Your game is original, I would say weird, but a bit anticlimactic at the end, I mean no one ate me it just gave me the statistics. Also, I wished changing the taste would change how brokolli looks, but it's not significant. I guess it is more fun to play it online so you can compete with other people. Maybe we will try it later, but still, good job!
WalkerCornisean
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So, when I learned the topic I thought I'd pass. But then, in a couple of days I figured that one of the ideas that I have been nurturing for a long time, but was afraid to approach, kinda suits. Unfortunately, only a month is not enough for dreams to come true, but it is something. I'd be glad if you check out my game:
https://itch.io/jam/game-off-2024/rate/3149325
Unfortunately i wasn't able to find the ants that did this because i fell down to a pit with no return. I was glad that you at least put the restart positions before the falls, but this one seemed like there was no exit. Nevertheless, i liked that there is a progression in the story and the sounds the ants produce when talking. I didn't like the background seamfulness, and the stick animation though.
I liked it, though it was hard to get everything at first. Nevertheless it became kind of boring, doing all the paperwork over and over. I wished it had more layers, just like in paper, please you had to talk with people and pay for stuff at the end of the day. But I understand it's all you had time for, so good job!
This game is definetely one of the best of this jam. I only wish you place it in android play market so i could kill time when i need to kill time. The amount of upgrades is staggering. My only criticque is that if you move too fast you don't kill most of the droplets, but i understand it's related to limits and it is symbolical in the way, you can't control the water slipping off your grip. Good job!
It seemed that planning phase was supposed to be more than just destroying the generator, but it is what it is, and i had fun and liked the visuals. Unfortunately, i began losing fps once i attacked humans (or rather they grouped and attacked me), could not feel myself like a monster, but nevertheless, this game has a lot of potential!
I didn't have a lot of fun in this one, unfortunately. First of all, just going from point a to point b repetitively doesn't sound fun in the first place. It makes you kind of forget that you are not supposed to touch the skeletons, so when i did, i still continued to play for some time, which was the most exciting moment. If it was your first game, I would understand, but it isn't i think you can do better!
I didn't get the anime ref, cause i don't watch anime, but i think the main problem i had is that once you finish the quest about killing 50 goblins, nothing really happens, and travelling up or down doesn't give you anything, but some new-kind of goblins. Enemies are easy to kill, cause you don't even have to get close enough for them to react to you. However, I liked the fact that you can upgrade your damage and kill them even faster. Not bad!
This one is fun, but only once you figure out what's going on, and it takes some time cause the game doesn't tell you much. But when i did i survived for 7 minutes, then it get's too laggy as the number of cows only grows, and you don't really get much. I wish there was some kind of winning condition. Also the number is so big the mini-games begin overlap each other. But despite all these criticisms i had fun, good job!
I liked the idea and it seems a bit ambituous to try to make all this in one week, and actually have time to polish it. So it is what it is and it's kinda working, so great job! I couldn't find any meat, it didn't appear in my inventory, and when i used some of the stuff it didn't go away from the inventory. Despite all this, I had some fun and am happy i managed to save at least some of the dinos
This game is very beautiful, i loved the main character, however it is as difficult. It was sometimes hard to tell the background and the walkable parts, and it was difficult to figure out the hook. But the main reason i stopped trying to beat it is because i caught a bug - once the animation of death started i pressed jump and didn't die but was completely stuck in the lowest part of the screen. Nevertheless, i don't usually play platformers, it's the first one on this jam that i tried, and it definetely has some potential!
First of all I like the idea! But the game is more about doing tasks as fast as possible and this has nothing to do with the stress management. I mean, I wish I was that unstressful when someone bangs on my door every five seconds, :D Also, on the second attempt the task list kinda bugged it checked clothes though it was 13/14, and i wished cat would react to the food, but it is a game jam, so no worries. Good job, despite the criticisms i actually enjoyed your game!
Well, this game certainly has some upgrades to pick from! One slows you down to the point you can't outrun the enemies, the other decreases your damage with a low range, so only the third one can actually get you somewhere, Coincidentally it is the one that has the best visuals. Liked the style and the idea that your progression is related to cognitive disorders. Wished there was more feedback in relation to my progress, i accidentally clicked on one of the choices before i could read them because i didn't know they are coming. And olny then i learned that you don't even have to click, the basic weapon seems to follow your mouse.
The ship doesn't have any condition, it just takes only a certain amount of fires and a certain level of raising water. Yes, you can just fish in the first zone, as the npc said, it won't be much in terms of fish quality. When it comes to the upgrades, yea, we thought about it when we worked on the shopkeeper, the problem was that it was less than a day before the deadline when we finished him.