I have been thinking of getting ksp. Would you recommend the game?
Also Idk if im smart enough for ksp how acurarte do you think this game is compared to it(I found an verson of the demo but idk how safe that is so im using this game as a test).
you should wait until it goes on sale, and then buy it. I enjoy ksp very much because it's lit. There are a lot of tutorials on how to do anything online, and the learning curve isn't too steep.
Earlier today I had come across your game ignition and I was interested as I was a ksp fan. I had downloaded 0.1.0 and I enjoyed, so since I was a Godot game dev, I had downloaded the source code from your GitHub and I wanted to tweak it and add shaders and performance boosters and tried importing to my Godot 4.0.2, but had no luck. I would like to know if whether I am doing it wrong or if there's a file problem. The times the importing worked, it would say "missing assets" or when it doesn't and I just run the game without touching anything, it will black out. The other times I tried importing, when It opened, it would crash (I genuinely think it's a driver problem but it didn't happen to my bigger projects).
I feel that the main problem on the way of changing the game sources might be that the game uses a custom binary module which at this stage of development is built in the Godot engine, see /godot/modules/ignition folder in the repository.
If you'd like to use a stable version of the game for playing around with, please use the HEAD from the master branch. But in this case you might need to build the Godot-3.5.2 with the custom module included which is in the https://github.com/z80/ignition/tree/master/godot folder.
Im not really understanding, Are you saying that I should Import the folder called ignition inside godot/modules/ into godot? because as a game dev, I have never really imported projects before and there are no proper guides anywhere so Im confused, thanks again!
Assuming you've checked out ignition.git repository,/ignition folder is a Godot game project folder with assets, scenes, gd-scripts. But in order to open it successfully, it is necessary to have a matching Godot binary. You may use a prebuilt Godot binaries.
So I did as you said and everything worked perfectly fine, thought I have a little question. I have added a few more stuff and tweaks, But I wasn't able to edit the wiki so i can add these stuff, Can you show me where the wiki's text is with the celestial bodies and stuff? because if I try to edit, I can't find the place where all the test goes like "How to play" or "Celestial Bodies" and all the stuff you see in the wiki
Wiki files are in /ignition/wiki folder. Probably, the best example to follow would be /ignition/wiki/root.wiki file. It has text, images, links to other wiki pages, and web links.
Actually, I have an idea. Do you think it might be useful to place the game editing instructions (all above text) right into the game wiki?
Ah, sorry, I didn't make any UI for changing settings yes. Music can indeed be annoying. But thank you so much for the feedback. That's the first thing I'll add to the next version.
It is in the TODO list. But I cannot promise it to be very quick unfortunately. As a temporary workaround can streaming from your home desktop to your local device via Teamviewer work?
could youuu try to make this umm...a web version....even though it would be hard to play on web cuz it would lag your the only person who makes a make your own rocket!
Yes, it's made in Godot. However, it uses a custom module for large scale orbital computations. Thank you! If you have time, of course, I'd appreciate any help.
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I have been thinking of getting ksp. Would you recommend the game?
Also Idk if im smart enough for ksp how acurarte do you think this game is compared to it(I found an verson of the demo but idk how safe that is so im using this game as a test).
you should wait until it goes on sale, and then buy it. I enjoy ksp very much because it's lit. There are a lot of tutorials on how to do anything online, and the learning curve isn't too steep.
I brought it about a month ago and I enjoyed it. ksp is a good game
i found a huge glitch when you open the gajme, i spawn on the pad without ther rocklet!
Hello!
Thank you for reporting the bug! Would you please post a screenshot of what it looks like so that I have something wo start debugging with?
Thank you!
I will as soon as I can,
Hello there!
Earlier today I had come across your game ignition and I was interested as I was a ksp fan. I had downloaded 0.1.0 and I enjoyed, so since I was a Godot game dev, I had downloaded the source code from your GitHub and I wanted to tweak it and add shaders and performance boosters and tried importing to my Godot 4.0.2, but had no luck. I would like to know if whether I am doing it wrong or if there's a file problem. The times the importing worked, it would say "missing assets" or when it doesn't and I just run the game without touching anything, it will black out. The other times I tried importing, when It opened, it would crash (I genuinely think it's a driver problem but it didn't happen to my bigger projects).
Sincerely, MiaowByte studios
Hello!
I feel that the main problem on the way of changing the game sources might be that the game uses a custom binary module which at this stage of development is built in the Godot engine, see /godot/modules/ignition folder in the repository.
If you'd like to use a stable version of the game for playing around with, please use the HEAD from the master branch. But in this case you might need to build the Godot-3.5.2 with the custom module included which is in the https://github.com/z80/ignition/tree/master/godot folder.
