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YayLollerp

14
Posts
A member registered Jun 14, 2020 · View creator page →

Creator of

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not again ☠️

Thank you! ¡Gracias!

Oh shoot, I completely misunderstood. Thank you for clarifying. I can't seem to replicate or find what you mean, so can you record it? Thank you!

Thank you for the encouraging words! I'm glad you liked it!

Thank you! And yeah, I understand the difficulty with the platforms... There are technically rules for what you can jump on and what you can't, but you kinda have to trial and error it a whole bunch in order to figure them out as they aren't very clear and are never explained. Which is certainly not ideal. As for the bug, it's this weird thing in Godot where if there is no spacing between sprites in the sprite sheet, it sometimes bleeds over. I fixed it for a couple other sprites, but I completely forgot about for the player since it happened a lot less often. Anyways, thanks for the feedback! I appreciate the constructive criticism!

Thanks! I'm glad you appreciated the vibes. Thank you for hosting the jam! We had a lot of fun!

I'm glad it did! Yeah, definitely would have worked on those given more time. Thanks for the feedback!

Thank you! That was definitely something I was very proud of. Distinguishing Mus and Gus when their gameplay is not actually too different was a challenge that I personally think we nailed!

And I'm sorry to disappoint, but there are no vending machines in our game! ;)

Thank you! And yeah, that criticism is completely valid. We were scrambling to finish the stages towards the end so we did end up having the most time spent on the first and last stage LOL

Thank you!! Our artists worked very hard on it so I'm glad you like it!

Thanks! Yeah... didn't quite get to a couple things that really improve game feel like coyote time and input buffering. In the beginning, I wasn't intending for the platforming to be very hard and thought it would be unnecessary, but by the time the level design changed and became hard, it completely slipped my mind...

Again, thanks for playing and commenting!

:( yeah... 

I'll need to add that along with input buffering later.

Simple, but neat game! I think the idea is pretty unique. It's very satisfying to shred through a bunch of enemies when they line themselves up to chase you.

Although I understand that's part of the charm, I did find the controls a little difficult, especially when small. I made by only using the large and regular size forms. But it's also probably just a skill issue LOL.

Overall, I think this game has a lot of potential. Highscore: 042


also obligatory enemy ship look like amogus comment

LOL ain't no way you type this out on the game jam submission page ☠️☠️