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Bitsy Color

Like the bitsy game editor but wish you could just use all the colors, well... · By AurySystem

Help thread Sticky

A topic by AurySystem created Feb 23, 2023 Views: 644 Replies: 7
Viewing posts 1 to 6
Developer( 1)

Here's the start of the community help thread, for folks to search through.

( 3)

Hi AurySystem, just wondering if there is any way to make Sprites transparent? I have coded in BGC * where appropriate but when I download the Multicolor Bitsy Game HTML the same sprites that are showing with a transparent background in the editor window are no longer transparent when playing the game. I've checked and BGC * is still in the downloaded code, but not being applied.

Any ideas on how to get this to work?? Many many thanks!

i'm having the same issue!! did you ever resolve it?

( 1)

First of all, I wanted to say, great tool!! I love the tile editing capabilities especially (being able to flip tiles and stuff makes tilesets much easier to make).

Wasn’t quite sure where else to put this, but when I switch to HD mode and make a new sprite and try to animate it, the second frame of the animation will still be 8x8, and I have to fix it manually in the game data. I’m not sure if the engine likes this. I also think it would be neat to be able to make the avatar 16x16 in the editor.

Thanks so much for making such an awesome hack!

( 1)

considering how many bitsy hacks are outdated I appreciate your work a lot. 

I imported a bitsy HD project I've been working on to color and it was working no problem in engine. 
But the second I exported/opened the html file, it would get squashed back to 8x8 tiles 
even nonanimated sprites. 

hopefully there's something that can be done about it. I wonder what keeps 16x16 hacks so unstable. 

Even if there's no solution Thank you for your time with this hack :>

I figured out you need to change the global variable from 8x8 to 16x16

Oh cool!! I'll test that out! thank you so much for sharing :D

( 1)

I'd also like to use transparent sprites with Bitsy Color , it's a mystery that it works on the editor but not after export.

Also is there any way we could support this project?