Thank you! I will try my best to pace myself and hopefully deliver better game in the end.
ZIK
Creator of
Recent community posts
I really appreciate your kind words. I will try my best to patch up and maybe even catch up a little bit in the meantime, making small knickknacks.
In retrospect, I firmly believe that the world outside had gifted me a lot of goods while I've been staying here so far. Including (yet not exclusively) supports and genuiene interests from people and overall feelings of accomplishment that made my day, and it inspired me to move forward in life.
For that with my limited vocabulary, I can't fully express my gratitude for being able to have such an amazing experience. And I've been wishing to make up at least some of those I've been gifted back to the world at some point, one way or another.
Hello. Sorry for late reply; But yes. The game is still being worked onto its death road to full release, albeit in a more slow pace than usual.
TLDR; I am currently working on to fullfill my mandatory military duty by working on a full-time IT job. So the amount of free time I can work on my personal projects has been lowered than say, my usual college kid routine. But I ain't giving up yet, I'm griding away whenever I get home from the workplace!
On the other hand though, since I'm in the "fixing & tweaking the writing and pondering about the better ways to conclude this story in order to make it flow smoother" phase... It's nothing short of a shame that I can't give any meaty progress reports on the game as much as I did before.
But yeah, thanks a lot for showing your interest in the project, I really appreciate it. I just really wish I can manage to deliver my best on this project as a humble thank-yous.
Hello! Hella' glad that you enjoyed my.. tool? (not sure haha)
Are you referring to the buttons onscreen being misaligned whenever you click on it? I'll look into it -- Thanks for letting me know about the bug!
In the meantime; I'm currently working on other projects for now so I'm bit busy, but I'm planning to revamping the tool to use the (newer) version of engine I'm using now -- So stay tuned(?) ...if you will so!
Hello! Developer (devolver?) here: Thank you for playing my entry, and sorry to disappoint you -- but this entry is suppossed to be a tiny (interactive?) diorama. I forgot to mention this in the game's description or in-game so.. yeah :'>
By the way -- I'm also working on adding some bonus contents for this one, so stay tuned(?)
Very well. If you seen the vid on the game's page then I say you've already experienced 120% of this ""game""s content.. But if you still want to enjoy it by yourself then you can press TAB to toggle the mouselook mode
It happens that silly me didn't really made it so that the mouselook mode isn't enabled by default
안녕하세요, 우선 매우 늦은 답변을 드려 사과드립니다. 그동안 제 대학교의 기말고사 시즌이어서 확인할 틈이 없었네요 -_-;
UI 크기는 제가 당시 개발시 사용한 UI 도구들의 한계로 확대 및 축소 기능을 구현하기엔 좀 어려울 것 같습니다.. 이와 관련해서는 추후에 이 툴을 업데이트 할 때 다시 연락드리도록 하겠습니다.
그리고 10 4 4 벌식이시라면 혹시 도꺠비한글 8x4x4벌식을 말씀하시는 것인가요?
10x4x4벌식이 있다는 이야긴 들었다만 저도 자세한 문서를 보지 못해서 이 툴에서는 8x4x4벌식만을 지원하게 되었습니다.
8x4x4벌식은 다음 문서들을 참고하시면 도움이 될 듯합니다:
한글 출력 예: https://bakyeono.net/post/2013-12-03-clojure-hangul-bitmap-font.html
한글 유니코드 인코딩: https://d2.naver.com/helloworld/76650
제 툴에 쓰인 8x4x4 형식: https://github.com/TandyRum1024/hangul-johab-render-gms#도깨�...
https://blog.naver.com/raf629/220039200959
https://mytears.org/resources/doc/Hangul/HANGUL.TXT