앗아...그 부분에 대한 처리가 빠져있었네요 ㅠㅠ
제보 정말 감사합니다!!
Uh, the game has been deleted.
I downloaded it yesterday. September 2nd in kst
After being killed by a claw man, I was sent to a similar sewer, but I had already used up all the first aid kit. More than 100 bullets, but the first aid kit was so scarce that when I left the sewers, I was in "danger" condition.
Eventually, I died fighting a fishman monster and respawned again at Checkpoint, but hp was still a danger and no first aid kit.
Voice acting and graphics were very good.
The puzzle was simple and interesting.
It was nice to have an intuitive manipulation, but I think it would have been nice to have a hint that if we crossed over to another platform, we could follow a different route.
I almost turned off the game without opening the door the first open the door.
I don't know if I cleared the game properly. Suddenly, the title screen appears again.
I think the key's creation location should be more sensitive.
I just couldn't find the key at the maze tile set level.
The map was rather small.
It wasn't the level to create a travel talisman instead of no way out.
I kept walking around, but I couldn't find the key.
Maybe the key was created, but I think it was stuck in the wall or overlapped with another object.
Previously, I spent a long time searching for keys on the first floor and found them stuck in a wooden board where the bed was blocked by wooden boards.
There is a bug that matches are used to mark the map.
Turn on the map and 'swipe the mouse down while right click pressed' to use a match when the map turn off.
It's as if the game is stopped while the map is turned on, but the system is taking input and then batchting it when the map is turned off.
I finally found a reason why matches are disappearing quickly from my inventory.
I like this update.
Do you have any thoughts on adding a screen brightness control option?
I wish I could display various kinds of markers on the map.
There are also times when you can't see the player's marker clearly on the map. This is because the terrain on the map sometimes represents the same color as the player.
Text disappears from the difficulty selection screen when just play is selected
I think the ability to create a sense of fear with the feeling of being chased by an unknown being like torutaru is great.
But the map of the game is too wide and there's nothing to be used as an indicator, so it's hard to enjoy it'
And normal game mode is too dark for me...
I don't know where I am and where I'm headed.
I think the "feel of being chased by the unknown in the dark forest" section was really well created.
I hope the other parts will be updated as soon as well. I like this game
Thank you for your wonderful feedback.
I always try to create new controls when implementing game ideas, so I don't make progress.
I think it's my biggest drawback.
As you say, other people save a lot to meet the time limit in game jam, but my game isn't just a savings, it's a lot missing. You're right.
In my defense, I made a mistake in managing the schedule.
I wanted to change my daily routine, so I applied for programs and interviews for an internship.
My head is in a mess right now.
I've already submitted the game, so I'm going to update the revision later. :D