4 releases (breaking)
0.3.0 | Dec 21, 2024 |
---|---|
0.2.0 | Mar 22, 2024 |
0.1.0 | Jan 26, 2023 |
0.0.1 | Nov 25, 2022 |
0.0.0 |
|
#365 in Game dev
162 downloads per month
3.5MB
19K
SLoC
Blade
Blade is an innovative rendering solution for Rust. It starts with a lean low-level GPU abstraction focused at ergonomics and fun. It then grows into a high-level rendering library that utilizes hardware ray-tracing. It's accompanied by a task-parallel asset pipeline together with egui support, turning into a minimal rendering engine. Finally, the top-level Blade engine combines all of this with Rapier3D-based physics and hides them behind a concise API. Talks:
- In GPU we Rust (Rust AI meetup, 2024)
- Blade - lean and mean graphics library (Rust Graphics meetup, 2023)
- Blade asset pipeline (Rust Gamedev meetup, 2023)
- Blade scene editor (Rust Gamedev meetup, 2023)
Examples
Instructions
Just the usual 🦀 workflow. E.g. to run the bunny-mark benchmark run:
cargo run --release --example bunnymark
Platforms
The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.
Dependencies
~25–42MB
~777K SLoC