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Vitbull88

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A member registered Jul 26, 2021 · View creator page →

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Great, let me know if you still have issues! Many thanks :)

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Oh sorry to hear! I'll have a look, you're the first person with this problem. Did you try a controller?


Edit

Maybe I know what happened! Some tutorials have multiple sheets. You must look at the bottom left of the panel, and if you see a 1/2 it means that you must read a second sheet before being able to close. To change sheet, you can use Q and E (previous and next). After reading all sheets, you can close the tutorial. Sorry, I'll try to make this more clear in the future!

I played this game for a little bit. Honestly, the movement is a little frustrating. It is difficult to control the player, the jump is not precise. Also, the combat feels wrong, since there is not much I can do to defend myself against projectiles. 
The art is very nice! Work on the core mechanics, and you can build a nice product

Art and music are on top level! Very nice done! As in your other game, I still find that the sword should stick into the walls without you holding a button. I really think the playability would benefit a lot. Sometimes I just can't double jump pressing A on my gamepad, while holding X. It's not ergonomic. Overall, a nice game

I must say that this game, despite being a little rough and sketched, is really fun! You can definetely improve technically in every aspect, but there is a lot of personality in this game! Also, the music is very nice! Nice done!

I really loved this game! Very original, nice to look at, simple but super polished. I had to give up at the boiler room though, I tried that many times, I know what to do, but I can't. Maybe you should redo that part so that it's more feasible

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The game is very nice to look at. The mechanics are ok, I think the player is too slow, and it gets a little frustrating to repeat the platforming. The boss 2 is impossible? I had to give up on that XD Overall, it's a nice job. Some music may help a lot too.

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Yeah I reached the first boss, and plan to finish the game too. Yes, my comment is mostly for the first part. Anyway, really nice job! I'll check your other bosses too

I appreciate the effort, but, take this as a suggestion, you should work a little bit on implementation of mechanics, since it is very difficult to control the player and to fight. Also, you introduce all the mechanics at the beginning, and it's very hard to remember what things are meant to do when you encounter them during the game. 

Anyway, keep going!

Nice try, but the game feels too frustrating, not for the mechanics, but for the controls. Why should I hold the button to keep the sword into the wall? Why should I hold the spacebar like 2 seconds to jump higher? The art is good, the music is ok. The idea is not bad, try to improve the execution

Nice game! Liked the visuals, and nice puzzle mechanics. One question, why did you choose to make the player so slow?

Hi, I went through the game, and, wow, you put a lot of stuff into it, very well done! The main issue I saw is that it's always difficult to figure out where to go to proceed, I found myself running around with no scope several times. Moreover, you put a lot of mechanics into the game! They're ok, but no one of them is memorable. I think you should try to work on an outstanding mechanic, and leave the rest as secondary.

Anyway, this is an impressive job overall! Nice!

I went through all your game. First of all, well done on the art side! It's very polished on all aspects, and a pleasure to look at. I appreciated also how much refined the dialogues are.
The things you should definitely work on are gameplay and level design. The gameplay mechanich of using your spear to use it as a base to reach out platforms is very cool and promising, but you should probably develop it a little further, since it becomes repetitive pretty soon, and you can't rely on that for a whole game. Also, the combat is a little too simple, enemy AI is not challenging, and you get damage only because enemies get too close to you and you don't have enough "reload" time for the attack. The level design is ok, but it's hard to understand where to go, and, mostly, why. I didn't feel any urge to explore the map, or any reason why doing things, if not concluding the game. You can definetely improve the narrative, trying to catch the player attention towards something, etc.

Anyway, the game is really well done, outstanding, and definetely worth improving! Take my criticisms as a way to improve it! Good job!

Thank you very much for your feedback! Glad you finished the game, I appreciate a lot! We'll keep working on the game and improving the more problematic aspects

Thank you very much for playing!

Thank you very much for playing!

