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voidonon

261
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A member registered Aug 15, 2023 · View creator page →

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Challenging, but I like the originality of the idea behind the gameplay mechanics. The music is also nice. :)

Nice start of a game, too bad it does not seem to follow the theme in any interpretation of it.

The best sound effects hands down! :D

Steering when reversing reminds me of a RC toy car I had as a kid which could only go forward and back and had a piece of plastic that would cause it to steer when driving in reverse (I think it was not ever really remotely controlled, but that the "remote" was connected to it with a wire).

I had a lot of fun with this game and it is really well-polished. Great work! :)

This game is surprisingly addictive for something so simple. It reminds me of that Yetisports flash game. :)

It can be difficult to gauge how will the parachute change the trajectory (it will slow the ball and slow its fall, but it is how to determine how it will affect height as a function of distance).

Music and sound effect are very nice, and the space theme is made very cozy. Great work! :)

Short but very cute. And I like the subtle breaking of the fourth wall. :)

Nicely done! :)

Short but sweet. :)

The idea reminds me of "Restless Wing Syndrome" (of which I heard by watching the video about The Best Games from GMTK Game Jam 2020 (it is the first one mentioned in it)).

It was probably not intended, but I like that even when you lose, jumping still goes on. :D

I got 115.6 and did not figure out what the powerups do. 

The game is simple in terms of gameplay mechanics but very fun nevertheless. :) It seems easy, but it gets faster. And there are vehicles that rear end other vehicles and suddenly lose speed, so one has to plan ahead.

All in all, it is nicely put together. :)

Very cute ghost-themed flappy bird-like game, but less frustrating and (at least seemingly) easier. Having more than "one health" and having a chance to heal makes the game more forgiving. :) 

Taking damage seems to be visually "indicated" by a short freeze, perhaps an effect like particles or flashing might be a better choice, but this is a minor issue. The color palette is very nice and easy on eyes. :)

I like this. Great work! :)

Nice platformer, but there is a big difficulty spike with disappearing/reappearing red and blue blocks and I had to rage-quit there. It is a unclear when the block "exists" (sometimes it looks as if it has the full opacity, yet I fall through it). 

Other than that, it is nice and cozy. :)

I did not expect a flappy pirate game! :D It gets difficult, I think my best score is 65. Trying to defeat that duck while dodging projectiles is quite challenging, but in a fun way. 

One little thing that bothers a bit and it is not really a part of the game (but of its "menu" state) is that one has to click for another run. It would be better to have one of two controls to be used to start new game.

But other than that, this is a fun and a bit funny game. Well done! :)

Amazing visuals! And the overall polish is complete. The game can be somewhat hard in the sense of Getting Over It, I guess that is intended as it seems to make the most sense with the gameplay mechanics. I also like that controls change from level to level (in some B changes direction, in some it is dash). 

Great job! :)

Very interesting concept. Some more polish would be welcome, but the way it works is definitely amazing for something  created in just 72 hours (actually, less than 60 hours since it was submitted more than 12 hours before the deadline)! Congrats! :)

Thank you, I am glad you liked it. :) 

I have barely managed to get it in a playable version before the deadline. I did not have time left for sound, fine-tuning, some GUI improvements and some more/better particle effects.

My first impression was that it is a very cute tank game. Few upgrades later, I was amazed at the amount of bullets the tank is spamming all over the place. :D

Overall, this game is very fun to play, well done! :)

Simple concept, it gets progressively harder. I got to score 67 on my second run, it became too fast at that point.

Graphics is very nice and the music fits very well with it (it sounds "period-correct"). :)

Thank you for your kind words, I am glad you had fun playing it. :)

Indeed, one of my goals was to make it feel good (perhaps "juicy") to shred the incoming enemies, I am glad it did turn out that way. :)

I like how you combined two restrictions, one from the jam (64x64 resolution) and one self-imposed (LCD game-like graphics). It took me a bit to figure out what I was supposed to to, but not too much, which nicely replicates the way early games worked (without any manual/tutorial, you just try out random things until you understand what are you supposed to do).

