Virtual Enemies (Amiga)
A downloadable game
The player lives in an alternative timeline in the 80s. The earth is already suffering enormously from the severe climate changes caused by the unchecked overexploitation of the last decades. States and their rulers have become irrelevant. Large corporations, which have control over all important raw materials, are the true rulers. On their orders, entire armies of hackers embark on an electronic war of information gathering and sabotage. The player is one of them, a novice, a noob who has yet to find his place.
So the player's central task is to penetrate foreign computer networks. He does this with his computer, which can be upgraded by money received. Software tools have to be written, improved and expanded in order to complete the tasks even more efficiently. Those who now inevitably think of Hacknet or Uplink can rest assured: it is not a clone that copies the game principle, but has its own sophisticated game mechanics.
The game can be played alone or, if the Amiga is connected to the Internet, together with other players. Some missions are so complex, difficult and thus glorious that they can only be completed together. A ranking list brings the possibility of worldwide comparison. We are aware that cooperative playing is only fun if fellow players are available. Therefore clients for Windows, Linux and Mac will be available shortly after the Amiga release (probably end of 2024). This should generate a player reach that the Amiga has not seen for a long time.
The first prototype will be playable at Amiga38 in October.
Features
- Upgrade your hardware
- Develop your software
- Hack the planet!
- Storymode
- Co-op-Multiplayer
- Cross platform (Amiga/PC/Linux/Mac)
Status | In development |
Author | LogicalByte |
Genre | Simulation |
Tags | Amiga, Hacking, Multiplayer, Pixel Art |
Average session | A few minutes |
Languages | German, English |
Inputs | Mouse |
Accessibility | Interactive tutorial |
Multiplayer | Server-based networked multiplayer |
Links | Homepage |
Development log
- Devlog #3: Language system finishedSep 02, 2023
- Devlog #2: Registration, Network, Language-SupportJul 07, 2023
- Devlog #1: Target platform, supported languagesMay 26, 2023
Comments
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I'm about to take this game off the Lemon Amiga list of those in development. If you make further progress, please just post an update or feedback, and I'll take care of it.
This sounds pretty interesting an I am looking forward to A38 for your presentation. BTW in meantime - Aquabyss already has over 130 realtime online players ;)
Thank you for your post. Maria will be happy to answer any questions about our game. We are loving Aquabyss and following the developer news in the A1k forum. We are among the first buyers - so we bought the physical version at A37. Awesome project! :)
Yes, last year she taught me how to play Connect, which I have now boxed.
Thank you for having a patience with me and explaining me principles of yor game. I am really interested, original idea.
Your welcome! Nice to had met you again. :)
Please, send me an email to [email protected], I need to ask you something.
done :)