Hello! On the newer version, just install the first zip you get.
Legacy versions had multiple zip files.
Hello!
Thanks for pointing the log out.
This issue has been fixed on the newer version 2.1.1.
Just update your add-on version and it should work well.
Newer version available either here on Itch or Github project page as well.
Depends on what you mean by "worked". A few users had issues with the installation process, if that's what you mean, you can try checking the zipped file inside the zipped folder. The reason why the addon has a zip inside a zip is because one version (not from github one) has examples included to help users understand the usage process.
Hello! First of all, this is a free open source donation based project. Can you better describe what is your issue? Also keep in mind that the version from Itch.io has another zip folder inside which is the one you should be installing through Blender. Regarding updated videos, they will come soon once v2 has all features finished. V1 and V2 of the tool are available in github as well and they both work with latest Blender versions.
Hello @Aldenwar! The idea behind PRC is to be used in the character rendering process, if you do have a character without an actual rig and still want to render it, you can either use the Quick Render in Render Controller > Quick Render or add a single bone to your mesh just to target your object within settings Shift A > Armature > Single Bone then Select Object > Select Bone > Ctrl/Cmd P > With Automatic Weights, then you should be good to select and render. There will be an update soon which will consider both scenarios Armature/Object but this change was required for now in order to retrieve all animations to the rendering process.
Hi, each model can have a different way to be worked on, you can see more about this on github - https://github.com/vini-guerrero/Godot_Game_Tools/issues/30
Hello! Yes, it will work, I'm finishing latest tests with dev branch you can use it if you want it's available here https://github.com/vini-guerrero/Godot_Game_Tools/tree/Dev but what is the issue you're having?
I'll be updating this version into a newer one soon, so for now, feel free to try Dev branch from this link https://github.com/vini-guerrero/Godot_Game_Tools/tree/Dev or if issue still persists, you're welcome to open a github issue so we can analyze your case in particular. Most likely this issue is happening due to something wrong in Windows Blender environment but we can sort it out. Other users had similar issues and all were able to fix it. Thanks for getting in contact.
If the GGT menu Add-on does not show up in Tools Panel "N" hotkey (Also make sure you are in object mode), then you have to make sure your system does not include any corrupted version of the addon installed within another directory (this is a common issue in some Blender addons - https://blender.stackexchange.com/questions/26953/how-can-i-uninstall-an-add-on ) then close Blender, open again and try reinstalling it.
Thanks for the feedback @enzyme69. v1.0.4 will bring a lot of refactoring on that feature. As you mentioned when joining animations, it fetches all files in folder, so there's no need to select them individually as long as the folder contains all animations you want. Regarding NLA tracks yeah, there seems to be an issue on the export not considering the first track, right now the most used exporter from our community is the better collada as there's no additional setup on NLAs to work with it.
Hello @HeadClot!
For now, we're focused on adding all features related to Root Motion support.
Unfortunately I don't have UE4 installed / projects, but maybe in the future if we find some quick way to test it, we might implement it.
For now, maybe you can try this exporter:
https://github.com/enziop/mixamo_converter
Best regards.
Hi BoJustBo, currently it's not integrated camera settings in the addon as each person has individual needs for the camera, but that can be easily set for the render as long as you have only one active camera in your scene. You can use this other free addon for setting the camera (https://bitbucket.org/mephisto_/create-isocam/raw/561f55b53cfd0cb53dab0150d2e57377f22db2e3/createisocam.py) And PRC combined to get proper 2.5D and isometric sprite in the best angle you need.
For future updates, we shall upgrade the addon to hold camera presets as well.
- Best regards.