That's exactly what I meant, I didn't know there was a work around; so I am happy to hear that you managed to play even though it was bugged :)
Windmill Games
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The native resolution is 1080p. Check that you don't have scale set to 125% in your windows settings:
https://gyazo.com/c2d36762f0d01a52892b988aeb963ad4
For some reason Windows sets it to 125% by default.
Looking into the journal bug in 720p, thanks for letting me know about it!
Even though the game was short, there were a lot of nice things. The frequent spawn points was great; it allowed you to make the game a bit like a "rage-game", but without having the player restart too far back. Really like the little robot, very cute!
I managed to reach the end; this is a very solid foundation for a platformer game.
Wow, this is currently my favourite entry so far, there is just so much to talk about here in terms of game design.
Small things like the fact that the tutorial book which teaches you the shop, costs and sells for 20. That's a super elegant way of tutorialising it. You found an awesome way to implement crafting which really uses the theme of the jam very well, it is so cool that I can make different items with the same recipe, but different materials.
But one of the biggest MVP features was the fact that you can set the speed that battles take place. It is great to be able to blitz past the start after a while, even though the combat phase is nice and polished, the real meat of the game is in the forge phase.
Very polished entry with nice coherent graphics and soothing audio.
It's insane to me that after playing so many "tetris with a twist"-games, there are still more innovative ways to change it up. How do you manage to even come up with this idea xD
I am terribad at normal tetris, so it was nice to see that I am in fact equally bad at TET'R. which means that you have managed to keep the spirit intact :)
there should be a voice that triggers. There are three different outcomes:
* If you don’t have enough evidence your character will say it is too early. Evidence is both clues you found on the crime scen, clues from dialogue and contradictions you found in the journal
* If you have enough evidence and picked the right suspect you trigger the end game, theres a voice line and it fades to credits.
* If you have enough evidence and picked the wrong suspect you trigger a voice-line, explaining why that cant be the suspect. Then you get to pick again :)
The concept and idea is really interesting, I hope you plan on expanding it because It solves one of the biggest issues with tower defense games. The fact that you basically have nothing to do for large periods of time. It would be really cool if you ran around "building" new towers on the left for example, or spells that you can use.
The fact that enemies which pass the tower come inside to kill you is such a great idea. If you could upgrade your hero, it could allow you to focus on different playstyles, for example going for a lot of strong towers, or facing the enemies yourself.
Visually this is one of the best entries so far, everything looks and feels incredibly coherent and polished. Great job!
First of all, congratulations for participating for the first time, what an game entry you managed to create! I personally love score-attack games, so this was rights up my alley. It's surprisingly difficult, it took me quite a while to break the 10k barrier, but after that I started to get a couple of 20k runs, before finally reaching my current record of over 37k.
The art direction of this game is just lovely, it feels like a released mobile-game, which brings me to my next point; you should consider releasing a version on the app store. It would work really well with touch controls :)
Fantastic job overall! :D
Ah yes.. the "AAAAAAAH" game :D
Thank you for submitting it the the stream, I had a blast playing it. I just hope that the poor people who had to listen to it have recovered haha. Its a really cool concept, I have seen a couple of game that use the microphone before, but yours is the one that "makes the most sense" (the fact that your transmitting audio into the speakers in order to make the marbles move).
I am glad I managed to play through it! And I really liked how you could close the game with your voice :D
Great job!
Thank you for submitting your game to the stream! I had a blast :D
I love cats, but the first cat I picked came in last (obviously 100% due to the cat and 0% due to me being bad at the game). But the second time it went a lot better. I found that the food was best used to stop cats in the lead and the cucumber as a "boost" for my cat. Unfortunately the last cucumber that would have scared my cat into winning... well wasn't scary enough :D
Really cute graphics, cute concept and cute entry! Great job overall :)
Thanks for submitting your game to the stream, I really enjoyed playing it. I love multitasking games and honestly would play this all the time if there was a mobile version. The game looks and feels great, sounds great and plays great. There is a lot of cool buildings, and I am sure I didn't even get to see them all.
Just a fantastic entry overall!
Thank you so much for submitting your game to the stream! I had a blast playing it :)
Just hope that you didn't cringe too hard as I was probably the worst captain in history. To my defense I had a bit of bad luck with the RNG, and my crew disobeyed me every single time when I had a command that would get us booty, but where totally fine with taking us off the map and becoming landlubbers.
Either way I really enjoyed it and FINALLY, after much struggling I manged to acquire some booty!
I also have to mention the voice acting, it was phenomenal. I love finding other people who also add voice acting, it really makes your game stand out in my book :)
Thank you for submitting your game to the stream!
First of all, the art and parallaxing is just great. This is one of those games that "feels" a lot better when you play than any gifs/screenshots can do it justice. The idea is great as well, I like multitasking games a lot. RTS games used to be my bread and butter.
Unfortunatly they all burned and died in the end haha
Great job!
Thank you for submitting the game to the stream, I really enjoyed playing it a lot!
Amazing to see a jam-game have a story and intro . You did a great job tying the story to the gameplay. The music getting more and more hyped as the timer started to run out was great, but what really put a smile on my face was the fact that the sun kept "growing". Thats the kind of small details that make this game so great.
Great idea, great execution, great entry :)
Even though it isn't "Crazy Crabs", it's still an amazing game :D
Thank you for submittig your game to the stream, I really enjoyed playing it. The concept is just super cool, I have seen a lot of "time mechanics" in games before, but never like this. It's also clear that you designed the missions in a smart way, because very quickly I started having trouble with my old routes colliding with my new ones. Is it still roadrage if you get angry at yourself?
Awesome job! :)
Thank you for submitting the game to the stream! I enjoyed playing it a lot :)
Really clever idea to make the "dynamic" checkpoint system, too bad I eventually couldn't make it further. I would have liked to see if there was an ending. I appriciate that you had a story and an intro, and it was cool that the start of the game "followed" the story, as in you got to see yourself jumping all the way down. Its a small detail, but its those kinds of details that set the mood of the game :)
Great job!