Nightmare SuperHighway
A downloadable Anomaly for Windows
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DESCRIPTION
CONGRATULATIONS, REGARDLESS IF YOU ENTERED OR NOT, YOU HAVE WON AN ALL (OR AT LEAST SOME) EXPENSES PAID VACATION TO THE NIGHTMARE SUPERHIGHWAY. DURING YOUR TRIP YOU CAN:
- EXPLORE SEVERAL DETAILED MAPS
- SEE TONS OF ORIGINAL MODELS AND TEXTURES MADE FROM SCRATCH
- GET YOUR CARDIO IN
- SEE YOUR WORLD SLOWLY CRUMBLE AT THE SEAMS AS REALITY TEARS ITSELF APART
CONTROLS
- TO LOOK AROUND, LOOK AROUND
- WASD TO MOVE
- LEFT CLICK TO INTERACT (RIGHT CLICK TO THROW IF HOLDING AN OBJECT)
- SPACE TO JUMP
- SHIFT TO SPRINT
Status | Released |
Platforms | Windows |
Rating | Rated 4.8 out of 5 stars (33 total ratings) |
Author | korkskrew2000 |
Genre | Adventure |
Made with | Blender, Adobe Photoshop, Adobe After Effects, Unity, Substance Painter & designer, Adobe Illustrator |
Tags | 3D, anomaly, Creepy, Exploration, Low-poly, PSX (PlayStation), Singleplayer, Surreal, Walking simulator, weird |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download NowName your own price
Click download now to get access to the following files:
NIGHTMARE SUPERHIGHWAY.zip 146 MB
Source Code Extra (Released Game Source, Old Broken Beta and Alpha Remains)
External
Development log
- SOURCE CODE RELEASEJul 10, 2024
- I ADDED STUFF AFTER THE DEAD LINE HAHAJul 01, 2024
- RELEASEJul 01, 2024
Comments
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This is amazing. Gonna come back to it a bunch I think
Great game! I love it with all my heart, visuals are on POINT and everything just comes together so beautifly. Mayby in the future some more lore or dialogue would be nice, some 'Oh your hot cyberpunk girlfriend needs your help' type of stuff. But other than that its 11/10, keep up the good work!
I love this game so much, the music, the visuals, ah, amazing
cool vibe. I am a big fan of the “hands as guns” trope in indie FPS.
perfect. beautiful. i love it
only thing is the player hands take me out of it a little, it'd be cool if there was an option to turn them off
the vibes man
I see the sheer quantity of assets and wonder how it was made. Did you take photographs of storefronts, or do photo-bash/touch-ups from Google Streetview? What about foliage like the wheat?
This is awesome.
A mixture of what you said and some royalty free textures that I then touched up in photoshop in an attempt to make them fit in with each other, models were made with photo textures and substance 3d painter, the wheat in specific was something I drew from scratch in aseprite, thank you for your inquiry.
It all looks really good. I don't know what your intent was, but I think you've got low poly asset creation down. I hope you make a game.
Nice very good game but weird but in good way well done keep it up!
so weird