SpaceLow

A third-person, action-adventure, low-poly, space game, where you must fight your way out after crash landing on an unknown planet.  Each level will provide the player with a new planet and different obstacles to overcome.  You will be tasked with exploring and staying alive while searching for the teleporter off of each planet.

Controls

Movement: WASD & Mouse Steering

Sprint: Left Shift 

Attack: Left Click

Jump: Space

Note: If you experience low FPS please try a different web browser (there are some issues with specific versions of Google Chrome)!

Source Files: https://github.com/Kfollen93/SpaceLow

Character Model from: https://sketchfab.com/Diamondas

StatusReleased
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorKfollen
GenreAction, Adventure
Made withUnity
Tags3D, Action-Adventure, Atmospheric, Low-poly, Space, Unity

Development log

Comments

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port it to desktop

Hi Reddlo, thanks for the comment.  I've since moved on to other projects, but I do appreciate you trying this out.  My future projects will be for desktop.
Thank you.

this is an obvious inspiration of ror (risk of rain)

level 1 had the trees to mark off the invisible walls, level 2 does not, and I got confused wandering around bumping into flat spaces.

level 2: the jumping puzzle depends on me jumping "onto" invisible edges of rocks, places where I fall through the rock if I turn the camera.  Trying to jump on/off the moving rock, I'd pass through instead of standing on it (camera at the wrong angle?).  Each re-attempt takes 30 seconds to walk back to the moving rock, and I feel this is a bit much.

level 3: more jumping onto invisible parts of rocks, and falling off or sliding down if I turn the camera.  instant-death if I turn my head to look at the landscape, and death means starting over in level 1. gave up.

( 1)

Thanks for trying it out Mozai!  I haven't heard of falling through the rocks when turning your camera.  That's something I'll have to look into.  The game can be a bit challenging though, certainly; however, death does not mean you restart at level one.  You will restart on the current level that you died on.

The "change player position when camera direction changes" is definitely an engine thing, not a design thing.  Level 3 didn't give me an option to restart the level after falling off (through?) the stepping-stones, but if that's unintended then maybe I overlooked something. I'll try again later.

Thanks for the clarification, Mozai.  I appreciate it.  I've taken your feedback and pushed a small update now.  I've renamed the restart button to "Restart Level" for clarity purposes; this button will only appear when the player dies.

Hey, I got to the 4th level, I enjoyed it! Those turrets made it pretty difficult, but I liked that. Something weird I noticed (possibly a bug) was that I would fall really fast if I wasn’t jumping (e.g. walking off of a platform). Cool game though! Did you make all/any of the assets?

( 1)

Thank you for the positive feedback!  Yes, the turrets can be tough.   For walking off a platform without jumping, yes you do fall fast :)  We initially had an issue with our ground check and vertical velocity that intertwined with the fall speed, yet we chose to keep it how it is.  We made all of the assets, aside from using a base astronaut character model which is from Diamondas on Sketchfab.  We then altered the character a bit to better fit our aesthetics.