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Hefan

67
Posts
66
Followers
19
Following
A member registered Jan 03, 2020 · View creator page →

Creator of

Recent community posts

Hi, thanks for the appreciation and feedback! For now, when Renko is sleeping, please try using the mouse cursor to swipe on her dream

Thank you so much! We're thrilled to hear you loved the demo. We don't have a firm ETA yet, but please stay tuned for update as we're working on it

感谢游玩

v0.09版本扩充了结局内容,并修复了微小bug

Despite the buggy physics, I have to commend the bold attempt to create this in three days, especially with the beautiful visuals. Would love to see a more polished post-jam version.

I appreciate the art style, especially the bloom effect—it could be even more prominent. The robotic movement animation for Reimu adds a nice touch.

Regarding gameplay, the game can essentially play itself if I move Reimu to the side of the screen. It would be great to have a win screen.

Lovely game! The transition from ASCII graphics to 8-bit and then to modern sprites is a nice touch.

Cute Game! Brings me right back to the good old days of playing TouhouMino. 

P.S. Beat me

Fantastic game! 

My favourite part is the target lock-on and missiles animation in Af◯◯rb◯◯ner. Nailed the retro arcade sci-fi vibe.

Very cool game! Love the impressive scrolling scenery, character sprites and writing. It might be even more engaging if the enemy could have more interaction with Flan, perhaps by tossing obstacles in the way

Thank you so much for your support and feedback! We'll definitely consider support for linux. Your appreciation truly keeps us going

Thank you so much for your kind words! Thrilled you're on board with the demo. Your excitement truly makes us more motivated

Glad you're excited! We're thrilled you're looking forward to the game. Development is on track, and we are focusing on text content and polishing. For future updates, please wishlist Hifuu OS on Steam. Your support keeps us going!

Hi, thank you very much for playing and for your kind words! Your truly makes us feel even more passionate about the project. 

Failable parts can definitely bring more challenge and excitement into the hacking action, especially with time-limited trails. We are indeed working on incorporating some of these elements and are thrilled to hear you mention them.

Once again, I really appreciate you sharing your thoughts and ideas with us!

Thanks for playing! I wish your cybersecurity journey goes smoothly as well

Hi, thanks so much for being with us. It has been quite a while, and we are working on it piece by piece. Thanks again for asking

Thanks for your support and remembrance. It truly means a lot!

Try investigating the IP addresses sent to your email prior to the first course email

Thanks for your support! Your anticipation means a lot to us.

Hi, thanks for your patience. It's so lovely to hear people anticipate the game while we prepare for more content. We aren't ready to release an update yet, but we will push to make it happen asap. 

Meanwhile, any feedback on the current version is hugely welcomed!

Thanks for your support! We really appreciate your anticipation

Thank you so much for your support. It means a lot to us!

Thanks so much for your interest! Please don't hack us :0

Instead, wishlist on steam and we will keep you updated

Thanks for your feedback. We added a bloom intensity slider.

Wow, excellent job! Getting in without a tutorial is genuinely next level.  

We've been adding stories, tutorials and more features to the game throughout the week. Please stay tuned!

Thanks for playing! More kinds of powerups would definitely make the gameplay more interesting and we are very excited to implement more!

Thanks for playing! Please stay tuned for future updates (ᗜˬᗜ)

Wow, thanks so much for your feedback! Hearing that you are enjoying our game means a lot to us and has really made my day. The two points you've mentioned are very helpful and we have uploaded fixes in the latest version. Indeed these details require extensive playtesting to discover, we are so glad to have you with us. More features and contents are on the way so please stay tuned!

A great mechanic doesn't need complicated tutorials.

A great piece of music doesn't need fancy instruments.

A great story doesn't need wordy rhetoric.

Fantastic job.

The game play is surprisingly thrilling and exciting for such lovely graphics. The music is also amazing. Very impressive work!

Perfect game feel, super juicy as always!

The honor is mine. I'm very excited to see what we can achieve in the future!

Thank you!

Thanks for playing! Your comment really gave me more confidence to work harder on this game.

Wow, your comment really made my day. It is such a great feeling to see the vast majority of my initial assumptions and imaginations fully realized by another soul. I mean, doing crazy high-speed low passes in the forest, shuttling back and forth through the village, and circling the SDM is exactly what I am addicted to these days.

Your guess about Marisa's turning is actually pretty precise. The clear description you came up with can immediately help the design of a better tutorial. I really appreciate that.

Reimu's control indeed requires some workaround. I am currently working on a smarter system, hopefully, that will solve the existing problems (and not introduce more new ones).

Thanks for this very important feedback!

Thanks for playing!

Hi, thanks for your feedback.

I've recently come up with a post-jam version, which aims to significantly lower the barrier of entry of the game. I have no idea if that version really does its job now, so if you are still interested, please help me out by trying that version.

Turning can get a little tricky. For now, speedy sharp turns need to be planned seconds ahead of time, or you can rotate the body to cancel unwanted velocity manually using thrust for much faster turns. Adding more drag into the air can also help, I'll be researching that.

Thanks for these great suggestions!

Thank you for sharing this interesting point of view. These days I have been constantly struggled to try to find things about controls to optimize, your feedback surely brought me a much broader understanding. 

I agree that sound effect is very important. After all, no flight sim is complete without its constantly roaring engines. For touhou, I believe some subtle environmental sounds might be sufficient. 

Thank you for playing!