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htmlize
Encode and decode HTML entities in UTF-8 according to the standard
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entities
raw data needed to convert to and from HTML entities
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bevy_hierarchy
hierarchy functionality for Bevy Engine
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hecs
A fast, minimal, and ergonomic entity-component-system library
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bevy_scene
scene functionality for Bevy Engine
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legion
High performance entity component system (ECS) library
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moonshine-kind
type safety solution for Bevy
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rs-ecs
reasonably simple entity component system
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mcdata
(De)serializable NBT structures for Minecraft
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bevy_descendant_collector
Bevy crate to collect named entities into a single component
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employees
A small runtime that hides all the boilerplate when using threads
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thallium
A basic game engine
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moonshine-tag
Cheap, fast, mostly unique identifiers designed for Bevy
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re_space_view_spatial
Space Views that show entities in a 2D or 3D spatial relationship
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zero_ecs
Entity Component System (ECS), using only zero-cost abstractions
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re_view_dataframe
A view that shows the data contained in entities in a table
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rantz_proto
An opinionated rust library for transforming on-disk assets into Entities in Bevy
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ofdb-entities
Reusable, agnostic domain entities for OpenFairDB
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bevy_two_entities
A few convenience traits for working with Bevy Queries
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re_entity_db
In-memory storage of Rerun entities
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bevy_ui_extras
containing a collection of utilities to make working with ui in bevy easier
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azalea-entity
Things related to Minecraft entities used by Azalea
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zero_ecs_build
Build scripts for: ZeroECS: an Entity Component System (ECS), using only zero-cost abstractions
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azalea-physics
Physics for Minecraft entities
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crops_api_models
Unofficial mapping of the Harvest API entities
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re_view_spatial
Views that show entities in a 2D or 3D spatial relationship
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rship-entities
rship entities
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bevy_remote_inspector
A remote inspector for Bevy game engine, allowing you to inspect and modify entities in real-time
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palkia
Entity Component Message architecture a la Caves of Qud
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sceller
An ECS crate written in Rust based on the tutorial series by Brooks Builds on Youtube
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bevy_remote_stream
Remote streaming plugin for Bevy
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re_space_view_dataframe
A space view that shows the data contained in entities in a table
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shard-ecs
The Shard Entity Component System
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dynec
An opinionated ECS-like framework
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bevy_ecs_markers
🏷️ Markers for Bevy ECS Entities
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entity_table
Data structure for associating data with entities in an Entity Component System
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tnaps
entity-component-system framework in Rust
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bevy_kindly
Minimalistic implementation of entity kinds for Bevy ECS
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atlas-entity-verifier
Verify referential integrity of Apache Atlas Entities
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dotrix
3D Game Engine
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lluvia
A stripped down Entity Component System that allows for no-nonsense data storage in finite time
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bevy_hecs
Bevy fork of hecs: a fast, minimal, and ergonomic entity-component-system
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ferrisume-domain
The domain entities for the ferrisume CLI tool
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unrust
side of the unity package to work with rust + bevy in unity!
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codes-iso-17442
This package contains an implementation of the ISO 17442 Legal Entity Identifier (LEI) specification
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readability-text-cleanup
cleaning up text from HTML using Mozilla's Readability algorithm
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iyes_scene_tools
Extra helpers for working with Bevy Scenes
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chunked
An Entity Component System that works by organising like entities into chunks
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kay
Experimental high-performance actor system framework for Rust
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bevy_serialization_assemble
assembling assets from entities and components
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plushy
Comfiest generational arenas for Rust
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wildland-catlib
Wildland Catalog Library client
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bevy_tiles
Bevy library for working with entities in grids
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despero-hecs
A fast, minimal, and ergonomic entity-component-system library
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cuicui_reflect_query
A bevy reflection addon to query world data from Reflect Components
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bevy_atomic_save
An atomic save/load system for Bevy Game Engine
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dervy
Auto-derivation for entity types in domain-driven design
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bevy_cells
Bevy library for working with entities in grids
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mc173
Minecraft beta 1.7.3 base data structures and logic for running a world
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kaige_ecs
Fork of the Legion ECS library, with some changes to make it more suitable for use in Kaige
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specs-task
Fork-join multitasking for SPECS ECS
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reactor_proto
An opinionated rust library for transforming on-disk assets into Entities in Bevy
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spatial_table
Bi-directional association between entities and 2D grid locations
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respawn
processing Quake source maps
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nano-ogmo
Small cross platform ogmo3 deserialization
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bbecs_tutorial
An ECS library made for a tutorial
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dbent
Database entities types
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live-entity
A framework for storing entities and watching them for updates
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vino-entity
Entities found in a Vino network
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repository
all kinds of entities
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qentities
related to the q-entities format
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wasmflow-entity
Entities found in a Wasmflow network
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forgiving-htmlescape
HTML entity encoding and decoding, with support for leaving malformed entities intact
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simple_ecs
A super-simple entity-component system in Rust
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graphite_server
Minecraft server implementation for the graphite_minecraft project
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component_table
Data structure for associating data with entities in an Entity Component System
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batbox-collection
Collection of identifiable objects
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mastodon-async-entities
Types for (de)serializing entities from the Mastodon API; part of mastodon-async
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ecs-rs
A super-simple entity-component system in Rust
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famous-last-words
Error codes inspired by AIs, robots and other entities from books and movies
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bevy-pixel-map
A pixel based tilemap for bevy!
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entity_store_code_gen
Code generator for game data store
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gbuiltin-eth-bridge
Entities for working with Gear builtin actor providing
pallet-gear-eth-bridge
interface -
hv-ecs
A wrapper around the
hecs
crate performing reexporting/version patching for Heavy -
sfm-sdk
SDK for reusing SFM entities
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aether_spyglass
A general-purpose extensible inspector for bevy engine
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librollenspielsache
API for working with tabletop RPG entities
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bevy_proto_backend
Backend crate for bevy_proto
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sfm-entities
SDK for reusing SFM entities
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valence_spatial
Spatial partitioning for entities in Valence
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specs-visitor
visiting entities in an ECS that is using the specs library
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trifid_api_entities
Database entities for trifid-api
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bevy_follow_path
components and systems that enable entities to follow a path
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valence_entity
Minecraft entities for Valence
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hobo_core
hobo is a Rust frontend framework
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html-entities
A HTML entities utility crate
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