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voxel

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A member registered Feb 12, 2014 · View creator page →

Creator of

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Sure!

ah sorry about that! I don't think performance would be playable on a 386 anyway without me writing a less lazy graphics redraw

Wow, this is a solid game with a great soundtrack. Being able to wipe half of the board is an interesting mechanic - at first I thought the constant enemy spawning was going to be completely unfair. Now competing against my kid for the top of the highscore board.

Nice work! Zipping around the terrain feels like it's straight from a late SNES game, really good. Looking forward to seeing where this goes

I've played a lot of commercial releases that don't have 10% of the polish this preview has. Absolutely blown away by the quality here, beautiful work. Not sure I understand what the gameplay would be, something like Liquid Wars meets Missile Command? Whatever it will be, I'm eager to play it!

Hmm, maybe I recreated your problem. I tried dosbox-x and i couldn't move the mouse cursor, but left click was registering. To fix it, I clicked 'Main / Capture Mouse'. I guess dosbox-x doesn't automatically capture the mouse sometimes? Let me know if that fixes your problem

Huh! The titlescreen? If it's working you should be able to click on the 'Start Game' button, or any of the small arrows to cycle through portraits / human/ cpu player. The top left of the cursor ( the light orange part ) is the click zone.

Fantastic entry!

Fantastic game once again! I ran into a few confusing moments but each time I found the right menu item after a little searching. The addition of the manual is really nice, especially the in-universe introduction.

At first I thought the menu system was going to be quite clunky, but the shortcut keys really speed things up to the point where the game just flows so nicely. Being able to heal unconscious squad members back to consciousness, recruiting hostages and looting fallen enemies to turn them into full soldiers - so much more depth than I'd initially expected.

I understand the '20 minute session' idea but I can't help but want a slightly more fleshed out version. The scoreboard definitely adds replayability but I'm emotionally invested in Medic Usteme's career and would love to carry units across missions. Still, it's better to be left wanting more than to be bored, and I definitely wasn't bored

I didn't have time to make more gameplay mechanics or bosses, better to have slightly too few levels than too many that get boring and repetitive

Thanks for the report! My test machine had a SB2 'compatible' card (not a real SB2) and it worked okay. I'll see if I can replicate on dosbox soon.

too kind. i was hesitant to make this one public at all. If i ever make a 'real' point and click i won't be drawing the graphics on paper like this 😂

What a nice little break. I'm a bit confused  by the language at the car park, I can't tell if there's a typo or just a joke I don't understand. But thanks for bringing us along, looks like it was a nice day!

I'd be super suspicious of anyone who claimed to be good  at this game. I made it super fast and it tries to use a bit of 'sailing theory', so between the bugs and the necessity to move at angles against the wind, the game is pretty hard. Thanks for playing though :D

Cheers bru, bananas all round

Thanks! Your constant C64 efforts are a large part of of my inspiration to keep at ohgj

This is great! I liked having to account for the spin of the world when aiming my shots. Being forced to stand still while shooting adds a lot of challenge. Great use of the jam theme, too

Thanks for the kind words Sam. I don't have the capacity to share the process in a fun and interesting way, but I wrote this in C on a modern desktop PC, used http://gamedev.allusion.net/softprj/kos/ as an interface to the Dreamcast hardware. There's forums where people still discuss DC dev, and the 'Simulant' discord server is very active with dreamcast developers. 

Also: amazing glasses in your pic

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This should get you on your way, just don't expect too much!

Good pun and good taste in games, thank you kindly for playing! Nice playthrough, but too bad you missed the little secret room at the very end

can't agree on making it blue, but adding more characters into the environment is a lovely idea

Thanks for the feedback! I use save states too. Probably the 'nice' thing to do is to respawn from the last pool visited, definitely something I'll consider if I ever extend the game further

Thank you for the kind words and correctly identifying the correct way to enjoy FISH with such a succinct two step program. Any ideas for additional mechanics? I'd add more to the game if there was more to do - I think FISH would get a bit 'dry' with just trap dodging and fire-extinguishing

haha thanks for playing this old thing! you were only one move from winning - you had to fly a fighter into the battleship to destroy it!

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You're right, there's no way to shoot down, but you need to extinguish the fire, which can only be done with a bubble...

(Shoot left so that the bubble leaves the screen, wraps to the right, and continues to hit the fire)

haha, good job! Thanks again for playing my game and reaching out to let me know you all were playing it  👍

there's a surprise for you after you reach the end, let me know if you find it

thanks, wish I could afford the time to make the full game. Hopefully 2024

no worries. i was going to mention it to you while i was watching your stream but i got distracted by the puzzle game and forgot 😅. Nesdev23 just wrapped up and there's a whole pile of good entries to check out if you're interested

very chill, shoot a rock, don't shoot a rock, take a break, shoot another rock, it's cool man, the rocks will come back if you miss. I like how i can wrap around left/right and come back on the other side of the screen. great start!

Absolutely incredible style, I could look at this game all day

Never played a snake where I had to chase the food! Great idea and great music. World-wrap made the game perhaps a little too easy, but maybe I'm just amazing at snake? Great entry

Great execution and amazing tunes. The diagonal, moving maps really threw me. Impressive variety of maps for such a simple mechanic. Hard but fair!

I'm finding this really tough despite having played Bread and Fred, a game using a somewhat similar mechanic. But the presentation is amazing. I really like this red-figure/black-figure greek pottery visual style. Music is also good and the gameplay feels very solid, the fact that it's hard is down to me being bad, not the game being unpredictable or unfair

What a cute game. Initially I thought I had to push carts into the exit, but nope, just myself! Level 4 is a bit empty, I assume that's the end of the game? Can't wait to show this one to my kid, he loves anything with crocodiles, especially when they eat stuff :D

Thanks for including the small-step modifier for precision aiming! For me this really makes the game, I got a bunch of hole-in-ones thanks to it. Lots of fun maps, but more would be nice. Some sounds for feedback (maybe even an applause sample for when I score another amazing hole in one?) I had a lot of fun with this

Super visuals, very fast and fluid. I don't have any friends I couldn't find anyone to play with, so I really appreciated the AI player. At first I thought they were easily cheesed by simply jumping at the last moment, but then the AI beat me repeatedly. The shrinking arena adds some real pressure. Cool simple gameplay with good execution, I'd love to try this with someone

I haven't finished yet but I'm really impressed by the sheer variety of areas and art. Also the writing is hilarious, I laughed at the janitor conversations. I got confused about where I was a few times, and lost out in the wild west for a while, but that's probably just down to my own poor spatial memory. Fun!

This is incredible: you squeeze so many movement mechanics into one little package. I is a super dreamer and I had a great time collecting all the stars. I would have finished in half the time if I'd read the instructions in advance, but then I might only have had half the fun. Great variety of areas and puzzles, but the real stand out for me was the traversal mechanics, I felt a real sense of mastery as I learned them, and was having a blast just moving around the map.

Holy Moly this is perfect. Super freaking cute, lots of fun, quick gameplay loop. A little bit hard for my slow reflexes, but I kept on playing anyway. Amazing work