All in all, it is a fun and lovely little game. Well done! :)

Thank you for playing and your kind words, I am glad you liked it! :)

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Nice little fighting game. I like that dashing is used instead of jumping to freely move around. Music getting interrupted after getting hit feels a bit strange, but okay. I love the enemy design, it feels surreal. :) 

Great work! :)

This is amazingly detailed sea battle game, with a lot of different co-existing mechanics involved. It also feels very NES-like (except for using a mouse). There is a lot to explore and I feel like I have barely scratched the surface after playing it for some time now. Well done! :)

Short but sweet. :) A cozy little hidden object game. :)

I was thinking that perhaps a counter of found items would be good to have, but perhaps it would be too obstructive. The game art is beautiful! Well done! :)

Fun little tile-matching game. :) It took me a bit to figure out what to do, but I quickly got it and the it was fun and I wasted a lot of time. :)

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Nice game with physics of movement. It is simple but fun. 

The difficulty curve gets too steep, but it is still fun (perhaps in a frustrating way).

Well done!

Nice dungeon crawler with beautiful graphics. I like the 3D rendering and accompanied color mixing in this one. Especially the 3D rendering part, which is hard to get right with low resolution. Good job! :)

Thank you for playing, I am glad you liked it. The idea was to make it become harder because it is an endless "shooter".

Thank you for playing and constructive criticism! :)

Nice and simple. I find it rather relaxing to play. It seems that sometimes the cursor moves a bit non-intuitively when going up and down, but other than that it is a nice little sorting game. 

I just noticed that you created *two* games for this jam. This is an amazing achievement, congrats! :)

Beautiful game. The peaceful theme is spot-on. Good job!

Yeah, the deadline approaching faster than it should is a very familiar situation. 

I forgot to add that the enemy AI is very good, it seems to always pick the best/smartest option. How did you make it so good?

Thank you for playing and kind words! 

The game loads nearly instantly because the game itself (index.html and WebAssembly executable) is just about 60 kB in size. The rest of it (almost 2 MB) is sound assets in .ogg format, most of which is music (two tracks I have hastily composed, one for the title screen, other for the game itself), while sound effects are only about 115 kB. There are no graphical asset (files) since the graphics is hard-coded, some of it is in arrays (e.g. splash screen logo, 8x8 font and 3x5 "digit font"), some of it is proceduraly generated.

Thank you for playing, I am glad you had fun. :)

I was thinking about adding some more power-ups, but the deadline was approaching and in the end I was happy to have the ones I did add. A shield power-up sounds like a good idea, I am thinking of having it reduce damage proportional to how much of it is left and getting reduced on each hit.

Very well-put and complete game. Amazing how much tactics can be involved in a seemingly simple 5x5 turn-based grid. You really nailed it! The only thing I miss is if I realize I messed something up, there is no admit defeat/reset option, but instead I have to keep playing until I lose, but that is a minor issue.

I have lost too much time playing this.

Oh, and I can totally understand what you wrote under "Lessons". This game has indeed a lot of amazing complexity. Great work!

Very juicy game. I ended up very rarely using the charged shot because oftentimes charging it leaves the ship too vulnerable in a fast-paced action, but other than that it is very enjoyable to play. Well done! :)

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Fun game, it quickly gets crowded. I am not very good in it, but it is very well done, great work! :)

EDIT: The music is very catchy, it got stuck in my head. :D

Cute little sudoku-like game. It would be nice to provide some instructions that it is supposed to be played like a sudoku puzzle, I was confused at first as to what to do. i like how the animated background subtly enhances the overall aesthetics. Well done! :)

Interesting game with a good humor. :D

In my first run I got stuck fighting a 5-eyed dog-like enemy that deals 25HP of damage each turn.

The artwork is really good! :)

I like how the gameplay, although very simple, can get very intense and strategic, having to decide where to strike first. Graphics, sound and the "only one bullet can exist at a time" reminds me of some NES games, so this was also a nostalgia fuel for me. :)

One thing I might like to change is for enemies which take more than one hit to destroy to change their appearances after getting hit (perhaps to these of less resilient enemies) so that player instantly knows the situation just by looking at it, without needing to remember what was before, but that is just a minor thing and, other that that, it is a nice little game. Well done! :)

Nice little game and the music is very good. I especially like the way the music is synchronized with the game over screen. :)

Graphically, it slightly feels like Atari. :)

Not sure why the horizontal direction movement is limited, but other than that, the whole thing is really nicely put together. :)

While it is not possible to "abduct a tank", I appreciate that you can still try. :D

The game seems to hang upon a game over, requiring a manual reset.

I had the best immature laugh with this one! :D

Audio is 11/10. I especially like it how the "thrust sound" gets a reverb effect after picking up beans. :D

Aiming is a bit hard, but I take it as a part of the challenge. Overall, it is a fun and funny little game, well done! :D