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glow
GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code
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three-d
2D/3D renderer - makes it simple to draw stuff across platforms (including web)
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sparkle
GL bindings for Servo's WebGL implementation
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luminance
Stateless and type-safe graphics framework
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points_on_curve
Points on Bezier Curves
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awsm_web
Wrappers for WASM
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mod3d-gl
3D Models for Gl processing
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webgl-rc
WebGL wrapper with resources reference counting
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minwebgl
Minimal set of tools for concise WebGL programming
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limelight
WebGL2 wrapper with a focus on making high-performance graphics code easier to write and maintain
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uni-gl
Unrust native/wasm openGL/webGL compatibility layer
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ux-dx
3D Graphics Primitives for Angular Rust
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wginit
Framework for initializing wgpu winit
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mugl
Minimalistic Low-level WebGL 2.0 / WebGPU 3D graphics abstraction layer for Rust and WebAssembly
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offscreen_gl_context
Creation and manipulation of HW accelerated offscreen rendering contexts in multiple platforms. Originally intended for the Servo project's WebGL implementation.
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awsm
Wrappers for WASM
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wasm-bus-webgl
WebAssembly WebGL Interface
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notan_glow
support for OpenGL, OpenGL ES and WebGL for Notan
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infuse
Minimalist wasm based webgl renderer
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golem
A (mostly) safe library for graphics programming
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glsmrs
Opinionated thin wrapper over WebGL 1.0 API
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gfx_glow
GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code
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web-glitz
low-level web-graphics library on top of WebGL 2.0
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mingl
Agnostic set of tools for abstract rendering backend
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cellumina
configure and run cellular automata
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bevy_webgl2
A webgl2 wasm32 render backend for Bevy Engine
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shogo
webgl game engine using offscreencanvas
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luminance-webgl
WebGL backend for luminance
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shadercanvas
Shadertoy-like Html-Canvas implemented in Rust-WASM
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webgl-matrix
A lightweight matrix library targeting ease of use
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webgl2-glyph
WebGL2 text renderer, based on glyph_brush and ab_glyph (CPU rasterized glyph atlas)
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webgl-rs
Safe Rust wrapper around the WebGL API
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wasm-bus-mio
WebAssembly MIO
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yew-canvas
A Canvas component is encapsulated
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hyperpixel
a fast framebuffer in webgl using ThreeJS
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webgl_stdweb
WebGL bindings (stdweb)
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webgl
wasm32 first cross-platform webgl
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webgl_generator
Code generators for creating bindings to the WebGL APIs
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webblender
webblender for rust
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gl_matrix
glMatrix
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webgl-rendering-context
Pregenerated WebGL bindings for Rust
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rust-gl
Rust wrapper around webgl
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glenum
GL Enum values in an organized structures as described in from https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants
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lwa_simple_server
server made with hosting locally webgl games in mind
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limelight-transform
A transformation matrix helper for limelight
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limelight-primitives
2D shape primatives implemented with limelight
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limelight-yew
Scaffolding for creating WebGL2-rendered Yew components with limelight
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gypsum
drawing ASCII-style roguelike graphics targetting both native (OpenGL) and wasm (WebGL) platforms
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willow
using the WebGL API in WebAssembly projects
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rust-gl-proc
Rust wrapper around webgl
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ugli-webgl
Universal OpenGL Interface (WebGL)
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