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Whitepot Studios

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A member registered Aug 30, 2016 · View creator page →

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Hello itch-ristmas fans (that was a stretch, maybe itchmas would work better...),

ALL I WANT FOR CHRISTMAS IS INFINITE LIVES

We've released a new yearly update for our free-to-play festive ✨micro-game✨, Ho-Ho-Home Invasion. Now introducing: THE LIVES SLIDER. 💝💖


With this update, you can choose the number of lives you have per level, allowing you to adjust the difficulty to your liking. And the best part? You can slide the difficulty all the way to Elf mode, which gives you an unlimited number of lives. It's the gift that keeps on giving (literally)! Access this slider for each level from the 'Levels' button on the main menu.

So if you've ever found yourself saying, "All I Want For Christmas is Infinite Lives", then you've come to the right place! 

What is Ho-Ho-Home Invasion?

Ho-Ho-Home Invasion is a free festive stealth micro-game that we definitely didn't consider calling "Santa Game Solid". Help Santa enter houses, deliver presents, and leave - all without being seen or detected by the automated robots his elves have made to help him train.

Let us know how you find playing with the new lives system, and have a super fun festive Holiday Season 🎅🎄❣️


- Vicky @ Whitepot Studios

thank

Maybe next year, this year we've actually added a lives system to make things a bit easier 😇 Keep an eye out for when the update drops

Hey there, could you elaborate a little? The only '3D projector' compatibility at present requires the Tilt Five hardware :) https://www.tiltfive.com/the-system 

Thanks for playing! :)

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Hey Skydijnn, thanks for the vid :) Was this door issue happening on Level 2 only, and was it the same as the one at this timestamp? https://youtu.be/Nck2xcSzs10?t=1658 Trying to troubleshoot and get a fix out ASAP.

EDIT: Should be patched now https://whitepotstudios.itch.io/hohohomeinvasion/devlog/327953/patch-terrys-choc...

(1 edit)

Let me know if you're still stuck - I'll send you the patroller route map! Remember to use sneak/walking slowly. Don't forget to take your time and use the minimap :)

Thanks!

Haha dedication to the thumbnail!

I hope you enjoyed it!

Super cute micro-game!

Thank you! 🦆🐣

Haha yeah, I love that someone else had the same idea in like 2006!

Woohoo! Thanks :)

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Yep - we use Unity :) Here's some more insight into a part of the development process here: https://whitepotstudios.itch.io/hohohomeinvasion/devlog/204784/asked-twitter-which-camera-looked-better-ended-up-with-both-

Adam (co-founder) also answered some questions about the development in this Reddit thread: https://www.reddit.com/r/DevelEire/comments/keyrx6/was_recommended_i_post_this_h...

Will keep that in mind for next year ;)

You're awesome!

Thanks!

Thanks for sharing! :)

Thanks so much - hope you have a lovely new year!

Hey thanks so much, that's really helpful. If you contributed on Localizor, be sure to send me your LinkedIn profile or portfolio link so I can add it to the credits/our website :)

I generally like indie-based games and being open for suggestions 

I agree! Native speakers know better than I do what works in their own language - for example, we have an achievement called 'Santa Klutz' ('Klutz' being clumsy and a pun on 'Santa Claus') but where that obviously doesn't translate very well, people have used their own cultural references instead and I think that's super cool :)

Thank you! <3 Be sure to send me your LinkedIn profile or portfolio link so I can add it to the credits/our website.

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Thanks so much everyone who has contributed so far - just put up a new update with the following languages:


  • French
  • Spanish
  • German
  • Italian
  • Portuguese (BR)

I'll be doing a more detailed post later, but in the meantime let me know if you find any problems :)

https://whitepotstudios.itch.io/hohohomeinvasion/devlog/207008/quick-localizatio...

Nice times! And well done on completing it :D Ty!

どうも~ 🥰

We're working on translating the game into Japanese, hopefully we'll be able to have a localised version up before the end of the year :) https://www.localizor.com/ho-ho-home-invasion

Ciaran, thanks so much for this info!

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We launched our festive stealth Santa micro-game this week, Ho-Ho-Home Invasion!

Ho-Ho-Home Invasion is a free festive stealth micro-game, made in three weeks, that we definitely didn't consider calling "Santa Game Solid". Help Santa enter houses, deliver presents, and leave - all without being seen or detected by the automated robots his elves have made to help him train.


