!
Italy Flag.png Italian Proprio come pensavo!
South Korea Flag.png Korean 역시굉장해! Yeoksigoengjanghae!
Spain Flag.png Spanish ¡Ya sabía yo!

Big Dreams Behemoth Bash

Language Title
Japan Flag.png Japanese 誇りを胸に夢をつかむ きょじゅうだん Hokori o Mune ni Yume o Tsukamu Kyojūdan
Mandarin Chinese 胸懷榮譽抓住夢想之 巨獸彈 Xiōnghuái Róngyù Zhuāzhù Mèngxiǎng zhī Jùshòudàn
France Flag.png French Mon vrai rêve ! Aegis Maxima !
Germany Flag.png German Gigantenstoß der Selbstfindung
Italy Flag.png Italian Colpo Maestoso per realizzare i sogni
South Korea Flag.png Korean 긍지를 품고 꿈을 손에 넣는 거수탄 Geungji-reul Pumgo Kkum-eul Son-e Neonneun Geosutan
Spain Flag.png Spanish Embate Supremo de los Sueños Propios


Scattershot Drum Beating

Language Title
Japan Flag.png Japanese 乱撃ドラムアタック Rangeki Doramu Atakku
Mandarin Chinese 亂擂鼓擊 Luànléi Gǔjí
France Flag.png French Tambour Battant déroutant
Germany Flag.png German Trommelschläge des wilden Rhythmus
Italy Flag.png Italian Tamburattacco imprevedibile
South Korea Flag.png Korean 난격드럼어택 Nangyeok Deureom Eotaek
Spain Flag.png Spanish Batería Asalto Arrítmica

Show What We Know!

Language Title
Japan Flag.png Japanese 知識をみせるぞ! Chishiki o Miseru zo!
Mandarin Chinese 展現知識給你看! Zhǎnxiàn Zhīshì Gěi Nǐ Kàn!
France Flag.png French J'vais leur montrer tout ce que je sais !
Germany Flag.png German Offenbaren wir unser Wissen!
Italy Flag.png Italian Mostriamo quanto ne sappiamo!
South Korea Flag.png Korean 지식을보여주지! Jisik-eul Boyeojuji!
Spain Flag.png Spanish ¡Que no decaiga la cosa!

Valuing Team Harmony Grass Impact

Language Title
Japan Flag.png Japanese チームの調和を重んじる グラスインパクト Chīmu no Chōwa o Omonjiru Gurasu Inpakuto
Mandarin Chinese 重視隊伍的和諧之 草之衝擊 Zhòngshì Duìwǔ de Héxié zhī Cǎo zhī Chōngjí
France Flag.png French L'harmonie de l'équipe avant tout ! Impact Plante !
Germany Flag.png German Pflanzenstoß der gelebten Harmonie
Italy Flag.png Italian Impatto Erba che valorizza l'armonia
South Korea Flag.png Korean 팀의 조화를 중히 여기는 그래스임팩트 Tim-ui Johwa-reul Junghi Yeogineun Geuraeseu Impaekteu
Spain Flag.png Spanish Impacto Planta de la Armonía del Grupo


Roaring Thunderous Kick

Language Title
Japan Flag.png Japanese らいめいげり・轟 Raimeigeri - Gō
Mandarin Chinese 雷鳴蹴擊・轟 Léimíng Cùjí - Hōng
France Flag.png French Coup Fulgurant tumultueux
Coup Fulgurant S
Germany Flag.png German Donnernder Tritt des Gebrülls
Donnernder Tritt S
Italy Flag.png Italian Calcio Tonante fragoroso
Calcio Tonante S
South Korea Flag.png Korean 천둥차기:굉 Cheondungchagi: Goeng
Spain Flag.png Spanish Patada Relámpago Crepitante
Patada Relámpago S

Triumphant Research!

Language Title
Japan Flag.png Japanese 栄光をつかむ研磨 Eikō o Tsukamu Kenma
Mandarin Chinese 抓住榮耀的琢磨 Zhuāzhù róngyào de Zhuómó
France Flag.png French À la recherche de la gloire !
Germany Flag.png German Hart erkämpfter Ruhm
Italy Flag.png Italian Slancio verso la gloria!
South Korea Flag.png Korean 영광을거머쥐는연마 Yeong-gwang-eul Geomeojwineun Yeonma
Spain Flag.png Spanish ¡La gloria de mejorar!

Strongest Professor Thunderous Kick

Language Title
Japan Flag.png Japanese 最強博士への道を駆ける らいめいげり Saikyō Hakase e no Michi o Kakeru Raimei-geri
Mandarin Chinese 奔馳於成為最強博士之路之 雷鳴蹴擊 Bēnchí yú Chéngwéi Zuìqiáng Bóshì zhī Lù zhī Léimíng Cùjí
France Flag.png French Le plus balèze des Profs ! Coup Fulgurant !
Germany Flag.png German Donnernder Tritt des Wissensdursts
Italy Flag.png Italian Calcio Tonante del futuro Professore
South Korea Flag.png Korean 최강 박사를 향해 달리는 천둥차기 Choegang Baksa-reul Hyanghae Dallineun Cheondungchagi
Spain Flag.png Spanish Patada Relámpago del Profesor en Proceso


References

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Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.