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VirtMTTR

22
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A member registered Sep 19, 2022

Recent community posts

I'm curious now that Prowler's first act is released, what is the team's current focus on now? (apart from bug fixes, of course)
Will you guys shift back to Grove, continue onward with Act 2, or are they being focused on equally?

Source code is already updated to 0.5 but I'm not sure when Linux will get updated

Dev seems to be working on a completely new game which is likely what's taking so long. Though their Twitter isn't too active so who knows what's going on.

What's the other one, I need to know now

You need to actually beat the week before it shows up.

Randomly found this and I really adore the ambiance and feel throughout the whole thing
It's so incredibly intimate, like peering into a person's mind

Just found this and I gotta say, I really enjoy this!

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No, them falling to the ground and bleeding out is just a joke
They're still alive after

I really can't tell you anything else other than this is a you issue and just need to practice more.

Try to check your antivirus' quarentine. It looks like the new build might be flagging an antivirus more than usual.

I can't say how long exactly it will be but you can see the plan for what's to come here in this public post: https://www.patreon.com/posts/flaming-flagon-100566644
It should give you a better scope of the project-- though of course there are obviously some spoilers of upcoming stuff so read as you will.

Still hoping to see for any new update! This was a nice and fun game!

I love the game! Though I would definitely appreciate it if the Gallery gave a small hint on how to unlock each scene if you clicked on a locked one.

Will there be any updates to support mouse and/or custom keybinds?

Can you add the 32-bit versions of the exes back? Those are currently the only ones I can actually open. It was nice having the option to use those when I couldn't open the normal ones.

Been following those previews for a while and honestly, I'm looking forward to what your team has planned with games in general!
Branching out to other ideas allows the opportunity to learn new things that can help go to the main project.

Will you ever make a 32-bit version of the program? I know a lot of systems use 64-bit now but it would be really nice to have that option.

When you and Siggy split up in the basement, try to go to the wrong paths.

I've been kind of stuck on this one ever since last update and it's only one I need left. I've been losing to the mimic in the caves for a while now, is there something I'm missing?

"This chest is sealed with a thin layer of slime. . . You see visions of a trickster chest deep within a cave. . ."

This may just be me but an option for lizard genitalia is a lot to ask art-wise, considering how much art there is already, just for Grove alone.

Is it possible to create a 32-bit version of the exe? I'm stuck on old hardware for now and can't open the game because of it.
I think Renpy should allow for this.

I was wondering if you guys could create a 32-bit version of the exe as it's only a 64-bit program right now so I'm unable to play as of now :(
(And before anyone says, I know 32-bit is really old, I just never had the chance to switch.)