Lol that's weird! Should be distance grabbable, maybe it caught the table? Let me know if you can replicate so I can look into it.
VladLabs
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Love this! For one, hand tracking being implemented smoothly is impressive. Even with the UI clicking sensitivity, everything was set up awesome. Idea was super unique too! I feel like cool next things to add would be particles/effects from gun or maybe some extra mechanics depending on which element you put on which part of the gun. Anyways, great stuff!
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
First off, I love what you did with the hands, UI, and graphics in general. It all felt very smooth and well-implemented! My main suggestion is what you've already mentioned here, getting the user into the experience with more explanations on how to do each thing. Nice work!
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
Holy crap, mates! I don't have enough words to explain how incredible this was, ABSOLUTELY PHENOMENAL.
From the full body tracking, to the smooth unfolding of narrative, to the perfectly timed audio jumps and spatializing, to the absolutely flawless optimizing, and of course, to the horrifically amazing scares.
Ngl, I stopped on my first playthrough to take a break from the adrenaline. Came back and pushed through it, and you bet your butt I started the elevator before my teammate could reach it.
I'd be pulling at straws to give any real suggestions, but the only thing I could think of is maybe adding an option to "toggle" hold the objects. But even then, it kinda added to the pressure of the situation that I had to sweaty grip my items the whole walk.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!!
Incredibly kind words, thank you so much! I do intend to expand on the narrative! The elevator at the end of level 1 here will take the player to the top of the skyscraper where they will get to choose between 2 new one-time use pills and lose their old power. Figure I can stretch the story into something more complete. :)
I can't survive if I die laughing at Shrek, lmao.
On the real though, nice work! I think some more fluid/less sensitive controlling on the car and adding some more dangers along the way will form this into completion!
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
I loved your game, I think VR needs more large scale games like this. Plus, I feel like your setup is good to evolve into a story-driven game that really grows huge over time.
Anyways, my suggestion revolves around what PuppetVR mentioned below! I think access to so many controls/abilities is totally ok, but I think the user needs to be eased into it. For example, first level doesn't have to be a "tutorial" per se, but every time the player moves to their next goal, there should be a simple audio or visual prompt that says how to do 1 control. Then after they've used it for a few minutes, the next destination presents a new control. That's my opinion anyways! Keeps user engagement.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
Tbh five stars across the board. Your presentation was phenomenal and this is so impressive for your first jam. I particularly loved the intro video. It immersed me into the game immediately and painted the perfect picture of what your imagination/goal was.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
Beautiful visuals and stunning interactions! Randomly it was hard to use the teleport mechanic (almost like there was a "cooldown" on it after I shot too many times). Overall incredible work though.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
Love puzzles and love this record mechanic! I'm going to have to hop back on it because I failed level 3. I think audio or visual feedback on touching/grabbing things would be awesome next steps to bring this full circle.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
I like the gameplay idea! My main suggestion would be placement of the player camera. I found it hard to zoom through obstacles when I also had to be looking down at placement of bullet. I feel like being right behind it (or slightly above it with a wide view) would help me feel like I'm playing as the bullet.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
Super unique, one of my favorite uses of the theme honestly. I did 5 or 6 cubes, is it an endless wave sort of thing or do you win? My suggestion would be to add an element of skill to the "worsening" where like if you hit certain spots on the cube or do certain motions you can "worsen" it faster.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
Super clever idea!! Honestly refreshing. I love physics based games and puzzles. That plane tricked me for a good few seconds, thought I had whiffed it. My main suggestion (and maybe it's nitpicky) is the character speed, I kept wanting to move faster to go pick things up and place them for testing out the machine.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
I can confirm that I have a terrible memory! Lol. Really love your idea here and the game is super enjoyable to look at. I am going to have to hop on it again later to do better than my first few attempts!
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay.
Five stars, mate! Love devery second of this. Smooth presentation, clear gameplay tutorial, theme on point, interactions intuitive. I see in the comments below that 50 was max.. damn I was feeling good at 42. Will have to try again.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay.
I love the table-top style games and feel like VR could really use more, so keep this up! I got to the interview spot successfully, like the honking idea and hoped a car would come crashing through and hit the zombies lol. My main suggestion is the player controller felt a little hard to get the right direction. Maybe it was the angle I was looking at my guy?
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay.
Hey great minds think alike! My game also revolves around choosing a pill to eat once! Lol.
Loved your spin on it, took me a second to find that pill that made me the tallest! I ended up getting 5 pills, were there more? Curious if something happens when you win or if I was missing some. My suggestion is some sort of "restart" button to quickly do the level again if you mess up order of eating pills.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay.