Thank you so much for loving our game!! We are really impressed that you can reach such a high score, that means you totally understand our mechanic and music. Very rare players can achieve this. Super thank you for trying our game and glad that you enjoyed it :>
Yichun He
Creator of
Recent community posts
Thank you for the feedback!! Yes, we want to add more mechanics into the game but the time is limited. There are two different songs in the game, when your score reaches 1000, the bgm will change to a faster and totally different song. Hope we have the chance to add more songs and mechanics in the future!
Hi! Thank you for the feedback!! If you cannot follow the beat precisely in the first play, you can pay attention to the flickering of lights on the desktop, the flickering is following the beat. Also, if you try several more times you will have a better feeling about the beat because the beat is stable. Yes, a tutorial will be great hope we have a chance to add that in the future!
Thank you!! I played your game and that's also a gem in this jam. If you can continuously drop on the right beat, your combo will increase, which will increase the spawn speed of sushi. Then you will not feel that there's no enough sushi to use. But this is a bit hard to achieve when you play our game for the first time. After trying several times you will manage it!! Thank you for loving our game!!
Great concept and good visual design! I love the experience when I shoot myself through the room and the camera quickly relocated to a new position. Feeling speedy and free. Also when I was aiming I need to calm down and thinking some strategic stuff. That's a good combination of gameplay. Enjoyed it!
Thank you so much! Glad to know you like it! Yes you get it, we want players continuously moving the sushi around and leave the top part open. That will maximize the amount of sushi you can get. I am happy that you understand this detail design. I also played your game yesterday and it is amazing! I really enjoyed it :D
Thank you so much!! We are glad that you have enjoyed many aspects of this game and have understand our ideas in designing the details. We hope to achieve unity in mechanics, visual, and music aspects, so our button mechanism and visual feedback have undergone repeated thinking and designing. I hope we have time to continue the promotion of this project. If we have any new updates, we will definitely let you know! :D
Vary the spawn position of sushi may rapidly increase the difficulty of our game if players need to pay attention and leave the next spawn point empty in order to get new sushi, or may rapidly decrease the difficulty if there are several spawn points spawning sushi at the same time (that's a value adjustment question). We need to figure out a proper solution to do that. Anyway that is a good advice!! Thank you!
Thank you so much for your feedback! If you do not miss the beat, your combo will increase and that will increase the spawn speed of sushi. So we want you to press space to avoid missing the beat while holding the sushi in their position. Also, pressing a button on every beat will give you a better rhythmic experience. We exepect players to understanding the purpose of spaces and we are happy that you realize that!! :D
Great game, I love your art style and mechanic. Sometimes I don't have a proper shape tile, so I can't keep the road going. This makes me feel a bit tricky. Probably the reroll can have more strategic elements (such as reroll can roll out different types of props, which will change the direction of the tile and the action of the knight?) Anyway, really good job!
This is one of the most polished works I have seen in this jam. The art, lighting, and level design are all very exquisite. The mechanism of a grid-by-grid movable environment is also fascinating. Although the idea of moving environment is quite common in this jam, your level design and physical interaction make the entire game unique. Really great job!
Your game is well-polished and executed. I love the cutscene at the beginning, cute and simple, helps me quickly understand the background and goal of the thief. I choose the medium mode but it is still challenging for me to take back the wallet. Great level design and great art style! Really enjoyed it!
Yes, the customer actions is not precisely matched with the beat. Because when the beat drop, we cannot determine sushi and animal behavior which one comes first. So all the animal movements were taken half beat later. Hope later we can promote and figure out a better way to synchonize beats and animations. Happy to hear that you like the game! Thank you!