8bit Retro Graphic Materials All-in-One Pack
A downloadable asset pack
4/12 2024: UPDATE!!
The updates are as follows.
- The monster images for the front view had been appropriated directly from the images for the side view, but many of them have now been modified to optimize the images for the front view.
- Added walking & facial graphics for all monsters that were not included.
- Contains a revised version of "DotFont" with some symbols added.
*Note*.
This collection is a combination of the following collections.
If you have any of the following collections, please note that they will be duplicated.
・8bit Retro Graphic SV Actors
・8bit Retro Graphic Effects
・8bit Retro Graphic System & Theme
・8bit Retro Graphic Tileset
・8bit Retro Graphic Monsters
・8bit Retro Graphic Characters
If you plan to purchase all of the above products individually, please purchase this all-in-one collection.
It is more economical than buying them individually!
LICENCE:
For commercial or personal use.
Use and edit freely.
Not for redistribution or resale as a materials set.
The files have been optimized for the RPG Maker MV and MZ standards, so they are particularly convenient for use in those applications, but of course they can be used freely in other ways as well.
■Sample data included to make your work easier
We have also prepared sample data with some database already created.
This can greatly reduce the time and effort required to create maps and effects.
■Contents
<ReadMe folder>
html file with detailed material descriptions
<STRICT folder (for those who want to use the NES style, these are different colors from the ones in the img folder) >> <STRICT folder (for those who want to use the NES restrictions)
Characters: 169 walking characters
face:169 kinds
sv_actors: 32 types
window:2 types of window materials
<img folder (not including different colors)>
animations:About 90 kinds
battlebacks1,2:more than 100 kinds
characters: (169 types of walking characters, 24 types of vehicles, about 30 types of gates and doors, and various other objects such as treasure chests)
enemies,sv_enemies:more than 100 kinds
Faces: 169 types
sv_actors: 32 types
system: Same materials as the default, 11 types of Window
tilesets: Includes many tiles for fields, exteriors, interiors, dungeons, and vehicles.
titled1:30 titles
titled2: 9 types
<plugins folder (for correct display of battle backgrounds)>
FC_AjustTerrainMV,MZ.js
FC_DontTrimMV,MZ.js
<withoutPlugins folder>
Combat background materials required if the above plug-ins are not used.
<project folder>
Contains sample data (json files) with database created to some extent. (2 versions, Japanese and English)
<Omake(extras) folder>
Two retro fonts (DotFont.ttf, DotFontBold.ttf)
Several home-made plug-ins to help you create a retro atmosphere
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Marumugi4510 |
Tags | 2D, Characters, Effects, Monsters, nes-nintendo-entertainment-system, Pixel Art, Retro, RPG Maker, Tilemap, Tileset |
Links | Steam |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $39.99 USD. You will get access to the following files:
Development log
- Major Updates !Apr 12, 2024
- Added some glyphs to the fonts in the " Omake" folderJan 05, 2024
Comments
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Hello! First of all, excellent bundle.
I have a question regarding UI. . .
In the third screenshot of this page, you can see UI reminiscent of FAMICOM era FF. The window colors/textures, thats fine and easy (your PDFs explain it well, including history of it all). However... I cannot for the life of me find how to get your UI (in battle) LAYOUT to look like that. How did you do it?
Side note: TY for the font update. Simple characters such as "space" werent included in it, initially, and were shown as black bars before.
Thank you for your purchase!
<How will you recreate the FF combat UI of the FAMICON era? >
Regarding this, it is true that the default state is not like the screenshots.
You need to use a plug-in.
Also, the editor you are using must be ‘RPG Maker MV’ as a prerequisite; if you do it in RPG Maker MZ, it would require more extensive script modifications than in MV, which is impossible even for me.
I think there is a folder called ‘Omake’ in the material collection. There are several home-made plug-ins in it, so by applying them and adjusting the parameters, you can make a battle UI like FF.
Now, I will explain the plug-ins related to the battle UI among several plug-ins.
FC_AjustTerrainMV
FC_DontTrimMV.
These are located in the ‘plugins’ folder, not in the ‘Omake’ folder, but they are necessary to display the battle background properly, so apply them.
FC_SVCharaPositionMV.
This plugin adjusts the display position of SV Actors. The parameters should be as follows.
x : 653
spaceX : 0
y : 21
spaceY : 15
FC_WindowOpacity.
Apply with an Opacity of 255.
FC_AjustFontMV
You can set various font settings, but set the first two parameters, ‘NoOutline’ and ‘NoGauge’, to 1.
Oh, if you want to display a gauge, leave ‘NoGauge’ at 0.
FC_AjustDotFont.’
This plugin was created to display the accompanying font file in various nice ways.
There are no parameters, so just apply it.
I think you can create a UI like that with the above!
However, please note that I am an amateur in programming, so I cannot provide any support for any problems that occur with these plugins.
Hopefully this will give you the UI you want!
There's a couple of scenes you are demonstrating that has a fountain. I can't for the life of me find the water tiles that match it. I bought the 8 bit version of this tileset, but I may have to wait for the 16-bit to come out, as it fits my game a little more. Look forward to it. Thank you!
Sorry for the confusion, but the fountain graphic is located in the 'img' folder under 'characters'. The file is named '!Ch_Other2.png'. To apply it as shown in the demo scene, it is convenient to use the prepared common event. (For RPG Maker MV) You can use the 'Water Fountain' common event by overwriting the 'CommonEvents.json' file in the 'data' folder within the 'MVdata_En' folder inside the '00_project' folder to your project's 'data' folder. However, if you have already set various common events, overwriting might cause issues, so it might be better to create a new empty project and overwrite the 'img' and 'data' folders as a whole, so you can refer to various things from there.
