common crazypenguin studios W
yekko
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This jam was lots of fun and I learned a lot about unity! While there are definitely some rough edges I will smooth out later, here is the game:
https://toadcat.itch.io/simpleton
Tomorrow I'll play all of your games!!
Added new sandbox mode and more UI elements.
The only things left to do in the scope of this jam is adding character animation and a simple tutorial (maybe just a screen overlay that disappears when clicked). I have animations for the flag and the character, I just need to implement them. I also would have liked to add sound, but I don't know how I would go about getting sound effects and I want to leave time to work out uploading the project anyway.
Hello! I've made some progress since last time. I've been stuck on making UI for almost 3 days now though. I also decided to scrap the healing theme from the game. It felt forced and it didn't fit into my idea. I would have liked to use the theme, but alas, the game is better without it.
I still like the idea of a rolly ball object, so I've turned it into a boulder.
If you're wondering what the blue error in the corner is, that is my mana. The system is functioning (you can only place 3 objects per level), but the UI is completely broken. Trying to access a variable from another script has been oddly difficult.
Congratulations on everyone for making it halfway! I'm excited to play all your games at the end!
Now, on with the devlog:
I'm pretty far behind on my timeline plan, but that's why I gave myself plenty of extra time. I don't have anything to show since I've mostly just been working on some boring scripts for the past few days, but I have an extremely bare bones title screen, one simple level, and semi-implemented game mechanics. I want to get one level of the game working at maximum capacity before doing anything else. It's been slow, but it's better to have one good level than a bunch of broken ones.
I scrapped my previous intention to add spikes and healing function next, in favor of adding a very important mechanic: Limited number item summoning. This will add a level of challenge to the game, which it has been lacking. Each item is going to come from the same source of energy, but some might cost more points.
But yeah. Sorry I don't have a picture. All the work I've been doing is internal.
also this devlog was kind of wordy so I'll make a TLDR:
nothing cool to show. working on mana mechanic next.
Hello! Sorry for no devlog yesterday, I didn't get much done so I figured I'd combine Day 3 and 4.
So I tried making healing potions that I'm planning will explode into this "liquid" that is really just a bunch of tiny circles. The main character should then be able to heal from it. So far I've made both the potion and the liquid but neither have function yet.
Next, I figured I should start on a title screen. The working title is "Simpleton". I sort of hit a snag working on making functioning buttons (but since I'm making these devlogs the day after, I can confirm it has been fixed). It's extremely bare bones as is, but here:
Next I'm gonna be working on spikes, health, and healing function. Then I'm planning on adding Fancy Fat Frog's ideas!
I've made a lot of progress since yesterday, both conceptually and in unity. I have a partially fleshed out the idea for the game now.
Essentially, it's a Platformer in which there's a little brainless creature that wanders towards the goal. It would fall and die many times if not for the player, who drops planks of wood and healing potions omnisciently (and hopefully more stuff), to help the creature pass the level.