I love the concept, and your ideas for future updates! The flavor text (e.g. why Snack enjoys football) is nice, too.
A few bugs I encountered:
- The name seemed to belong to a different adventurer (I picked the third option, but the name was from the first option)
- After I played once, chose to “Recruit More,” and picked a new adventurer, I couldn’t ask any more questions. I don’t know if there’s a way to reset "*" choices in Ink, or if you’d have to have " " choices with conditions, and reset the variables for those conditions afterwards.
I bump into this kind of thing too when using Ink for more rigidly structured experiences. I wonder if it's better to do more outside of Ink in these cases, and just lean on Ink for the more directional/flow-y parts?