We've now set up crowd-sourced localization options on Localizor and CrowdIn for those who want to contribute translations in the following languages:

  • Chinese Simplified
  • Chinese Traditional
  • Japanese
  • Korean
  • Russian
  • Dutch
  • French
  • German
  • Italian
  • Portuguese
  • Portuguese, Brazilian
  • Spanish

We're using Localizor as it is a platform specifically built for indie games:
https://www.localizor.com/ho-ho-home-invasion

We're currently adding an in-game option to change language, and that update will be pushed once we have a few more translations. Thanks!

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Having used butler before steamcmd, I cannot believe how clunky steamcmd feels in comparison. I just want to say thank you for incorporating such a lovely deployment tool into the build pipeline! 

- Vicky

(3 edits)

THE TIME HAS COME FOR THE RETURN OF THE ONE-OFF HOLIDAY SPECIAL

HO-HO-HOME INVASION IS A FREE FESTIVE STEALTH MICRO-GAME

... that we definitely didn't consider calling "Santa Game Solid". Help Santa enter houses, deliver presents, and leave - all without being seen or detected by the automated robots his elves have made to help him train. 

“Ho-Ho-Home Invasion is the Christmas stealth game you never knew you needed” - Play Diaries
“If you’re looking for a fun experience to share with your family, this one might be worth a peek.” - COGconnected
“I "lo-lo-love" Ho-Ho-Home Invasion!” - Limmy

ELF-MADE STEALTH TRAINING WAREHOUSE

This year, due to social distancing requirements, Santa can't undertake his normal training. Thankfully, his elves have crafted a fully automated Santa training area in a disused warehouse - with lots of "houses" for Santa to sneak his way through.

Help Santa complete his training ahead of the Christmas period, by sneaking through all five house layouts to deliver presents in record time.

YOU BETTER WATCH OUT

Arrive. Deliver Presents. Leave.

Make your way through fake houses, past fake robot residents, and place some fake presents. Be sure to:
  • Peek around corners
  • Tiptoe to be quiet
  • Avoid training robots
  • Place presents
  • Safely escape the house

And most importantly...

  • Be extra stealthy

TRAINING ROBOTS

Don't Get Caught!

Make sure you avoid:
  • Watchers - tiptoe past them when their head is buried in a book
  • Sleepers - quietly place presents in the stockings at the foot of their bed
  • And Patrollers - wait until their back is turned before making a run for it!

LAUNCH & PRICE

Ho-Ho-Home Invasion launches on Steam and Itch.io on December 15th for FREE. Whitepot Studios is using a bespoke “pay-what-you-liked” model - allowing players to choose their own price on itch.io, and offering non-content DLC on Steam representing ‘tip tiers’ that fans can choose to purchase to support the developers.

INSPIRATION

In this non-canon year of 2020, never has it felt more appropriate to send a Christmas game rather than a Christmas card. 

When we asked Twitter what everyone’s favourite festive video game is, the conclusion was that there’s just not that many anymore - sure, there’s board games, and party games, but how many actually festively themed video games exist?

Some had fond memories of a time when festive titles on floppy discs adorned the covers of magazines at Christmas - Commodore Amiga games, with Bullfrog’s Psycho Santa or Christmas Lemmings being the favourites. Honorable mentions also go to Bad Mr. Frosty (the Snowman from ClayFighters who appeared on the SNES game’s cover), and Jazz Jackrabbit’s Christmas Chronicles.

(From Twitter: 1,, 2,, 3,, 4)

“Why oh why, are there not more oddly niche one-off titles that can only be played at a specific time of year?” absolutely no-one asked. Well, wonder no more - the time has come for the return of the one-off Holiday Special. 

ABOUT WHITEPOT STUDIOS

Whitepot Studios is an indie game development studio launched in 2016. Whitepot offers work-for-hire development services, as well as creating its own IP across PC, mobile, and console.

Whitepot Studios won the 2019 UK Games Fund for their upcoming multiplayer murder mystery Murder At Malone Manor, as well as being Big Indie Pitch (Cologne) finalists and winning Northern Ireland Game Of The Year for their mobile title, Tubocity.

Contact: [email protected] 

LINKS

Yep - was just released today, available now :)

Hey there! Available now :)

56. Hell yeah!