I am totally unfamiliar with this movie, which made it all feel like an intense fever dream. I think this is the even better experience. Very nice work!
whogas
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I like this although it takes a bit to get into the groove of not feeling like you're getting instant gratification. Neat music and it makes for a nice, calming ride. I love experimental games like this!
Also, a quit button in a jam game is much appreciated. (Not that I wanted to quit, it's just rare in jam games)
I had a good time playing. It took awhile to get the health to zero, but it was all worth it.
There were quite a few UI issues with things not being located well on my particular monitor (which isn't real wide or anything), but this is a jam game, so that's fine.
Enjoyed the story and the dialogue, very nicely thought through.
A nice chill ride through the desert! Your pixel art and palette use are on point. Nice to just slowly ride or pick up the pace a little.
The clouds moving to the right gave me the odd sensation that I was in a long left turn sometimes, so maybe clouds going both directions would have helped that? What a minor thing to mention, but it's the only critical thing that came to mind.
A nice chill ride through the desert! Your pixel art and palette use are on point. Nice to just slowly ride or pick up the pace a little.
The clouds moving to the right gave me the odd sensation that I was in a long left turn sometimes, so maybe clouds going both directions would have helped that? What a minor thing to mention, but it's the only critical thing that came to mind.
The projectile speed was tricky. My original plan, where the bees attacked you, allowed for it to blast faster. I had to get rid of that because of time, and so I was stuck making it to where the particles traveled far enough... but not so far you could just stand at the reload station and win. All of this was to be fixed in the level layout phase... which didn't happen :) Thanks for playing, and for the feedback!
Lots of fun, very challenging and a great visual style! I only played for a bit, but plan to try again soon.
My only suggestion is to make the UI/text scale for higher res monitors if you can. It's pretty tiny on a 4K screen. That said, the UI's look is perfectly matched with the rest of the game.
Again, great job!
As always, your games have a specific aesthetic and set of play mechanics that hits some combination of nostalgia for me that I love every time. Nostalgia with a coat of weird goo on top maybe, but I love it!
This world is a bit unsettling, but somehow endearing. Like Hollow Knight without the scent of Tim Burton all over it.
The boss attack patterns are a good combination of esoteric and challenging that make me feel satisfied every time I finally take one down. I am looking forward to finishing this chapter, and chapter 2!
Oh, I found a potato guy!
P.S. Corn Person in the background was my favorite person.