If you are looking into a development snapshot, please consider dev branch. In this case it is Godot-4.1.2 in https://github.com/z80/ignition/tree/dev/godot folder.
For the latter one there are Windows prebuilt binaries available in https://github.com/z80/ignition/releases.
Please let me know if you have any issues.
Hello again,
Im not really understanding, Are you saying that I should Import the folder called ignition inside godot/modules/ into godot? because as a game dev, I have never really imported projects before and there are no proper guides anywhere so Im confused, thanks again!
Hello,
I'm sorry for a confusion!
Assuming you've checked out ignition.git repository, /ignition folder is a Godot game project folder with assets, scenes, gd-scripts. But in order to open it successfully, it is necessary to have a matching Godot binary. You may use a prebuilt Godot binaries.
For "v0.1.0"
> git checkout v0.1.0 -f
> use https://github.com/z80/ignition/releases/download/v0.1.0/godot_and_ignition-v0.1... Godot binary.
> in Godot window click "import" and browse to /ignition/project.godot.
For "dev" branch
git checkout dev -f
> use https://github.com/z80/ignition/releases/download/godot_4.1.2_stable_960ccf8fe9/.... Godot binary.
> in Godot window click "import" and browse to /ignition/project.godot.
Alternatively, you need to build a matching Godot binary from sources. As an example, these steps may cause success:
open "x64 Native Tools Command Prompt for Visual Studio" (a terminal window)
> cd <folder where you want the project to reside>
> git clone [email protected]:z80/ignition.git ./
> cd ./godot
> git checkout v0.1.0 -f
> scons target=release_debug tools=yes -j8
> cd ./bin
> ./godot.windows.opt.tools.64.exe
in Godot window click "import"
browse to /ignition/project.godot file
click "open"
Please let me know if you encounter any issues.
Hey there!
So I did as you said and everything worked perfectly fine, thought I have a little question. I have added a few more stuff and tweaks, But I wasn't able to edit the wiki so i can add these stuff, Can you show me where the wiki's text is with the celestial bodies and stuff? because if I try to edit, I can't find the place where all the test goes like "How to play" or "Celestial Bodies" and all the stuff you see in the wiki
Thanks again!
Hello!
Wiki files are in /ignition/wiki folder. Probably, the best example to follow would be /ignition/wiki/root.wiki file. It has text, images, links to other wiki pages, and web links.
Actually, I have an idea. Do you think it might be useful to place the game editing instructions (all above text) right into the game wiki?
Is there any way to change screen resolution and - most important - turn off the music?
Ah, sorry, I didn't make any UI for changing settings yes. Music can indeed be annoying. But thank you so much for the feedback. That's the first thing I'll add to the next version.
Thanks, I'll keep watching for updates!
Can you make this game WEBGL so i can play this in
my school to impress my friendsrather than inviting them to my home to show it on my computerIt is in the TODO list. But I cannot promise it to be very quick unfortunately. As a temporary workaround can streaming from your home desktop to your local device via Teamviewer work?
Ok! I can't wait to play it free on my browser
to impress my friendswhat did i download
this is not the images that you sent
Which file did you download?
The images are mostly from ignition-v0.1.0.zip version.
could youuu try to make this umm...a web version....even though it would be hard to play on web cuz it would lag your the only person who makes a make your own rocket!
honestly i agree, i wanna play this in
school, rather on my chromebookThank you for the feedback! I'll do my best and try port it to web. But it might take a while though..
ok Thanks!
hi! its me on my other account becuase i forogt the original passwod to ther hunterded account, i love the game!
Looks neat! Are you making this with Godot? I can help test a Linux version if you want.
Hello!
Yes, it's made in Godot. However, it uses a custom module for large scale orbital computations. Thank you! If you have time, of course, I'd appreciate any help.
Clone the repo https://github.com/z80/ignition. Releases are in the "master" branch.
Godot with the module is in "/godot" folder.
Run
"scons target=release_debug tools=yes" for godot editor.
"scons target=release tools=no" for godot redistributable version.
The game project itself is in "/ignition" subfolder.
oh cool, open source! I’ll check it out soon then, thanks!
:D , there is a opensource project called openspace program maybe you can help the guys there
Who, me or Kenneth? (If me, I'm already on their discord server watching the progress)
(you) oh nice , i am also there (but i do not have enough skill to be helpful with anything other than python / 2d games )-: )
the game is so realistic when i go thrust my rocket egine i can feel the fire coming out in real life too......
oh no...
this is very cool keep it up :
Thank you! I do it, slowly but steadily.