I used a polygon collider. There is a function in unity called CreateMesh() that lets you generate a mesh from its vertices. Then I just move the vertices everytime a bullet hits it and regenerate the mesh. It is a really basic solution though for breakable walls, because sometimes it is pretty glichty.
yoshy3904
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I really love the idea of a 3d first-person platformer, because there are rarely games like this. I think no being able to adjust your jump in the air is the problem. First of all you cannot make anything fast-paced with that jumping style, because you have to wait till you reach the ground, which makes it boring. Second thing is that there is no way to implement precise movement over small platforms or bars or stuff like that. A mantling system would definitely add positively to the game, making it more interesting. Ignoring the size of the game, this UE stuff really looks fabulous, though.
Interesting game idea. But I don't think that I fully understand, because you can bascially place an endless amount of walls, blocking of all turrents. Some problems I found are that sometimes the game just resets to the main menu. The audio also becomes really weird when this happens, maybe it is played multiple times? Also, the movement is really hard to control, espacially with this flying thing all the time around you. You also get stuck on walls sometimes.
The levels seem random generated, which is pretty cool. The player looks really cute, I like his animation.
I can agree to everything that has been set on this thread already. It's a great game, especially the graphics (kinda reminding me of Limbo) and music. Very atmospheric, also. The story is amazingly integrated into the environment, but the player mechanic is not. Maybe some sort of puzzles were you need to use it would have been nice. But I guess it's a game jam. Well done!
Glad you liked my game! I agree with you. The movement could have been a bit improved. I also think I could have placed more checkpoints or make it more clear that there actually were checkpoints. The grappling hook was actually thought of to directly push you against a wall, but making it a bit more dependant on physics probably would have been nicer.
I like this game with its fast paced strategy concept. I found the levels were getting a bit repetitive. The fact that they are long and hard made me lose motivation quickly. (I was also missing a bit of GUI.) What I liked was how the other characters made this game interesting. I wanted to now what they can do. The graphics are nice and you got some music in it and naming your character is also cool. Really a great and amazing game.