-
renet
Server/Client network library for multiplayer games with authentication and connection management
-
skillratings
Calculate a player's skill rating using algorithms like Elo, Glicko, Glicko-2, TrueSkill and many more
-
bevy_matchbox
A Bevy extension for Matchbox WebRtc networking
-
lightyear
Server-client networking library for the Bevy game engine
-
matchbox_socket
Painless WebRTC peer-to-peer full-mesh networking socket
-
naia-shared
Common functionality shared between naia-server & naia-client crates
-
bevy_quinnet
Bevy plugin for Client/Server multiplayer games using QUIC
-
laminar
semi-reliable UDP protocol for multiplayer games
-
matchbox_signaling
Painless WebRTC peer-to-peer signaling servers
-
naia-client
cross-platform client that can send/receive messages to/from a server, and has a pool of in-scope entities/components that is synced with the server
-
agones
SDK for Agones
-
rec-wars
A top-down vehicle shooter game playable in the browser
-
naia-bevy-shared
faciliate naia & Bevy interop, functionality shared by client & server versions
-
bevy_renet
Bevy plugin for the renet crate: Server/Client network library for multiplayer games with authentication and connection management
-
quilkin
non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more
-
naia-socket-shared
Common data types shared between naia-server-socket & naia-client-socket crates
-
naia-bevy-server
faciliate naia_server & Bevy interop
-
renetcode
Server/Client network protocol library for multiplayer games
-
naia-bevy-client
faciliate naia_client & Bevy interop
-
renetcode2
Server/Client network protocol library for multiplayer games
-
ambient_asset_cache
Asset cache for the Ambient runtime. Host-only.
-
ambient_std
Ambient standard library extensions
-
gamesync_server
Server-side multiplayer game networking library
-
rbot
programming robots in Bot Beats
-
nimble-client-logic
Nimble Client Logic
-
ambient_shared_types
Types shared between the host and the guest of the Ambient runtime
-
ambient_friendly_id
Streamlined replacement of
friendly_id
-
ambient_schema
Ambient schema
-
nimble-host-logic
Nimble Host
-
bevy_simple_networking
authoritative server networking library for Bevy
-
naia-serde
Bit-level de/serialization for naia
-
matchbox_socket_nostr
Painless WebRTC peer-to-peer full-mesh networking socket over nostr
-
ambient_math
Convenient mathematical operations for the Ambient runtime
-
gamesync_client
Client-side multiplayer game networking library
-
renet_steam
steam transport for the renet crate: Server/Client network library for multiplayer games
-
naia-client-socket
Abstraction to expose common API over a UDP socket on Linux, and a unreliable WebRTC datachannel on the browser
-
ambient_rpc
RPC implementation for the Ambient runtime. Host-only.
-
perovskite_server
Multiplayer voxel game written in Rust - Game server
-
evoke
Powerful netcode for edict based game engines
-
crystalorb
Network-agnostic, high-level game networking library
-
ambient_time
Helper functionality for manipulating datetimes
-
rymder
Unofficial agones client SDK
-
pies_openapi_spacetraders_api
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI]…
-
kda-tools
Tools for doing data management on a match journal, specifally for Hunt Showdown, but it'll work for any sport / game
-
ambient_dirs
Directories that Ambient uses to store its data
-
renet_netcode
netcode transport for the renet crate: Server/Client network library for multiplayer games
-
renet_visualizer
Egui metrics visualizer for the renet crate: Server/Client network library for multiplayer games
-
ambient_rustc
Rust compiler driver for the Ambient runtime. Host-only.
-
ambient_sys
A system abstraction for Ambient; abstracts over desktop and web. Host-only.
-
ambient_ecs
Ambient ECS. Host-only.
-
naia-hecs-shared
faciliate naia & Hecs interop, functionality shared by client & server versions
-
ncpig
Non-Cooperative Perfect Information Games, and algorithms to play them
-
ambient_layout
Ambient UI layouting functionality. Host-only.
-
ambient_gpu
Ambient GPU functionality. Host-only.
-
ambient_project
Definition of the Ambient project manifest format
-
ambient_app
Ambient app implementation. Host-only.
-
epicinium_server
An asynchronous multiplayer server for the strategy game Epicinium
-
naia-hecs-client
faciliate naia_client & Hecs interop
-
ambient_network
Ambient networking functionality. Host-only.
-
rechannel
Server/Client network library for reliable communication channels in multiplayer games
-
ambient_input
Ambient input functionality. Host-only.
-
bones_matchmaker
matchmaking server for games
-
rating
that implements multiple rating systems and utilities for multiplayer games
-
nimble-step-types
Nimble Step Types
-
ambient_water
Ambient water. Host-only.
-
blizzard-server
Blizzard Server Engine ❄️ is a solution for a TCP multiplayer server
-
lnkit
Multiplayer game library
-
ambient_core
Ambient core functionality. Host-only.
-
renet_udp
Server/Client network library for multiplayer games using Renet and UDP
-
photon_decode
Set of utilities for decoding messages generated by photon framework
-
pusoy_dos
Pusoy Dos library
-
oni_trace
CPU profiler for OniProject
Try searching with DuckDuckGo.