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Wayfarer

Marked by complete magical immunity, Wayfarers wander the world, fighting magic. Where will your fate lead you? 路 By Idrelle Games

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A topic by discowriter created 88 days ago Views: 225 Replies: 5
This topic was locked by Idrelle Games 83 days ago
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(-3)

I've never "played" an interactive novel, but I didn't think this "game" qualifies as a game if I don't get to play it. Reading someone else's writing when it's not very good isn't worth creating a character for, is it? Perhaps the creator is so high on their opinion of themselves and their writing that spending so long to "create" a character that's invisible or only appears in words on a page isn't really worth it. They're self-deceived and think others should spend extra time filling out a questionnaire only to make them read and read and read some more. I'm done. If I want to read, I'll find a book or a reputable publication. I wanted a turn-based game with a good story, not a bunch of text with a basic background and a bunch of questions to answer about a character that's invisible.

( 2)(-1)

Welcome to the world of interactive novels! I love them, especially with the freedom the words give to let your mind run off and imagine your character in all the situations you want.

(-1)

Okay. I kind of think interactive novels should have a category of their own, though. If the main part of the game is reading and making choices, especially multiple choices, it's closer to those old choose-your-own-adventure things, which used to be physical books with several endings. Comparing that to a board game or video game seems a bit odd, even unfair. At least with text-based adventures like Zork, you type in commands and there's a reaction instead of a great length of text to read AFTER spending seemingly a lot of time considering a character's look and abilities. I'm not used to them and my biggest disappointment with any game is that the tutorial and setup sap all my enthusiasm before I even get to play or a chance to enjoy any forthcoming game. Good luck to the dev. I'm sure it took a lot of effort to do this, but there's a much greater burden on the quality of writing and, in my experience, great writing is much rarer than decent video games.

It sounds more like you're the one that's so high on your opinion of yourself. The game is tagged interactive fiction and text-based, I don't know why you expected little to no words. By the way, games don't have to cater to you only馃グ what about this game screams "turn-based" to you? 

Here are the tags as listed under More Information: Action-AdventureFantasyLGBTMagicMeaningful ChoicesMedievalRomanceStory RichText basedTwine Know what Action-Adventure means to me? Lots of action and adventure! And it seems that this "interactive novel" is a bit light on the interaction and a bit heavy on the novel or whatever this writing is! Should something like this really be put alongside the many other Action-Adventure games? Are they really the same? Is this really a "video game" when compared to something as slow-paced as the ones that played in SCUMM? Doesn't this website have other areas than video games to put stuff like this? The "genre" is Interactive Fiction. Maybe since that defines it more than "video game", interactive fiction shouldn't be in the same category as classics like Asteroids and Centipede, or Tower Defense and Racing games.

As for being high on my opinion of myself, I am. Especially compared to people like you who have very low standards for themselves and the world around them. Are you enjoying the world? Come just in time for the big finale full of fire, smoke, and brimstone? It's all I can do to remind myself that I'm not like the rest of you, wallowing in your self-absorption as you childishly complain that the world is not what you expected or were promised. It's because of low standards and a willingness to conform to problems and the culture that nurtures them with support for low prices at businesses that exploit even more desperate people that we have global warming, extremely violent crime punished with relatively light prison sentences (Don't want to subject mass murderers to cruel and unusual punishment!), and people like you who can barely articulate cliches in response to rational yet light commentary that EVERYTHING is going wrong and we're in for a nice, big CRUNCH with the rich and powerful on one side and a bunch of crybaby losers on the other.

How does anyone get so deeply involved in writing such a long-winded game that they lose perspective on what potential players want? It doesn't really matter. I just feel that in spending so much time on creating some stupid character that I don't actually get to "play" outside of a multiple choice at the end of a wall of text is unrewarding and shows contempt for my time. Much like trying to reason with someone with so little to offer that emojis are how they think.

... You know what "screams" turn-based? That all I'm doing is taking "turns" making choices, right from the character setup to the end of the first wall of text.

I hope you read yourself into a coma, since you're so complacent that it would make little difference to you and be one less comatose-walking person to tolerate as human when they refuse to live up to the reasonable expectations of a human. Please enjoy the entertainment mass-produced for the masses. Rewatch Avatar, why don't you?

"Wayfarer is a dark fantasy interactive fiction game. With the storytelling of a novel"

Maybe we should learn to read first before complaining about reading..

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