Gotcha! I ended up playing a bit more, collected more devices, and the game opened up a whole lot more as you said. I saw some talk about an example of play in the comments below, that could be really helpful I think for new players! Absolutely loving the game aside from that, fantastic work.
Zaketh
Recent community posts
Hey Elliot, I am really intrigued to try this game out! Really inspired design. I'm a little confused going into my first playthrough. What exactly is the flow of play supposed to look like at first? I've rolled a few times using the Watch, jumped around the calendar and been given the same prompt as few times without much direction on what to do next. Do I just keep rolling until I discover a new device to open the game up some more?
I have now finished up my first Volume after struggling to find a physical tarrot deck and I just can not get over how amazing this game is! It manages to perfectly capture the feelings of that hopeful but unsure twilight that is being a teenager out on your own for the first time, while providing plenty of fuel for the imagination to craft a world that really feels alive and vibrant. Jack’s usual structure of mindful play that involves intentional rest and introspection just makes the places and people of this game come to life. I want to recommend this game to everyone I’ve ever met who likes RPGs. Brilliant Work!
Having just finished my first playthrough, I had a ton of fun with this one! It has all the narrative elements that I love about other great solo journaling games, mixed well with the skething fun of other map making games. The systems of placing landmarks are tuned well to avoid making things look to cluttered or random.
If I had one critique it would be that the game seems to have a lot of ways to injure the player, and not a ton of ways to recover. My first journey ended in only 5 turns after a series of unfortunate events, and I would hate to think most games end with the player perishing in this new land they’re exploring!