I'm not sure if I explained it well, but if you have any questions, please feel free to ask.
That would probably explain why I couldn't find it :). Thank you so much!! I'll update this post tonight, and let you know how it goes! :)
Good luck! Looking forward to your update! :)
Yep worked like a charm <3
👏👏👏
I bought this on Steam and absolutely adore it. Is there any chance you'll be making more?
Thank you for your purchase!
I am currently working on a collection of materials called “MEGA FANTASY”, which is a 16-bit version, and I have no plans to make a collection of this type of materials at this time...
If I had a couple of my own bodies, I could do it!
Well, I look forward to seeing your 16 Bit version. Thank you for your hard work! I wish you the best in all your future projects, and I'll continue to follow and support you.
From America, with love!
Is there a version where the sprites are not scaled up 3 times?
This collection of materials is optimized for RPG Maker MV and MZ, so all pixels are 3x the size.
So, unfortunately, there are no pixel-equal sized items.
If you would like to make your image equal in size, you will need to use image processing software to reduce the size of the image.
Please set the interpolation method to “Nearest neighbor” and reduce the resolution to one-third.
I cannot sing Marumugis praises enough.
I'm currently using this on a project and out of the box it is an amazing asset pack that lets you run wild!
Thank you!
Wow!
I am glad to hear you say so.
It was worth making.
Thank you very much.
thank you so much!
Feel free to have a look at the game also!
You're a rock star@
After shortly coming off a playthrough of the NES version of FF3 I came across this pack and bought it, and I can tell how influential early FF is to it. It gladdens by heart to see someone making something that clearly means a lot to them.
My hope is to create a homage to early FF with this pack and do it justice as I love and adore FF as a whole <3
Yes, the very NES version of "FF3" has had a great influence on this collection of materials.
Rather, the NES version of "FF3" was the game that most captivated me as a child.
It is my hope that you will use this collection to create your own FF homage!
Good luck!
I really love your work! The best tileset for an RPG maker, in my opinion ^^
Thank you very much! I'm glad you like it. I will continue to do my best to produce retro materials!
Very nice to get the update for frontview version, good work!
Thank you so much! It was worth the update.
Purchased this pack and it's great. However, some of the screenshots show a retro English font that's not included in the Omake. Any plans to add it?
Thank you for your purchase!
Are you referring to the font used within the message window in this image?
These are "DotFont.ttf" and "DotFontBold.ttf" in the "Omake folder".
As for the other fonts, they are free fonts that I have obtained from the Internet, and I do not have the authority to include them.
Please understand that I am not authorized to include them.
First of all, thanks so much for taking the time to reply. I'm sure you're busy and I truly appreciate it.
I was able to find a suitable font online like you suggested.
Also, I don't quite understand the Battlebacks and plugin. Is the floor intended to be black as shown in your examples, or am I missing something?
I am glad you were able to find a suitable font on the internet!
As for the battle background, yes, the background is supposed to be black. I don't know if you know this, but I was influenced by the early Final Fantasy III-like battle screens from the NES era.
Here is a brief description of the plug-ins.
FC_DontTrim, FC_AjustTerrain...Please refer to the "Battle backgrounds" section in the accompanying "Detailed guide_En.html" for an explanation.
FC_AboutLowerBody...If you want to hide the lower body in bushes, you can set how many pixels from the bottom the hidden area should be and how opaque it should be.
FC_AjustFont...You can set various settings for font display.
FC_NoBattleLog...Hides the battle log displayed at the top of the screen in the battle screen.
FC_SVCharaPosition...Allows you to set the display position of the SV character.
FC_WindowOpacity (MV only)...Allows you to set the window opacity.
That's all.
If you have any other questions, please let me know.
Translated with www.DeepL.com/Translator (free version)
Hello! The DotFont.ttf unfortunately is missing some glyphs, most notably the comma (,) I bought this set off a japanese website a while ago so I wouldn't be able to just redownload it here on itch.
unfortunately adding the glyph myself turned out to be harder than I thought. Is there a way you could add the glyph and let me know where to purchase/download it if you find time?
thank you in advance.
Hello!
I'm an amateur font creator, but it just happened to work, so I added some glyphs to the font as per your request.
Here you go.
DotFont240105
Hello again, thank you so much! the font is very pretty so I'm glad the added symbols will make it look even more coherent. I appreciate your effort.
Just bought and must say it is absolutely beautiful and finally has me motivated again
Thank you very much.
I am glad I could spark your creativity!
I love you're work! I love these assets, and I would love to get more... that being said, any chance you would be open to commissions?
Thank you very much!
So, you're talking about a personal work commission, right?
I really appreciate you reaching out, but I'm currently focusing on creating my asset collections, so I've been refraining from taking on personal work commissions for now.
No worries! I can't wait to see what you make next!
I bought this on steam, haha. Looking forward to your new material pack!
Thank you very much!
I am planning to update this collection of materials in the next few months, so please look forward to it!
I already had these on Steam, but it's cool that you uploaded them all here, too :) This is such a great asset pack, I'd buy it a second time if I could :)
Thank you!
It is very encouraging.
Just wanted to say that this pack and your art is amazing! I saw your 16bit art and was wondering if you plan to release that in the future? It looks amazing also!
Thank you!
Yes, I'm currently working on a collection of 16-bit materials.
I will probably finish the monster material collection around April, at which time I will release it here as well!
Hi! Will this be updated if more content from the series is released? ^^
Hello! I don't have any plans at the moment, but I may add something in the future!