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Thanks so much! And glad you finished the game. I was afraid it was too hard, at least one person did it :P

thanks so much 🔝

The idea is crazily good! The difficulty, at least for me, it's too much though. It is hard to correlate what I see on the screen with what I need to press. I guess if you play more, you probably get it though. I reached the end in the easy mode. That's what I feel is the most appropriate level of notes to hit, at least to begin the game. I'll give a try to normal, but there is a lot of notes :D Nice game!

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If you like, you're very welcome to record them and send me the files :D Thanks for playing!

thanks so much!

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Very nice game! Great level design, loved each level! I had portal feelings :) It's nice how you teach the mechanics level by level. I have this issue, the camera keeps turning right on its own.


Overall, great game!

Fixed it! May you be so kind to check you hear the music in the webgl now?

Thanks!!!!

I read FMOD documentation, and found out that they require a player interaction to load the banks into the browser. Not sure why they do. I am working on adding one more screen in the WebGL version of the game, so that the player is forced to click to start the game. It's very annoying, but at least I am sure people will hear the music :D

Ok I understand what is going on, but I have no idea why. Immediately after the game loads (unity bar), you must click on the screen, and the music starts. It seems that the window is seen as inactive or something like that. It seems that clicking on the window allows the reproduction of the audio to the browser. Honestly, I never saw anything like that. I guess it is due to FMOD, it is the first time I use it

yeah I can't hear it either, and also other people are saying the same. But it was working, and I didn't update the game 😂 what's going on??

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wait, you don't hear music? There is music, and it has a big role 😂 what sort of bug is this? What browser are you using? You can check out the walkthrough video to appreciate the cutscene with music in the meanwhile, or try the download version 

Ok I will give it a retry. Indeed, I saw that there are powerups, but for most of them it was very unclear to me what was their purpose XD

Consider reducing the screenview size, and adding the fullscreen button from Unity settings. The game is too large, I was missing the button. How is this a 20 second game? I think the gameplay lasts much more. The cutscenes and dialogues a fine, but the gameplay should be shorter, in theory.

Anyway, it's an interesting concept. However, it would be much more fun if the arrows would follow the rhythm of the music. Now they are just random, and it becomes pretty boring

This game is fantastic! Very fun, hard but challenging enough, and I beat it, so well done :P

The art is well done. First suggestion, the player health is on top of the player head, not above :D

Also, I really feel that the game should be a ranged weapon game, a gun or sort of, not a sword. The point is avoiding the bullets, if you are close to the enemy you basically can't avoid them. You can't really wait, since you have 20 seconds. Or am I missing something?

Anyway, well done!

The idea is cool, but it needs some polish. Like a half of the time I died because there were no enemies with a level lower than mine. Also, it is hard to guess the player level. Why in the top corner, and not on top of the player head? Music would help a lot the mood of the game too

The game is very well done and fairly fun. To my opinion, it would be better to avoid shuffling the controls though. The point should be to get the muscle memory, and bound each fruit to a certain key. If you keep shuffling, you just end up looking on the top corner, and you easily get frustrated.


Overall, a nice game

Fun game, very original :) loved the commentary. I bugged it by keep pressing the panic button though, just for the sake of it XD
nice done! I scored 3, I am bad at these games, but who cares :P

This game is super fun! Being a non native english speaker is a little hard, but I got 200 points, pretty satisfied :D very original, and well done!

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Fun game! I scored 19400, but I see people could score more than 20000, how dare they XD

Loved the controls, while a little less floatiness would be beneficial, but not much! A floaty character is appropriate for the game. Very well polished, and nice art!

Another suggestion, consider changing the color of the first text. It is hard to read write on a clear background ;)



Fun game! Loved the controls and the SFX, very appropriate :) nice done!

Nice little game, enjoyed the story! Well done, very polished and entertaining

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Thanks so much! Can't wait for your feedback 😄 yeah, I wanted to try something different since it's more natural to produce a "casual" game with a 20 second time limit. Just wanted to provide something different. It has definitely been a big challenge, and probably the game is a little unclear, but I hope I made it in some way

Thank you!