I want people to use Tunnel Goons to make their own games. So here is the text in an easily copyable format if you'd like to use it.
TUNNEL GOONS
Game Structure
A referee controls and describes the world to players who then describe how their characters act in the world.
Action Roll
When an action’s success is uncertain, a player rolls 2d6 and adds points from the relevant class and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.
Difficulty Scores Guidelines:
Easy: 8 Moderate: 10 Hard: 12
Dangerous Actions
If an action has a risk of physical danger, the difference between the roll and Difficulty Score is the amount of damage the endangered participant takes.
Example:
As an action, a Player Character fights an enemy with a DS of 10. The player rolls 2d6 and adds 2 from their Brute Score, 1 from their sword, and 1 from their shield. The total is 12. The difference between 12 and 10 is 2, so the creature takes 2 damage. A non player character’s DS is also their Health Points, so now the enemy’s Difficulty Score is 8. If the roll was 8 then the Player Character would have lost 2 health.
Inventory
Your Inventory Score is how many items you can carry comfortably.
For each item that exceeds your Inventory Score subtract 1 from any Brute or Skulker Rolls.
Death
When a character’s Health Points reach zero, they die.
Advancement
Level up at the end of a game session. Each level, raise a class score by 1 and raise either Health or Inventory Score by 1.
Healing
Regain lost Health Points by spending the night in a safe spot.
Character Creation
Name your character.
Health Points are 10
Inventory Score is 8
Distribute 3 points between these classes:
Brute: Good at smacking things, feats of strength
Skulker: Good at sneaking, aiming, balancing
Erudite: Good at reading, perception, speaking
Choose 3 Starting Items:
Melee Weapon (specify)
Ranged Weapon (specify)
Piece of Armor (specify)
Cloak (specify color)
Ration (specify)
Torch
Net
Bear Trap
Hammer
Mirror
Rope
Manacles
Flask
Marbles
Pitons
Scissors
Wire
Flint Steel