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Yichun He

116
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A member registered Feb 02, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for loving our game!! We are really impressed that you can reach such a high score, that means you totally understand our mechanic and music. Very rare players can achieve this. Super thank you for trying our game and glad that you enjoyed it :>

Thank you so much!!

Thank you for your feedback! Yes that can happen, so we add the "space" button for you to skip one beat so that the sushi will stay in the same position and the animals can grab the sushi at the next beat. If you have the chance to try for a second time you will understand that haha

Thank you for playing! Glad you like it!! Your game is also adorable and I really enjoyed it!!

Thank you for playing! I also played your game and really enjoyed it!

Thank you for the feedback! Your suggestion is great. Currently, the animals stay for 4 beats and then leave. Yes, it is a bit vague when there are many animals waiting on the table. We will figure out how to add a symbol of "last chance" without making the UI too chaotic for players.

Thank you for the feedback!! Yes, we want to add more mechanics into the game but the time is limited. There are two different songs in the game, when your score reaches 1000, the bgm will change to a faster and totally different song.  Hope we have the chance to add more songs and mechanics in the future!

lol :D)))

Hi! Thank you for the feedback!! If you cannot follow the beat precisely in the first play, you can pay attention to the flickering of lights on the desktop, the flickering is following the beat. Also, if you try several more times you will have a better feeling about the beat because the beat is stable. Yes, a tutorial will be great hope we have a chance to add that in the future!

Great game and well polished!! I love the light in the darkness when playing as a guard, the environment is very realistic and even a little scary. I accidentally placed a cam in the left corner and found the thief very quickly lol. Hope you can add more levels and different items in the future. 

Thank you for your feedback! We love rhythm games and are glad to find the same type of person.  Happy to hear that you enjoyed it!

Thank you!! I played your game and that's also a gem in this jam. If you can continuously drop on the right beat, your combo will increase, which will increase the spawn speed of sushi. Then you will not feel that there's no enough sushi to use. But this is a bit hard to achieve when you play our game for the first time. After trying several times you will manage it!! Thank you for loving our game!!

Thank you so much!! Glad you like it. Yes, our animal animation is half beat slower. Because when the beat drops, we cannot determine sushi and animal behavior which comes first. Hope later we can promote and figure out a better way to synchronize beats and animations. :D

Great concept and good visual design! I love the experience when I shoot myself through the room and the camera quickly relocated to a new position. Feeling speedy and free. Also when I was aiming I need to calm down and thinking some strategic stuff. That's a good combination of gameplay. Enjoyed it!

Great concept and well executed!! I love the visual style and the presentation of a virus. I found it pretty hard to hack the whole computer, when the user connected to tech support I cannot figure out how to stay alive. That's strategic. Really enjoyed it!

Amazing idea and good execution! I saw some similar concept in this jam but your game has an impressive art style and novel compared to those. Also, I laughed when the NPC says he had a backache and just want to move around for a while. Really enjoyed it!

Great work! I really enjoyed the moment when I clear a row or a column at once. The art style and 8-bit music are also charming. Sometimes I cannot clearly see which column/row the pile flies above. But after all this is an amazing game!

Love this game! It is such a coincidence that your game is about reversing the roll as well lol. Great art and level. Really enjoyed it. Good luck!

Haha thank you! Glad you like it. Our musician is enthusiastic and talented. We also hope to make or find more good rhythm games in the future.

Hi!! Thank you for playing! We planned to make a web build but sadly we used Wwise as the music toolkit, which does not work properly on a web build. Next time we will pay attention to that :[

Thank you for your feedback!! I played your game just now and that's amazing. Definitely one of the best puzzle game in this jam.

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Thank you so much! Your advice is great. Yes at first we tried to design animals who prefer certain foods but it seems too hard for players when they are trying to drop the beat while matching food with animals. Hope we can figure out a good way to realize it.

Haha I didn't play that minigame before but I will take a look! Thank you so much and glad to know that you like our game :D

Thank you so much!! Yes we want to keep unity on mechanic, animation and music so that you can get a better rhythmic experience. I am happy that you like those animations! :D

We don't experienced the network issue on our Win 10 system. I don't know why that happen but we definitely don't have virus putting in our game lol. Thank you so much and glad that you like our game!!

Thank you so much! Glad to know you like it! Yes you get it, we want players continuously moving the sushi around and leave the top part open. That will maximize the amount of sushi you can get. I am happy that you understand this detail design. I also played your game yesterday and it is amazing! I really enjoyed it :D

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Thank you so much!! We are glad that you have enjoyed many aspects of this game and have understand our ideas in designing the details. We hope to achieve unity in mechanics, visual, and music aspects, so our button mechanism and visual feedback have undergone repeated thinking and designing. I hope we have time to continue the promotion of this project. If we have any new updates, we will definitely let you know! :D

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Vary the spawn position of sushi may rapidly increase the difficulty of our game if players need to pay attention and leave the next spawn point empty in order to get new sushi, or may rapidly decrease the difficulty if there are several spawn points spawning sushi at the same time (that's a value adjustment question). We need to figure out a proper solution to do that. Anyway that is a good advice!! Thank you!

Thank you so much for your feedback! If you do not miss the beat, your combo will increase and that will increase the spawn speed of sushi. So we want you to press space to avoid missing the beat while holding the sushi in their position. Also, pressing a button on every beat will give you a better rhythmic experience. We exepect players to understanding the purpose of spaces and we are happy that you realize that!! :D

Definitely one of the best mechanics in this jam! Your mechanic about painting is clever and straightforward. Also, I love the art style and UI. Really wish I can make a game like this

Great game, I love your art style and mechanic. Sometimes I don't have a proper shape tile, so I can't keep the road going. This makes me feel a bit tricky. Probably the reroll can have more strategic elements (such as reroll can roll out different types of props, which will change the direction of the tile and the action of the knight?) Anyway, really good job! 

Great game! I love the cute art style,  and love the simple but fascinating operation. Sometimes I'm not sure why some blocks will automatically change color and be pulled to the top. Everything else is great, and I like the bouncing and smooth control feedback when digging. Really enjoyed it.

This is one of the most polished works I have seen in this jam. The art,  lighting, and level design are all very exquisite. The mechanism of a grid-by-grid movable environment is also fascinating. Although the idea of moving environment is quite common in this jam, your level design and physical interaction make the entire game unique.  Really great job! 

Your game is well-polished and executed. I love the cutscene at the beginning, cute and simple, helps me quickly understand the background and goal of the thief. I choose the medium mode but it is still challenging for me to take back the wallet. Great level design and great art style! Really enjoyed it!

Thank you so much! Glad to hear you like it!!

Yes you are right, thank you for your advice! We plan to add patience UI on top of the head of animals but we afraid that too many visual elements appear in the gameplay and that will be chaotic to players. Hope we can figure out a better solution.

Thank you! Your game has a simple and unique style as well!

Yes, the customer actions is not precisely matched with the beat. Because when the beat drop, we cannot determine sushi and animal behavior which one comes first. So all the animal movements were taken half beat later. Hope later we can promote and figure out a better way to synchonize beats and animations. Happy to hear that you like the game! Thank you!

Thank you! As the artist of this team I am very happy to know that you like my art. The music is also original, I will tell our musician you like his music :D

Thank you for your feedback! Glad you like it! I also played your game yesterday and really enjoyed it !